I do not see a way to create equipment on dndbeyond.com. Searching in the forums apparently does not allow for exact phrase searches "create equipment", so finding any posts talking about it have proven futile for me so far.
Long/short of my question is... is there a way for me to manually enter equipment names, stats, costs, etc. for me to use with characters I build? I have been unable to find a way to do so as of yet.
Bummer. Thanks for the information. I had found that, but it won't count weight and cost in the other calculations like it would if there was a homebrew create equipment option. It still works, I'll just have to remember to manually update the character sheet each time I print it.
You can customize any item in your inventory, including adding weight and cost overrides, changing the name, and giving it a description. Modifying existing items can also help - as one example I once paid a smith to give a tiefling character of mine 'stingers' - daggers with ring-shaped grips designed for use by a tail instead of an arm. I added daggers to my sheet, then changed their name to 'Stinger' and noted the differences in the item editing screen.
You could also fudge it by creating a Common magical item in homebrew and simply noting in the description that the item is not actually magical.
It's a kludge, but so is everything with DDB's homebrew systems right now, really.
is there not a way of creating custom weapons yet? , I really want to add a range of Firearms into my campaign and need to modify the ranges and dmg of such items ? will this feature ever happen ?
Even using old d&d magic items is a pain. Acquired a Helm of Underwater Action...this is an old magic item. It should be in the DB. Why not have an option to customize especially with the new Artificer classes. I use my Beyond account so that I don't have to search through a ton of things during game play. I can just go old school and write up my own then. I really like the digital version, which is all I use anymore, and I want the bonuses where they need to be not on a special page.
Even using old d&d magic items is a pain. Acquired a Helm of Underwater Action...this is an old magic item. It should be in the DB. Why not have an option to customize especially with the new Artificer classes. I use my Beyond account so that I don't have to search through a ton of things during game play. I can just go old school and write up my own then. I really like the digital version, which is all I use anymore, and I want the bonuses where they need to be not on a special page.
It is available here. In 5e it was first published in Ghosts of Saltmarsh, so it is available to purchase individually from the Ghosts of Saltmarsh page in the marketplace.
So if I purchase a $30 module I can have the item for all my characters???
I did find an option available in my account that is a bit of a solution. In the Collections/My Homebrew creation section of your account you can create items. Using other items and modifying them worked for my needs. Does not apply the ability's to the character sheet but it is something.
is there not a way of creating custom weapons yet? , I really want to add a range of Firearms into my campaign and need to modify the ranges and dmg of such items ? will this feature ever happen ?
I have created custom weapons as Magic Item creations that modify a weapon. The one thing that doesnt really modify is the weapon damage (such as longsword 1d8), so make sure you like the damage of the weapon you modify. Otherwise, everything else works great, such as giving it a custom name (such as viking sword), and things like removing versatile and adding finesse, and so on.
So if I purchase a $30 module I can have the item for all my characters???
I did find an option available in my account that is a bit of a solution. In the Collections/My Homebrew creation section of your account you can create items. Using other items and modifying them worked for my needs. Does not apply the ability's to the character sheet but it is something.
Well, purchasing the whole book is one option, but if you scroll down on that page, you can purchase just the magic item in question for $1.99, which is what I was referring to. But yes, homebrewing the item is another option. If it's done properly, it should show up on the character sheet in the proper places. If that's not working, I would suggest you post in the homebrew forum and ask for help in setting it up properly.
