I finally got around to reading the feats in the new PDF, and I have some thoughts: First, it's mostly the same or upgraded, so I dig that.
They also included a new knob which I hope they use more frequently in D&DOne than they did in 5e... and that's the Repeatable part. Very hopeful.
Next, the Artisan feat spells out "Percent" instead of just using the "%" symbol.. which is just weird. And 5e has always used fractions, which I thought was supposed to be a historical accuracy for emersion thing... so percents are weird.
Healer still isn't good, but it's better. I feel like it should just use non-magical Cure Wounds that only works once between rests.
Advantage is being under-utilized... and by that I mean they should call more things advantage... like the damage in Savage attackers. Restricting it to d20 Tests is counter-intuitive.
Lastly is Tavern Brawler. I know that I'm in the minority here, but I LOVE 5e's Tavern Brawler. Warning: Rant Incoming. TAVERERN BRAWLER NO LONGER GIVES PROFICIENCY IN ALL IMPROVISED WEAPONS!!! How was it so overpowered that they had to make it more complicated? Now Tavern Bralwer doesn't give you proficiency in weapons like tankards, bottles, the wizard's spellbook, and drunken goblins! Swapping out the grapple part for a shove is fine.
I finally got around to reading the feats in the new PDF, and I have some thoughts: First, it's mostly the same or upgraded, so I dig that.
They also included a new knob which I hope they use more frequently in D&DOne than they did in 5e... and that's the Repeatable part. Very hopeful.
Next, the Artisan feat spells out "Percent" instead of just using the "%" symbol.. which is just weird. And 5e has always used fractions, which I thought was supposed to be a historical accuracy for emersion thing... so percents are weird.
Healer still isn't good, but it's better. I feel like it should just use non-magical Cure Wounds that only works once between rests.
Advantage is being under-utilized... and by that I mean they should call more things advantage... like the damage in Savage attackers. Restricting it to d20 Tests is counter-intuitive.
Lastly is Tavern Brawler. I know that I'm in the minority here, but I LOVE 5e's Tavern Brawler. Warning: Rant Incoming. TAVERERN BRAWLER NO LONGER GIVES PROFICIENCY IN ALL IMPROVISED WEAPONS!!! How was it so overpowered that they had to make it more complicated? Now Tavern Bralwer doesn't give you proficiency in weapons like tankards, bottles, the wizard's spellbook, and drunken goblins! Swapping out the grapple part for a shove is fine.
So I guess it depends on healer how much you're really using it right. At lower levels it is absolutely 100% worse. 1d6+4+level vs hit die+pb? So 6 minimum vs 3 minimum at level 1, and 11 max vs 10 max(assuming d8 hit dies). It also doesn't consume a resource you can use on short rests currently, now it does. At level 4 while you still have a +2 PB, its 9 minmum vs 3, with the maxs being the same. Sure, it's once a short rest currently and later on it'd be however many hit die but this would only discourage short resting even further since one of the main uses to short rest is to use hit die so now those classes who need short rests have less reasons to convince a party to do it.
Tavern Brawler doesn't need to. So it treats small stuff as clubs and big stuff as greatclubs, both of which are simple weapons. With the exception of Sorcs and Wizards, every class has prof with simple weapons EXCEPT druids, who have clubs. So any of those classes would get prof bonuses with a tankard provided they had simple weapon or club prof.
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Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
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Well, I have very little premium stuff unlocked, but my search comes up with 11 spells, 8 items and and 22 monsters, so yeah, quite possibly you're thinking of somewhere else.
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I finally got around to reading the feats in the new PDF, and I have some thoughts: First, it's mostly the same or upgraded, so I dig that.
They also included a new knob which I hope they use more frequently in D&DOne than they did in 5e... and that's the Repeatable part. Very hopeful.
Next, the Artisan feat spells out "Percent" instead of just using the "%" symbol.. which is just weird. And 5e has always used fractions, which I thought was supposed to be a historical accuracy for emersion thing... so percents are weird.
Healer still isn't good, but it's better. I feel like it should just use non-magical Cure Wounds that only works once between rests.
Advantage is being under-utilized... and by that I mean they should call more things advantage... like the damage in Savage attackers. Restricting it to d20 Tests is counter-intuitive.
Lastly is Tavern Brawler. I know that I'm in the minority here, but I LOVE 5e's Tavern Brawler. Warning: Rant Incoming. TAVERERN BRAWLER NO LONGER GIVES PROFICIENCY IN ALL IMPROVISED WEAPONS!!! How was it so overpowered that they had to make it more complicated? Now Tavern Bralwer doesn't give you proficiency in weapons like tankards, bottles, the wizard's spellbook, and drunken goblins! Swapping out the grapple part for a shove is fine.
So I guess it depends on healer how much you're really using it right. At lower levels it is absolutely 100% worse. 1d6+4+level vs hit die+pb? So 6 minimum vs 3 minimum at level 1, and 11 max vs 10 max(assuming d8 hit dies). It also doesn't consume a resource you can use on short rests currently, now it does. At level 4 while you still have a +2 PB, its 9 minmum vs 3, with the maxs being the same. Sure, it's once a short rest currently and later on it'd be however many hit die but this would only discourage short resting even further since one of the main uses to short rest is to use hit die so now those classes who need short rests have less reasons to convince a party to do it.
Tavern Brawler doesn't need to. So it treats small stuff as clubs and big stuff as greatclubs, both of which are simple weapons. With the exception of Sorcs and Wizards, every class has prof with simple weapons EXCEPT druids, who have clubs. So any of those classes would get prof bonuses with a tankard provided they had simple weapon or club prof.
They’ve used “percent” before. I don’t remember where, but I remember seeing it somewhere and being all 🤨 myself.
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Maybe you're thinking of Wish.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Am I?
Creating Epic Boons on DDB
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Maybe. But I think it was somewhere else too.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Well, I have very little premium stuff unlocked, but my search comes up with 11 spells, 8 items and and 22 monsters, so yeah, quite possibly you're thinking of somewhere else.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.