Technically I agree, but at the same time none of them can do it infinite amount of times in a row, except maybe some of the epic ones. Making it an always prepared or bonus spell that uses a 1st level spell slot to me gets generally the same idea, but eventually could exhaust a caster, because of how powerful it is. If you really want to make it most like the ability from the series, then make it a feat/ability instead of a spell.
Technically I agree, but at the same time none of them can do it infinite amount of times in a row, except maybe some of the epic ones. Making it an always prepared or bonus spell that uses a 1st level spell slot to me gets generally the same idea, but eventually could exhaust a caster, because of how powerful it is. If you really want to make it most like the ability from the series, then make it a feat/ability instead of a spell.
I would offer the ability to Planeswalk as an Epic Boon, but have it available as a limited feat,- Possibly Called Planewalker Spark simply available for all players who are Planeswalkers.
(If not all players are Planeswalkers, and Balance is an issue, perhaps those who dont have the spark instead have a blessing or are chosen by a deity, power or warlock patron. For those grant a different epic boon, which should become active potentially after a stress or near death situation (losing half or more of their total hit points in one attack, Dying or Near Death). Roll a D20, add half their level (rounded down). A result of 21+ then their Epic Boon becomes active.
The DM might determine when the players spark activates or in a stress situation (Dying or near Death), or get the player to roll a D20, add half their level (rounded down) as a modifier, on a result of 21+ their spark activates and they planeshift (DMs choice or a random plane). After a long rest, the budding Planeswalker can start to learn how to control their ability to planeswalk. Maybe limiting it to a personal planeshift as the spell (no components needed), (proficiency bonus (halved) per day).
The above are just raw ideas, I might want the player to learn how to use their epic boon or planeswalker ability. So might limit them to a single controlled use per long rest or make them take a level or levels of Exhaustion, or have the Planeswalker make a Skill Check, on a natural 1 (its random destination, that they go to).
As they gain experience, then the ability or boon becomes more controllable.
I don't think this will cut the discussion short. It's interesting and seems fun to now have a small MtG based starting adventure guide outside of the planeshifts. I also enjoyed the use of the character sheets with the ability based separation for the skills at the end. Might end up using some of the monsters.
I thought this was super cool, and it makes me really excited for the actual Plane Shift: Ixalan article. I like the rules for vampires that they seem to have added for Ixalan vamps, so I hope that that sticks around. I'm also in full support of WotC doing more of this type of thing in the future. Wishful thinking, probably, but a full campaign would be fantastic!
Have there been any other adventures published for Planeshift? If not, this might be what we get for Ixalan, since the the writer of the articles is doing these on his own time.
I mean if they release adventures as well as setting guides that would be awesome! I was just operating on the assumption that they were just trying out a different format this time around.
Have there been any other adventures published for Planeshift? If not, this might be what we get for Ixalan, since the the writer of the articles is doing these on his own time.
I mean if they release adventures as well as setting guides that would be awesome! I was just operating on the assumption that they were just trying out a different format this time around.
This is the first time i've seen them do an adventure. As far as I was aware, the Plane Shift articles are tied to the release of that set's MTG Artbook. Looking at the credits for the adventure, it seems like they dedicated a bit more resources to it this time around, but i'm hopeful that we'll still see the setting guide
Have there been any other adventures published for Planeshift? If not, this might be what we get for Ixalan, since the the writer of the articles is doing these on his own time.
I mean if they release adventures as well as setting guides that would be awesome! I was just operating on the assumption that they were just trying out a different format this time around.
This is the first time i've seen them do an adventure. As far as I was aware, the Plane Shift articles are tied to the release of that set's MTG Artbook. Looking at the credits for the adventure, it seems like they dedicated a bit more resources to it this time around, but i'm hopeful that we'll still see the setting guide
I'll admit that I know next to nothing about MtG, but I'm just disappointed that we haven't gotten that awesome lion-folk type race I've seen on some card art yet.