Will making mundane equipment, like mundane weapons such as a scythe, or older equipment for 3.5e ever get a homebrew section to simplify the process. Cuz making a weapon in the character sheet doesnt work as well as it could. And if we can make it there why cant we make it globally for all our characters, players, and the community instead of just having to do it for every character or putting the responsibility on the player which i as a dm of custom campaigns would rather that be my responsibility and not the player. Which is why i make feats, backgrounds, spells, and subclasses, i'd like to know if this could be added to the road map as a clone of magic item creation without the magic, a way to select if the item is finesse, reach, martial, ranged, heavy, or light and being able to set the damage die, range, or reach of an item without having to build on a pre-existing item and the whole thing not functioning as intended or having the player get frustrated with it when i give them an item that should be easy to make but isnt possible cuz of the limitations of homebrewing items. Example i want to make a scythe light finesse with 10ft reach, the damage is 2d4 with a x3 crit and slashing. Cant make it. Instead it makes an action: other and it wont list with attack action options, or the item is not equipable making it useless on the character sheet and slows down the game when a player has to jump around to different pages in the app or online. I think being able to make our own weapons, and armor that functions like everything else that is pre-existing would be great for the community as a whole.
Creation of wholesale custom equipment would require a complete scrap and rebuild of the current homebrew tools. Such a do-over has, historically, been on the to-do list for DDB, but the scope of the project combined with its relatively minimal impact (most DDB users never use, touch, or look at homebrew - we forum users are the exception but also only a very small fraction of the total DDB user base) means it's also, historically, been something they pay lip service to whilst pushing to the back burner, especially as far more critically needed fixes have occupied their time for most of the last two-plus years.
Will it happen? Hopefully! But it won't happen soon, since being able to create custom one-off mundane gear isn't a common request and the resources required to make it happen are a big ask.
Side note:
Scythes are not light, they do not have a ten-foot reach, and they sure as shootin' aren't finesse-y. Scythes are farming implements with a specific purpose; they're unwieldy in the extreme for most any other task beyond cutting grass/crops. They were never meant to be weapons, and when they were forcibly pressed into service as weapons they were often converted to 'war scythes', i.e. the blade was mounted parallel to the haft in the same way spearheads or glaive blades were. Such war scythes were stopgap measures that performed poorly compared to built-for-purpose weapons such as halberds. A traditional, right-angled scythe is very bad as a weapon against unarmored targets and effectively worthless against armor.
You are absolutely free to set up whatever weapons you wish, within the scope of your game and what you can browbeat DDB's tools into doing (try using custom actions on the character sheet, in conjunction with custom items, to simulate nonstandard weaponry), but not only is the weapon as proposed wildly overtuned and outright overpowered compared to the rest of the weapons list, its given traits make no sense for a scythe.
Just...couldn't let that go. My weapon nerd brain would not permit it.
Why????? Making up equipment, especially weapons and armor, is one of THE most fundamental elements of role playing. It real simple. 1st. Add the category “Create Equipment” 2nd. Add sub categories. Weapon, Armor, Adventuring Gear, Tools, Mounts and Vehicles, Trade Goods, Special. 3rd. Let’s use Weapons as an example: Type, (i.e. Simple Melee etc.) Cost, Damage, Weight, Properties, Description. BOOM. Done. I really REALLY don’t want to go back to Fantasy Grounds. I mean come on, this is BASIC.
If it were so simple it would be done already. I'd also say, if you know a way to make it, apply to work at Fandom who owns Dndbeyond. They are hiring.
The issue is, as Yurei has said, most people wont use the function. With the release of all of the things that Wizards is doing to change the game, many of which have never been done before within 5e and thus Dndbeyond doesn't have the systems in place to properly deal with the changes, the priority is on getting some of those basic features from the new book implemented as much as they can. Also, they are currently working on redoing the system as a whole that could allow for this in the future. In the meantime we will have to make do with manual overrides, augmenting existing items, and creating custom actions.
Ah the good ol' "then do it yourself" response. These are all apologist excuses. If they can do it in every other VTT they can do it here. And I thoroughly reject the notion that people wouldn't use it. Of all the creation tools that exist here this would be the absolute simplest one. Don't tell to go to another VTT then, I've already dropped 100 of dollars on content her. And unless they start allowing you to download digital copies I'm stuck here
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun." - This is exactly what I would like Dnd Beyond to allow me to achieve.
Why????? Making up equipment, especially weapons and armor, is one of THE most fundamental elements of role playing.
