About 2 weeks at the earliest. About 1 month at the latest.
They have tended to release every other month in the last week of the month, typically on a Wednesday or Thursday. So, I think it could be the 31st, or possibly even the 25th (of this month).
Am I the only one who would like more frequent, smaller releases? Those surveys take a long time to fill out, and that is with me making notes beforehand to copy/paste. Some of the classes (Monk and Warlock especially) need at least a couple more iterations.
Am I the only one who would like more frequent, smaller releases? Those surveys take a long time to fill out, and that is with me making notes beforehand to copy/paste. Some of the classes (Monk and Warlock especially) need at least a couple more iterations.
I’m sure we will see more iterations in the remaining PHB UA’s. Didn’t they say that this will be up to UA 9 before moving on to DMG and MM. and I could see a quick revision of a class/subclass being in a even in one of the non-PHB UA’s if needed.
I believe in the survey results for UA5, Jeremy Crawford said UA7 would be in September, since they always release on a Thursday, it'd likely be the 7th, 14th, 21st or 28th.
Am I the only one who would like more frequent, smaller releases? Those surveys take a long time to fill out, and that is with me making notes beforehand to copy/paste. Some of the classes (Monk and Warlock especially) need at least a couple more iterations.
I preferred it since honestly, the larger UAs haven't added more ideas, it's just the same about spread out thinly. But ah well.
When there's no Bigby Presents: Glory of the Giants to promote.
When there's no major conventions.
I'd hope that WotC has separate departments for design and for promotions. But, if they are anything like the rest of corporate America- and it seems like they are- then probably not. The people working there are probably asked to do more and take on more roles and responsibilities all the time. That's certainly how it works everywhere else.
And even if they do have separate departments with their own separate teams, they probably don't want to crowd the news cycle if they have anything else going on. Like movies, video games, cons, or other books.
That would be a reasonable PR strategy. Then again, Hasbro/WotC hasn't had a very good track record with PR as of late. So who knows?
Come on D&D designers, just get on with the job already...
You have the opportunity to release a playtest packet after each survey closes. So instead of wasting a month with no new playtest and no survey to fill out, how about you split your design team into two and work on it concurrently and drop a smaller playtest, more frequently.
Seriously, you clearly have a timeframe to meet - stop frigging around
Come on D&D designers, just get on with the job already...
You have the opportunity to release a playtest packet after each survey closes. So instead of wasting a month with no new playtest and no survey to fill out, how about you split your design team into two and work on it concurrently and drop a smaller playtest, more frequently.
Seriously, you clearly have a timeframe to meet - stop frigging around
Agreed. At this rate best case scenario One D&D won’t be released until near the end of next year. The PHB isn’t done and there’s still the DMG and the Monster Manual.
I believe it was mentioned UA 9 would be the end of the PHB phase so I am guessing that 7 will have the fighter, Barbarian, sorcerer, warlock, Wizard revisions. 8 May have monk revision and starting spells or continuing spells they start in 7. 9 spells and some other PHB loose ends. I doubt there will be too many DMG and MM UA’s as they get the least use (more players using PHB than DM’s using DMG/MM) and probably won’t have big changes. We’ve seen some direction they are going with monsters in Monsters of the Multiverse, so more of that. DMG I’m not sure what they will do. I know they outlined some of it in a video and I’m not sure how much they are wanting community input.
I believe it was mentioned UA 9 would be the end of the PHB phase so I am guessing that 7 will have the fighter, Barbarian, sorcerer, warlock, Wizard revisions. 8 May have monk revision and starting spells or continuing spells they start in 7. 9 spells and some other PHB loose ends. I doubt there will be too many DMG and MM UA’s as they get the least use (more players using PHB than DM’s using DMG/MM) and probably won’t have big changes. We’ve seen some direction they are going with monsters in Monsters of the Multiverse, so more of that. DMG I’m not sure what they will do. I know they outlined some of it in a video and I’m not sure how much they are wanting community input.
Good point. There’s not really much to playtest in the DMG, Oathbreaker I guess? Death cleric? Beyond that, I question the value of people voting on magic item rarities, or advice for world building. While the MM would have a lot to potentially playtest, boy that would get tedious. It’s one thing to play a few sessions with a new subclass, but to fight each redesigned monster, and under different circumstances, different terrains, different points in the adventuring day, against different party compositions and with different item and spell load outs, it would be near impossible to get useful data, I’d think.
I wonder if they’ll abandon the few templates they had in the 2014 MM, such as the shadow dragon and dracolich. It was notable that they didn’t use anything similar in Fizban’s Treasury, nor have I seen them in any other source book.
