Base Class: Monk
Found in bare-fist fight clubs, or hanging around taverns awaiting the inevitable breakout of drunken violence, the warrior of Drunken Brawls seems like an easily defeatable opponent but shocks their attackers with their high degree of skill and creativity that allows them to control the battlefield while avoiding being hit themselves. They are equally effective when throwing improvised weapons from a distance or when surrounded by enemies, making them versatile and deadly warriors in any situation.
Brawler's Technique
You when use your Flurry of Blows, you gain the following benefits:
Duck and Weave. You also take the Disengage action, and your movement speed increases by 10 ft until the end of your turn.
Improvised Strikes. You can pick up and use an improvised weapon as part of each attack you make with your Flurry of Blows.
Brawler's Improvisation
Starting at 3rd level, you gain proficiency in improvised weapons and your Martials Arts applies to attacks made with improvised weapons. In addition, you gain proficiency in the Performance and brewer's supplies.
Thrive in a Crowd
At 6th level, you have learned the skills to excel against multiple enemies. You gain the following benefits:
Combo Strikes : When you reduce a creature to 0 hit points you can immediately make one additional attack as part of that same action against a different creature within range.
Redirect Attack : When you use your Deflect Attack ability, you can spend 1 Focus Point to redirect damage of the attack even if you do not reduce the initial damage to 0. In addition, if the target succeeds on the Dexterity save, you regain the Focus Point you spent to deflect the attack.
Drunkard's Luck
Starting at 10th level, you can spend 2 Focus Points to give yourself advantage on any d20 Test.
Frenzy
At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies.
Endless Flurry: When you use your Flurry of Blows, you can make any number of attacks as long as each attack targets a different creature.
Momentum: When you hit with an attack you can spend 1 Focus Point to deal additional damage on that attack equal to 1d6 for each attack you have made this turn. You can use this ability once on your turn. For example, if you made two attacks with your action then used this ability on the your bonus action attack it would deal 3d6 extra damage.
PS I'm curious why you think it is OP? The low level features are actually slightly nerfed in my opinion, I only buffed the higher level ones since they were very niche in the original subclass. I think it has ended up between Open Hand and Shadow in 2024 rules power-wise which is where I was aiming.
Thanks, oh oops that's a typo. Drunkard's Luck would be at level 11 like normal.
Great subclass! Seems potentially a bit OP but I like every feature and wouldn't say "No" to having it on my Monk. Though is Drunkard's Luck supposed to kick in at level 10 and not level 11? It's normally 11th level for subclass features on monk I thought.