Considering I've gone years without anyone in a given group making up any kind of mundane gear, I think this might be a slight stretch. I do feel something like this should be a higher priority for DDB, if only because WotC themselves explicitly suggest reflavoring existing kit and even relabeling mundane gear is not possible here right now, but let's not blatantly overstate the importance.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Ah the good ol' "then do it yourself" response. These are all apologist excuses. If they can do it in every other VTT they can do it here. And I thoroughly reject the notion that people wouldn't use it. Of all the creation tools that exist here this would be the absolute simplest one. Don't tell to go to another VTT then, I've already dropped 100 of dollars on content her. And unless they start allowing you to download digital copies I'm stuck here
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun." - This is exactly what I would like Dnd Beyond to allow me to achieve.
What are you willing to give up to get blank-slate custrom equipment?
What are you willing to tell DDB to stop developing in order for them to develop this custom tool?
What are you willing to not have, in order to get the thing you want to have?
This is how system development works. DDB has only so many man-hours to spend on improving the tool, and every single one of them is already accounted for. Every single customer on the platform has a different thing they wish like hell they could tell DDB to prioritize, and DDB cannot possibly accommodate them all.
You want custom mundane item creation? That'd be great! You know what else'd be great? SLOW NATURAL GODDAMNED HEALING! I've been super upset that every single long rest is an instant Wolverine Super Regen full freebie heal without any cost, drawback, or resource expenditure for years. I HATE how long rests work in D&D, but there's nothing I can do to fix it that isn't telling my players to spend half an hour every time they rest manually resetting their junk and fidgeting with their sheet. I know, because my table has tried to use SNH rules before. We had to give it up as a bad job because it's simply too clunky to do in DDB. if we were down to forget half the math every single time we would just use form-fillable PDFs instead of the expensive DDB tool.
Have you, ever once, thought to yourself "man, I really wish they'd implement Slow Natural Healing already, I'd really like to have to actually think about injury, wound stress, and recovery time in my D&D game"? No? Cool - you have different priorities than I do, and DDB working on what you want means they won't be working on what I want. The niche functionality nobody cares about or uses that I want to yell at them to prioritize goes unfinished yet again, while niche functionality that nobody cares about or uses that you want to yell at them to prioritize gets worked on.
Or, more accurately, neither custom mundane gear nor Slow Natural healing gets worked on because every two-neuron nitwit on the service is too dense to realize that Boons/Feats/Gifts are all just feats with different names and are super easy to homebrew and continues to pitch a tantrum over not having access to Dope Free Superpowers, so anyone who wants DMG optional rules that have gone unfulfilled for going on five years now can just shut up and deal.
Wait your turn, use the workarounds you can, and realize that it will never be your turn. Either you can handle that, or you should write off that hundred bucks and go to whichever VTT you like best. Those are your legit, straight-up only options.
I was not trying to offend you, I'm being genuine. Fandom is hiring. If you seriously know how to improve the system you should apply.
Dndbeyond is NOT a VTT. It is a character sheet builder. Roll 20 is a VTT and there are some very large differences between the two. If you want a VTT you've come to the wrong place anyway.
For the record, I also want to be able to make mundane equipment. I want to make so many mundane items but can't properly because it is not currently possible. Again as Yurei has said, though in not so many words, Dndbeyond had a lot they have to focus on between making their system better and integrating the new stuff. If they could make a system that could accommodate every single possible homebrew thing that anyone could possibly want, that would be great but is HIGHLY unlikely especially when they haven't even implemented all of the rules. I'm not even talking about optional rules here, there are several subclasses that are kind of broken because the way the system is built won't allow for them. Hence why they are currently reworking the system. Until that is finished and we see all what it is able to do, we have to find workarounds for what we want such as making a custom action on the character sheet and naming it Shovel so that my gravedigger character can wield a shovel as a weapon. *Sigh*
Again, and I want to make this very clear, I am being genuine. If you can make the system better Fandom, who owns Dndbeyond, is hiring. I'm not saying to 'Just do it yourself' I'm saying that if you have the skills to make it better, you should try to make it better instead of just complaining about why it doesn't work the way you want it to.
