Whatever, as it happens, my d&d group hasn't been able to meet the last two weeks (typical right?), so now that my character is the right subclass, maybe we can meet this weekend...
They are, but there appears to be missing companions now for the Homunculus and the Iron Defender.
It looks like you checked while we were in the process of putting everything live, so probably couldn't see those at the time.
Everything is live now for both subclasses. 😊
Please note that the following have not been modelled in the character sheet:
Archivist - Mind Network. The bonus to psychic damage from this feature isn’t automatically added to spells and abilities. You’ll need to remember to add it yourself. The bonus is shown on the feature on the character sheet.
Battle Smith - Iron Defender. The attack and damage for the Iron Defender scales with the proficiency bonus of the Battle Smith. The correct attack and damage can be seen in the snippet for the feature on the character sheet and also on the “Command Iron Defender” bonus action. This is similar to the functionality for the Ranger, that I expect will be built for future versions of the character sheet.
Yup, would have been nice if we could have it ready a week after it was released, however some new mechanics were introduced with those new subclasses, that required developer team time to build out, test and implement.
That means diverting people from their current work priorities to get that done.
Quick question, how do you denote your archivist's artificial mind and activate the associated proficiencies?
For me it showed up under the Class tab. Once you choose your artificer specialty it should provide a prompt to choose the material, and another to choose the proficiencies.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
That's correct - if you want to change the material that your Artificial Mind is constructed from, just head back to that page and change it from the dropdown, then select new proficiencies.
I got that part, but in the character sheet there is no toggle to activate or deactivate the proficiencies (They weren't active even after choosing them). Since the item only grants the bonuses if it's in your possession it can't be considered permanent, can it?
EDIT: So I do seem to have the proficiencies after all. Might we have a way to toggle those with a click for when the mind is active or not?
I understand that. I was attempting to ask if that might be something they could add for a nice quality of life deal. I guess I didn't explain myself properly.
Thank you @Stormknight. I was starting to wonder, but I see the team got it done! Thank you for the heads-up on the Mindnetwork and Iron Defender. Easy enough to keep these modifiers in mind.
I was messing around with the archivist and didn't see the calligraphy or forgery "tool skills" pop up on the character sheet (andoid). Is this something we have to add manually under custom skills? Will the system assume these are tools and double the proficiency?
I was messing around with the archivist and didn't see the calligraphy or forgery "tool skills" pop up on the character sheet (andoid). Is this something we have to add manually under custom skills? Will the system assume these are tools and double the proficiency?
They show up in tool proficiencies. There are no "tool skills."
Will the class description also be updated? It still only lists the two subclasses.
The class description is exactly as per the most recent Unearthed Arcana PDF released.
D&D Beyond accurately mirrors the content published by Wizards of the Coast. If Wizards of the Coast should publish any errata documentation for this content, we will update D&D Beyond with those changes.
Where can I find the latest list of feats available? There was originally a feat called "Wonder Maker" available for rock gnomes. Did that get removed?
Where can I find the latest list of feats available? There was originally a feat called "Wonder Maker" available for rock gnomes. Did that get removed?
That was in an Unearthed Arcana playtest from 2017 and is considered to have completed its playtest cycle and is archived.
D&D Beyond only has Unearthed Arcana content from 1st Jan 2018 onwards.
Where can I find the latest list of feats available? There was originally a feat called "Wonder Maker" available for rock gnomes. Did that get removed?
That was in an Unearthed Arcana playtest from 2017 and is considered to have completed its playtest cycle and is archived.
D&D Beyond only has Unearthed Arcana content from 1st Jan 2018 onwards.
Is there a current list of all the features (including feats) that D&D Beyond would support? i.e., those after Jan 2018?
The only UA class at the moment appears to be the Artificer. The Sidekicks don't appear anywhere (Or did they make it into Salt Marsh?). And a lot of the other sea stuff was just published in Saltmarsh, so it is no longer UA.
Don't worry, wasn't meant to sound ominous! :)
I'm sure you'll all be playing Archivists and Battle Smith's soon.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Dun, dun.
Hey. They are there now!!!
They are, but there appears to be missing companions now for the Homunculus and the Iron Defender.
And it only took what, 23 days?
Whatever, as it happens, my d&d group hasn't been able to meet the last two weeks (typical right?), so now that my character is the right subclass, maybe we can meet this weekend...
It looks like you checked while we were in the process of putting everything live, so probably couldn't see those at the time.
Everything is live now for both subclasses. 😊
Please note that the following have not been modelled in the character sheet:
Yup, would have been nice if we could have it ready a week after it was released, however some new mechanics were introduced with those new subclasses, that required developer team time to build out, test and implement.
That means diverting people from their current work priorities to get that done.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Quick question, how do you denote your archivist's artificial mind and activate the associated proficiencies?
For me it showed up under the Class tab. Once you choose your artificer specialty it should provide a prompt to choose the material, and another to choose the proficiencies.
Another medical problem. Indefinite hiatus. Sorry, all.
That's correct - if you want to change the material that your Artificial Mind is constructed from, just head back to that page and change it from the dropdown, then select new proficiencies.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I got that part, but in the character sheet there is no toggle to activate or deactivate the proficiencies (They weren't active even after choosing them). Since the item only grants the bonuses if it's in your possession it can't be considered permanent, can it?
EDIT: So I do seem to have the proficiencies after all. Might we have a way to toggle those with a click for when the mind is active or not?
The character sheet doesnt support togglible effects yet. For now you will have to go back into the builder to toggle it off.
I understand that. I was attempting to ask if that might be something they could add for a nice quality of life deal. I guess I didn't explain myself properly.
Thank you @Stormknight. I was starting to wonder, but I see the team got it done! Thank you for the heads-up on the Mindnetwork and Iron Defender. Easy enough to keep these modifiers in mind.
I was messing around with the archivist and didn't see the calligraphy or forgery "tool skills" pop up on the character sheet (andoid). Is this something we have to add manually under custom skills? Will the system assume these are tools and double the proficiency?
They show up in tool proficiencies. There are no "tool skills."
Will the class description also be updated? It still only lists the two subclasses.
The class description is exactly as per the most recent Unearthed Arcana PDF released.
D&D Beyond accurately mirrors the content published by Wizards of the Coast. If Wizards of the Coast should publish any errata documentation for this content, we will update D&D Beyond with those changes.
If you head to this page, you can see the information on all four subclasses for Artificer:
https://www.dndbeyond.com/classes/artificer
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Where can I find the latest list of feats available? There was originally a feat called "Wonder Maker" available for rock gnomes. Did that get removed?
That was in an Unearthed Arcana playtest from 2017 and is considered to have completed its playtest cycle and is archived.
D&D Beyond only has Unearthed Arcana content from 1st Jan 2018 onwards.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Is there a current list of all the features (including feats) that D&D Beyond would support? i.e., those after Jan 2018?
The only UA class at the moment appears to be the Artificer. The Sidekicks don't appear anywhere (Or did they make it into Salt Marsh?). And a lot of the other sea stuff was just published in Saltmarsh, so it is no longer UA.