I'm dreading seeing what the new Lich looks like when they get to the MM. Their attempts at "streamlining" casters are getting ridiculous, and they massively undercut the ability to use those blocks for actual NPC design as opposed to just a one-off enemy.
As I hear less and less about how much WotC just wants to make the best & funnest game they can, and hear more & more about how Hasbro wants WotC to make them the most profitable game they can...
...I'm losing interest.
Someone needs to tell WotC & Hasbro that the reason Baldur's Gate 3 is making them so much money right now, is because Larian said to hell with how much it costs, how long it takes, how much money we'll make. They decided to just make the best damn game they could. And people responded.
If you build it... they will come. People will come. From all over. They will come... but not for half-measures and micro-transactions. People don't have a lot of money to spend on things right now. If they want money, they need to make something great. Something that people want.
I'm just not sure I'm getting thst kind of vibe anymore. But maybe I'm wrong.
As I hear less and less about how much WotC just wants to make the best & funnest game they can, and hear more & more about how Hasbro wants WotC to make them the most profitable game they can...
Hearing from who? Influencers? That's because bashing for-profit enterprises for- gasp- seeking a profit has become trendy. Have Hasbro/WotC actually said much about the subject, or is it just that the one "under-monetized" comment from what I believe was a shareholders' conference that keeps getting tossed around?
I'm dreading seeing what the new Lich looks like when they get to the MM. Their attempts at "streamlining" casters are getting ridiculous, and they massively undercut the ability to use those blocks for actual NPC design as opposed to just a one-off enemy.
Do you actually use monster statblocks for non-combat NPC interactions? I honestly cannot be bothered to look them up and just make up something that is reasonable for a character of the appropriate level.
Someone needs to tell WotC & Hasbro that the reason Baldur's Gate 3 is making them so much money right now, is because Larian said to hell with how much it costs, how long it takes, how much money we'll make. They decided to just make the best damn game they could. And people responded.
LOL, you don't really believe that do you? I mean there was a definite non-altruistic/artistic reason for Early Access for that game. Sure they still care about quality of the game not pure cynical profiteering, but absolutely had a deadline that they were working to and a limited budget for what they could spend on it. All human endeavour is a compromise between what we want to do and what we can do.
I'm dreading seeing what the new Lich looks like when they get to the MM. Their attempts at "streamlining" casters are getting ridiculous, and they massively undercut the ability to use those blocks for actual NPC design as opposed to just a one-off enemy.
Do you actually use monster statblocks for non-combat NPC interactions? I honestly cannot be bothered to look them up and just make up something that is reasonable for a character of the appropriate level.
Some people DM your way, others DM with stats to sort of hold themselves to some sort of game internal consistency or something, or factor those stats into session/game prep. Neither way is more correct.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Hearing from who? Influencers? That's because bashing for-profit enterprises for- gasp- seeking a profit has become trendy. Have Hasbro/WotC actually said much about the subject, or is it just that the one "under-monetized" comment from what I believe was a shareholders' conference that keeps getting tossed around?
You can seek profit like Larian, by creating an excellent game, or you can seek profit like Blizzard, by attaching agressive and scummy monetization to your game-containing product.
When the sole purpose of a game is to compel or trick me into spending as much money as possible for something that took as little effort as possible, I just ain't gonna buy it.
Rollback Post to RevisionRollBack
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How soon will we get the next UA?
About 2 weeks at the earliest. About 1 month at the latest.
They have tended to release every other month in the last week of the month, typically on a Wednesday or Thursday. So, I think it could be the 31st, or possibly even the 25th (of this month).
Am I the only one who would like more frequent, smaller releases? Those surveys take a long time to fill out, and that is with me making notes beforehand to copy/paste. Some of the classes (Monk and Warlock especially) need at least a couple more iterations.
I’m sure we will see more iterations in the remaining PHB UA’s. Didn’t they say that this will be up to UA 9 before moving on to DMG and MM. and I could see a quick revision of a class/subclass being in a even in one of the non-PHB UA’s if needed.
I believe in the survey results for UA5, Jeremy Crawford said UA7 would be in September, since they always release on a Thursday, it'd likely be the 7th, 14th, 21st or 28th.
I preferred it since honestly, the larger UAs haven't added more ideas, it's just the same about spread out thinly. But ah well.
When there's no movie to promote.
When there's no Baldur's Gate 3 to promote.
When there's no Bigby Presents: Glory of the Giants to promote.