I mean they already have custom magic items already. They just copy and paste the same system format but don't count it as a magical at the end. You can then make a throwing hammer that is just a bludgeon copy of a hand axe and allow artificers to add infusions to it. Right now you can't do that because even if you don't add anything it still counts as magical and can't be used for infusions.
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I do not see a way to create equipment on dndbeyond.com. Searching in the forums apparently does not allow for exact phrase searches "create equipment", so finding any posts talking about it have proven futile for me so far.
Long/short of my question is... is there a way for me to manually enter equipment names, stats, costs, etc. for me to use with characters I build? I have been unable to find a way to do so as of yet.
Hi there,
you can't create homebrew equipment.
What you can do though is add anything you like to your character sheet as a custom item.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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Bummer. Thanks for the information. I had found that, but it won't count weight and cost in the other calculations like it would if there was a homebrew create equipment option. It still works, I'll just have to remember to manually update the character sheet each time I print it.
You can customize any item in your inventory, including adding weight and cost overrides, changing the name, and giving it a description. Modifying existing items can also help - as one example I once paid a smith to give a tiefling character of mine 'stingers' - daggers with ring-shaped grips designed for use by a tail instead of an arm. I added daggers to my sheet, then changed their name to 'Stinger' and noted the differences in the item editing screen.
You could also fudge it by creating a Common magical item in homebrew and simply noting in the description that the item is not actually magical.
It's a kludge, but so is everything with DDB's homebrew systems right now, really.
Please do not contact or message me.
Thanks Yurei, that makes a good bit of sense.
is there not a way of creating custom weapons yet? , I really want to add a range of Firearms into my campaign and need to modify the ranges and dmg of such items ? will this feature ever happen ?
Even using old d&d magic items is a pain. Acquired a Helm of Underwater Action...this is an old magic item. It should be in the DB. Why not have an option to customize especially with the new Artificer classes. I use my Beyond account so that I don't have to search through a ton of things during game play. I can just go old school and write up my own then. I really like the digital version, which is all I use anymore, and I want the bonuses where they need to be not on a special page.
It is available here. In 5e it was first published in Ghosts of Saltmarsh, so it is available to purchase individually from the Ghosts of Saltmarsh page in the marketplace.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
So if I purchase a $30 module I can have the item for all my characters???
I did find an option available in my account that is a bit of a solution. In the Collections/My Homebrew creation section of your account you can create items. Using other items and modifying them worked for my needs. Does not apply the ability's to the character sheet but it is something.
I have created custom weapons as Magic Item creations that modify a weapon. The one thing that doesnt really modify is the weapon damage (such as longsword 1d8), so make sure you like the damage of the weapon you modify. Otherwise, everything else works great, such as giving it a custom name (such as viking sword), and things like removing versatile and adding finesse, and so on.
he / him
Well, purchasing the whole book is one option, but if you scroll down on that page, you can purchase just the magic item in question for $1.99, which is what I was referring to. But yes, homebrewing the item is another option. If it's done properly, it should show up on the character sheet in the proper places. If that's not working, I would suggest you post in the homebrew forum and ask for help in setting it up properly.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Will making mundane equipment, like mundane weapons such as a scythe, or older equipment for 3.5e ever get a homebrew section to simplify the process. Cuz making a weapon in the character sheet doesnt work as well as it could. And if we can make it there why cant we make it globally for all our characters, players, and the community instead of just having to do it for every character or putting the responsibility on the player which i as a dm of custom campaigns would rather that be my responsibility and not the player. Which is why i make feats, backgrounds, spells, and subclasses, i'd like to know if this could be added to the road map as a clone of magic item creation without the magic, a way to select if the item is finesse, reach, martial, ranged, heavy, or light and being able to set the damage die, range, or reach of an item without having to build on a pre-existing item and the whole thing not functioning as intended or having the player get frustrated with it when i give them an item that should be easy to make but isnt possible cuz of the limitations of homebrewing items. Example i want to make a scythe light finesse with 10ft reach, the damage is 2d4 with a x3 crit and slashing. Cant make it. Instead it makes an action: other and it wont list with attack action options, or the item is not equipable making it useless on the character sheet and slows down the game when a player has to jump around to different pages in the app or online. I think being able to make our own weapons, and armor that functions like everything else that is pre-existing would be great for the community as a whole.
