Skirmisher: I would let you move away as part of your Uncanny Dodge reaction once you hit 5th level, in addition to moving as a reaction if an enemy ends their turn next to you. That would allow you to get the option of moving after only eating a single attack (which you were probably going to use UD on anyway) rather than only being able to move away after an enemy pours their entire attack routine into you.
Survivalist: You should get two proficiencies of your choice if you already have Nature / Survival. That way someone building towards Scout won't have to choose between being bad at these at low levels or picking two wasted skills.
Superior Mobility: This should actually grant climb and move speeds rather than merely enhancing ones you already have. In addition, this is probably where I'd throw in a Cunning Strike enhancement - letting you use Withdraw either for free (no die cost), alongside another Cunning Strike option (which i or both.
Ambush Master: No change.
Sudden Strike: I would let you use the second sneak attack against the same target if it deals half damage. Otherwise unchanged.
mostly makes sense to me
my only concern is while the skirmisher seems a bit ehhh to me in standard, the move 15 feet away after taking half damage with no resource seems really strong. Not sure if its too strong, trying to think of points of comparison.
the ones I can think of with half movement are tied to a resource.
barbarian with rage BA
fighter tactical shift BA
bard inspiring movement. Reaction
inspiring movement is the closest, it uses a resource though, and is also ends turn.
perhaps if it was an either or proposition. you can choose to take half damage, or move half you movement.
but maybe its fine, just feels like it would become almost impossible to melee pressure a ranged rogue at all.
I get that, but to be fair, it's not all ranged rogues - I'd say being difficult to pressure is the Scout's claim to fame specifically.
I wouldn't be opposed to putting a "Proficiency Bonus times per X" limit on the ability to move during UD if doing it as an at-will reaction is too much.
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I get that, but to be fair, it's not all ranged rogues - I'd say being difficult to pressure is the Scout's claim to fame specifically.
I wouldn't be opposed to putting a "Proficiency Bonus times per X" limit on the ability to move during UD if doing it as an at-will reaction is too much.