I'll admit that I know next to nothing about MtG, but I'm just disappointed that we haven't gotten that awesome lion-folk type race I've seen on some card art yet.
They're called the Nacatl. And yes, being able to stat out Ajani Goldmane would be cool.
I didn’t realize they had been featured elsewhere, I’m a little out of the loop with newer sets (stopped hardcore collecting right before theros). I am excited for Dominaria to be in DnD though
WOW! Impressive. This is the first MTG planeshift article I've seen that actually has a map of it. I also see that there are more races than other Planeshift articles. I have to make a campaign here!
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Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Technically I agree, but at the same time none of them can do it infinite amount of times in a row, except maybe some of the epic ones. Making it an always prepared or bonus spell that uses a 1st level spell slot to me gets generally the same idea, but eventually could exhaust a caster, because of how powerful it is. If you really want to make it most like the ability from the series, then make it a feat/ability instead of a spell.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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I would offer the ability to Planeswalk as an Epic Boon, but have it available as a limited feat,- Possibly Called Planewalker Spark simply available for all players who are Planeswalkers.
(If not all players are Planeswalkers, and Balance is an issue, perhaps those who dont have the spark instead have a blessing or are chosen by a deity, power or warlock patron. For those grant a different epic boon, which should become active potentially after a stress or near death situation (losing half or more of their total hit points in one attack, Dying or Near Death). Roll a D20, add half their level (rounded down). A result of 21+ then their Epic Boon becomes active.
The DM might determine when the players spark activates or in a stress situation (Dying or near Death), or get the player to roll a D20, add half their level (rounded down) as a modifier, on a result of 21+ their spark activates and they planeshift (DMs choice or a random plane). After a long rest, the budding Planeswalker can start to learn how to control their ability to planeswalk. Maybe limiting it to a personal planeshift as the spell (no components needed), (proficiency bonus (halved) per day).
The above are just raw ideas, I might want the player to learn how to use their epic boon or planeswalker ability. So might limit them to a single controlled use per long rest or make them take a level or levels of Exhaustion, or have the Planeswalker make a Skill Check, on a natural 1 (its random destination, that they go to).
As they gain experience, then the ability or boon becomes more controllable.
I hate to cut the discussion short, but you all may want to look at this. https://www.reddit.com/r/dndnext/comments/7jbsiu/official_dd_adventure_set_on_ixalan_from_magic/?sort=old
I don't think this will cut the discussion short. It's interesting and seems fun to now have a small MtG based starting adventure guide outside of the planeshifts. I also enjoyed the use of the character sheets with the ability based separation for the skills at the end. Might end up using some of the monsters.
Have there been any other adventures published for Planeshift? If not, this might be what we get for Ixalan, since the the writer of the articles is doing these on his own time.
I mean if they release adventures as well as setting guides that would be awesome! I was just operating on the assumption that they were just trying out a different format this time around.
Futuaris nisi irrisius ridebus.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Is attached to the twitter post but I feel just the link: http://www.aquela.com/plane-shift is very handy for everyone to keep around.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
I'll admit that I know next to nothing about MtG, but I'm just disappointed that we haven't gotten that awesome lion-folk type race I've seen on some card art yet.
That would require a return to Theros or Ashara block. And we know the next plane is going to be Dominaria.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
He could be referring to the vastly superior (purely opinion) Leonine from Mirrodin
those are the coolest ones, because they have Brimaz
I didn’t realize they had been featured elsewhere, I’m a little out of the loop with newer sets (stopped hardcore collecting right before theros). I am excited for Dominaria to be in DnD though
https://magic.wizards.com/en/articles/archive/feature/plane-shift-ixalan-2018-01-09
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
WOW! Impressive. This is the first MTG planeshift article I've seen that actually has a map of it. I also see that there are more races than other Planeshift articles. I have to make a campaign here!
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
I love the use of the mana colors in the appendix of Ixalan.