Creation of wholesale custom equipment would require a complete scrap and rebuild of the current homebrew tools. Such a do-over has, historically, been on the to-do list for DDB, but the scope of the project combined with its relatively minimal impact (most DDB users never use, touch, or look at homebrew - we forum users are the exception but also only a very small fraction of the total DDB user base) means it's also, historically, been something they pay lip service to whilst pushing to the back burner, especially as far more critically needed fixes have occupied their time for most of the last two-plus years.
Will it happen? Hopefully! But it won't happen soon, since being able to create custom one-off mundane gear isn't a common request and the resources required to make it happen are a big ask.
Side note:
Scythes are not light, they do not have a ten-foot reach, and they sure as shootin' aren't finesse-y. Scythes are farming implements with a specific purpose; they're unwieldy in the extreme for most any other task beyond cutting grass/crops. They were never meant to be weapons, and when they were forcibly pressed into service as weapons they were often converted to 'war scythes', i.e. the blade was mounted parallel to the haft in the same way spearheads or glaive blades were. Such war scythes were stopgap measures that performed poorly compared to built-for-purpose weapons such as halberds. A traditional, right-angled scythe is very bad as a weapon against unarmored targets and effectively worthless against armor.
You are absolutely free to set up whatever weapons you wish, within the scope of your game and what you can browbeat DDB's tools into doing (try using custom actions on the character sheet, in conjunction with custom items, to simulate nonstandard weaponry), but not only is the weapon as proposed wildly overtuned and outright overpowered compared to the rest of the weapons list, its given traits make no sense for a scythe.
Just...couldn't let that go. My weapon nerd brain would not permit it.
Please do not contact or message me.
Why????? Making up equipment, especially weapons and armor, is one of THE most fundamental elements of role playing. It real simple. 1st. Add the category “Create Equipment” 2nd. Add sub categories. Weapon, Armor, Adventuring Gear, Tools, Mounts and Vehicles, Trade Goods, Special. 3rd. Let’s use Weapons as an example: Type, (i.e. Simple Melee etc.) Cost, Damage, Weight, Properties, Description. BOOM. Done. I really REALLY don’t want to go back to Fantasy Grounds. I mean come on, this is BASIC.
If it were so simple it would be done already. I'd also say, if you know a way to make it, apply to work at Fandom who owns Dndbeyond. They are hiring.
The issue is, as Yurei has said, most people wont use the function. With the release of all of the things that Wizards is doing to change the game, many of which have never been done before within 5e and thus Dndbeyond doesn't have the systems in place to properly deal with the changes, the priority is on getting some of those basic features from the new book implemented as much as they can. Also, they are currently working on redoing the system as a whole that could allow for this in the future. In the meantime we will have to make do with manual overrides, augmenting existing items, and creating custom actions.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
Ah the good ol' "then do it yourself" response. These are all apologist excuses. If they can do it in every other VTT they can do it here. And I thoroughly reject the notion that people wouldn't use it. Of all the creation tools that exist here this would be the absolute simplest one. Don't tell to go to another VTT then, I've already dropped 100 of dollars on content her. And unless they start allowing you to download digital copies I'm stuck here
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun." - This is exactly what I would like Dnd Beyond to allow me to achieve.
