Why do all new archtypes for classes put their highest ability at 17 instead of 14 like in the PHB?
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I’m not sure I understand your question. The capstone feature for each archetype will depend on the associated class and varies by class.
The highest level archetype feature appears for Barbarian, Bard, Druid, Warlock and Wizard at 14th level; Ranger at 15th; Cleric, Monk and Rogue at 17th; Fighter and Sorcerer at 18th and Paladin at 20th level.
I haven’t seen an official subclass deviate from this design, can you provide examples?
oh sorry, i didn't know there was a system like that. Also any idea why isn't it universal ? like all classes have their things at 6,11,14?
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
oh sorry, i didn't know there was a system like that. Also any idea why isn't it universal ? like all classes have their things at 6,11,14?
Some classes have their own non-archetype features are different levels because they vary in power to provide lots of differences between the classes. Since they vary in power they are put at different levels. This then means the archetype features need to be at different levels from other classes to maintain level balance.
D&D 4th Edition tried to make things more uniform. It did not go well as there became no real reason to choose one class over another due to being too similar and not varied enough.
Because classes are different. A wizard's subclass can't be compared to a sorcerer's; the former is a specialization, the latter is the source of your power.
Also, classes without spellcasting have more room for class features; spellcasting classes don't need any extra features on the levels they get higher level slots.
I suppose there isn't a real reason to make it universal. Uniformity isn't necessarily a staple of good design.
When designing classes, they simply put features and parts in where they felt it was most appropriate. A lot of the classes have very unique mechanics. Fighters get more Ability Score Improvements than other classes, for example. Many classes have 4 levels where they get a new Archetype Feature, whereas Clerics have 5 levels where they get a new Archetype feature.
However, each class gets something at every level. Whether it's access to a new Spell Level or a new class feature, they all get something. The Archetypes help fill in the gaps of the main class to add flavor. In that regard, there is uniformity.
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Why do all new archtypes for classes put their highest ability at 17 instead of 14 like in the PHB?
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
I’m not sure I understand your question. The capstone feature for each archetype will depend on the associated class and varies by class.
The highest level archetype feature appears for Barbarian, Bard, Druid, Warlock and Wizard at 14th level; Ranger at 15th; Cleric, Monk and Rogue at 17th; Fighter and Sorcerer at 18th and Paladin at 20th level.
I haven’t seen an official subclass deviate from this design, can you provide examples?
oh sorry, i didn't know there was a system like that. Also any idea why isn't it universal ? like all classes have their things at 6,11,14?
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
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Because classes are different. A wizard's subclass can't be compared to a sorcerer's; the former is a specialization, the latter is the source of your power.
Also, classes without spellcasting have more room for class features; spellcasting classes don't need any extra features on the levels they get higher level slots.
I suppose there isn't a real reason to make it universal. Uniformity isn't necessarily a staple of good design.
When designing classes, they simply put features and parts in where they felt it was most appropriate. A lot of the classes have very unique mechanics. Fighters get more Ability Score Improvements than other classes, for example. Many classes have 4 levels where they get a new Archetype Feature, whereas Clerics have 5 levels where they get a new Archetype feature.
However, each class gets something at every level. Whether it's access to a new Spell Level or a new class feature, they all get something. The Archetypes help fill in the gaps of the main class to add flavor. In that regard, there is uniformity.