When there's no major conventions.
I'd hope that WotC has separate departments for design and for promotions. But, if they are anything like the rest of corporate America- and it seems like they are- then probably not. The people working there are probably asked to do more and take on more roles and responsibilities all the time. That's certainly how it works everywhere else.
And even if they do have separate departments with their own separate teams, they probably don't want to crowd the news cycle if they have anything else going on. Like movies, video games, cons, or other books.
That would be a reasonable PR strategy. Then again, Hasbro/WotC hasn't had a very good track record with PR as of late. So who knows?
Come on D&D designers, just get on with the job already...
You have the opportunity to release a playtest packet after each survey closes. So instead of wasting a month with no new playtest and no survey to fill out, how about you split your design team into two and work on it concurrently and drop a smaller playtest, more frequently.
Seriously, you clearly have a timeframe to meet - stop frigging around
Agreed. At this rate best case scenario One D&D won’t be released until near the end of next year. The PHB isn’t done and there’s still the DMG and the Monster Manual.
I believe it was mentioned UA 9 would be the end of the PHB phase so I am guessing that 7 will have the fighter, Barbarian, sorcerer, warlock, Wizard revisions. 8 May have monk revision and starting spells or continuing spells they start in 7. 9 spells and some other PHB loose ends. I doubt there will be too many DMG and MM UA’s as they get the least use (more players using PHB than DM’s using DMG/MM) and probably won’t have big changes. We’ve seen some direction they are going with monsters in Monsters of the Multiverse, so more of that. DMG I’m not sure what they will do. I know they outlined some of it in a video and I’m not sure how much they are wanting community input.
Good point. There’s not really much to playtest in the DMG, Oathbreaker I guess? Death cleric? Beyond that, I question the value of people voting on magic item rarities, or advice for world building.
While the MM would have a lot to potentially playtest, boy that would get tedious. It’s one thing to play a few sessions with a new subclass, but to fight each redesigned monster, and under different circumstances, different terrains, different points in the adventuring day, against different party compositions and with different item and spell load outs, it would be near impossible to get useful data, I’d think.
I wonder if they’ll abandon the few templates they had in the 2014 MM, such as the shadow dragon and dracolich. It was notable that they didn’t use anything similar in Fizban’s Treasury, nor have I seen them in any other source book.
I'm dreading seeing what the new Lich looks like when they get to the MM. Their attempts at "streamlining" casters are getting ridiculous, and they massively undercut the ability to use those blocks for actual NPC design as opposed to just a one-off enemy.
As I hear less and less about how much WotC just wants to make the best & funnest game they can, and hear more & more about how Hasbro wants WotC to make them the most profitable game they can...
...I'm losing interest.
Someone needs to tell WotC & Hasbro that the reason Baldur's Gate 3 is making them so much money right now, is because Larian said to hell with how much it costs, how long it takes, how much money we'll make. They decided to just make the best damn game they could. And people responded.
If you build it... they will come. People will come. From all over. They will come... but not for half-measures and micro-transactions. People don't have a lot of money to spend on things right now. If they want money, they need to make something great. Something that people want.
I'm just not sure I'm getting thst kind of vibe anymore. But maybe I'm wrong.
Hearing from who? Influencers? That's because bashing for-profit enterprises for- gasp- seeking a profit has become trendy. Have Hasbro/WotC actually said much about the subject, or is it just that the one "under-monetized" comment from what I believe was a shareholders' conference that keeps getting tossed around?
I mean, if the game isn’t profitable, there will be no more versions, lol.
the cottage industry will thrive, but the player base will shrink fast.
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Do you actually use monster statblocks for non-combat NPC interactions? I honestly cannot be bothered to look them up and just make up something that is reasonable for a character of the appropriate level.
LOL, you don't really believe that do you? I mean there was a definite non-altruistic/artistic reason for Early Access for that game. Sure they still care about quality of the game not pure cynical profiteering, but absolutely had a deadline that they were working to and a limited budget for what they could spend on it. All human endeavour is a compromise between what we want to do and what we can do.
Some people DM your way, others DM with stats to sort of hold themselves to some sort of game internal consistency or something, or factor those stats into session/game prep. Neither way is more correct.
Jander Sunstar is the thinking person's Drizzt, fight me.
You can seek profit like Larian, by creating an excellent game, or you can seek profit like Blizzard, by attaching agressive and scummy monetization to your game-containing product.
When the sole purpose of a game is to compel or trick me into spending as much money as possible for something that took as little effort as possible, I just ain't gonna buy it.