Considering I've gone years without anyone in a given group making up any kind of mundane gear, I think this might be a slight stretch. I do feel something like this should be a higher priority for DDB, if only because WotC themselves explicitly suggest reflavoring existing kit and even relabeling mundane gear is not possible here right now, but let's not blatantly overstate the importance.
Want to start playing but don't have anyone to play with? You can try these options: [link].
What are you willing to give up to get blank-slate custrom equipment?
What are you willing to tell DDB to stop developing in order for them to develop this custom tool?
What are you willing to not have, in order to get the thing you want to have?
This is how system development works. DDB has only so many man-hours to spend on improving the tool, and every single one of them is already accounted for. Every single customer on the platform has a different thing they wish like hell they could tell DDB to prioritize, and DDB cannot possibly accommodate them all.
You want custom mundane item creation? That'd be great! You know what else'd be great? SLOW NATURAL GODDAMNED HEALING! I've been super upset that every single long rest is an instant Wolverine Super Regen full freebie heal without any cost, drawback, or resource expenditure for years. I HATE how long rests work in D&D, but there's nothing I can do to fix it that isn't telling my players to spend half an hour every time they rest manually resetting their junk and fidgeting with their sheet. I know, because my table has tried to use SNH rules before. We had to give it up as a bad job because it's simply too clunky to do in DDB. if we were down to forget half the math every single time we would just use form-fillable PDFs instead of the expensive DDB tool.
Have you, ever once, thought to yourself "man, I really wish they'd implement Slow Natural Healing already, I'd really like to have to actually think about injury, wound stress, and recovery time in my D&D game"? No? Cool - you have different priorities than I do, and DDB working on what you want means they won't be working on what I want. The niche functionality nobody cares about or uses that I want to yell at them to prioritize goes unfinished yet again, while niche functionality that nobody cares about or uses that you want to yell at them to prioritize gets worked on.
Or, more accurately, neither custom mundane gear nor Slow Natural healing gets worked on because every two-neuron nitwit on the service is too dense to realize that Boons/Feats/Gifts are all just feats with different names and are super easy to homebrew and continues to pitch a tantrum over not having access to Dope Free Superpowers, so anyone who wants DMG optional rules that have gone unfulfilled for going on five years now can just shut up and deal.
Wait your turn, use the workarounds you can, and realize that it will never be your turn. Either you can handle that, or you should write off that hundred bucks and go to whichever VTT you like best. Those are your legit, straight-up only options.
Please do not contact or message me.
A few things:
I was not trying to offend you, I'm being genuine. Fandom is hiring. If you seriously know how to improve the system you should apply.
Dndbeyond is NOT a VTT. It is a character sheet builder. Roll 20 is a VTT and there are some very large differences between the two. If you want a VTT you've come to the wrong place anyway.
For the record, I also want to be able to make mundane equipment. I want to make so many mundane items but can't properly because it is not currently possible. Again as Yurei has said, though in not so many words, Dndbeyond had a lot they have to focus on between making their system better and integrating the new stuff. If they could make a system that could accommodate every single possible homebrew thing that anyone could possibly want, that would be great but is HIGHLY unlikely especially when they haven't even implemented all of the rules. I'm not even talking about optional rules here, there are several subclasses that are kind of broken because the way the system is built won't allow for them. Hence why they are currently reworking the system. Until that is finished and we see all what it is able to do, we have to find workarounds for what we want such as making a custom action on the character sheet and naming it Shovel so that my gravedigger character can wield a shovel as a weapon. *Sigh*
Again, and I want to make this very clear, I am being genuine. If you can make the system better Fandom, who owns Dndbeyond, is hiring. I'm not saying to 'Just do it yourself' I'm saying that if you have the skills to make it better, you should try to make it better instead of just complaining about why it doesn't work the way you want it to.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I mean they already have custom magic items already. They just copy and paste the same system format but don't count it as a magical at the end. You can then make a throwing hammer that is just a bludgeon copy of a hand axe and allow artificers to add infusions to it. Right now you can't do that because even if you don't add anything it still counts as magical and can't be used for infusions.