I'm looking to add a homebrew warlock subclass into dndbeyond to use from homebrew that was purchased. (The Compendium Of Forgotten Secrets--great book!) The problem that I'm having is that I'm struggling with adding all of the information, specifically eldritch invocations. I've found old posts on dndbeyond https://mobdro****/ support that say that it's not possible to add homebrew eldritch invocations. At the same time, when searching to see if anyone else had uploaded the subclass/otherworldy patrons https://vidmate****/, I did find a similar version to what had been published, and they managed to get the eldritch invocations included. Has there been an update to dndbeyond that lets you add eldritch invocations, or how would be best to upload this so I can use it in an upcoming campaign?
There is currently no way to add homebrew invocations to the current list of invocations. Basically you can't add more to the dropdown box where you select from for a Warlock or the Eldritch Adept feat.
What you can do in a homebrew subclass is add a new feature call "Additional Invocations" and have the feature contain Options for each of you new Invocations with all the actions, spells, or modifiers that option allows. You should probably add a note to the regular Invocations feature and the Additional Invocations feature saying "If you pick an Additional Invocation, be sure to leave that level's choice blank in the regular Invocations". If you build the Additional Invocations feature right, it's almost seamless and the only noticeable thing would be something along the lines of "Nothing Selected" under the regular Invocations on your character sheet.
As for adding homebrew Invocations to the Eldritch Adept feat? That sounds more difficult because you can't add things to the regular Invocations list. I'd say create a stand alone feat for any homebrew invocation that would be gained through Eldritch Adept, leaving the official feat blank, or not even added.
What are you talking about? If you are an employee at DnDBeyond, that means you are getting paid by DnDBeyond. Nobody "works for free" at a job that already pays them.
What are you talking about? If you are an employee at DnDBeyond, that means you are getting paid by DnDBeyond. Nobody "works for free" at a job that already pays them.
They probably have other assigned duties already. If you want them to work on the projects you want them to finish, they need to be compensated, and I do not think Wizards wants to pay them overtime.
What are you talking about? If you are an employee at DnDBeyond, that means you are getting paid by DnDBeyond. Nobody "works for free" at a job that already pays them.
They probably have other assigned duties already. If you want them to work on the projects you want them to finish, they need to be compensated, and I do not think Wizards wants to pay them overtime.
They have bugs from 2017 that still haven't been fixed. Not sure what these "other duties" are, if they can't manage something as simple as deleting encounters from the encounter manager beta that hasn't changed for over 5 years now. I applied to work for them, literally asking for a temp job to fix some of the issues they have, and even with experience and multiple job applications, I've never once heard back from them. It's almost like their entire dev team has been sleeping for 8 years, and their HR team is stuck in the Forgotten Realms or something.
I am not upset at the employees of dndbeyond, I am entirely flabbergasted at their lack of coordination though. Their dev pipeline has been deleted from public forums multiple times, and after WotC bought them out, things have only gotten worse.
You're not wrong that the product performs below the standards of most web apps. Where you're wrong is when you make assumptions about why this is. We just don't know, and assuming the worst of the whole dev team just comes off as overly grumpy and a bit childish.
Maybe the devs suck. Or maybe they're being pulled in a different direction every week by waffling Hasbro execs. Or maybe the product team can't get their act together and they've worked on multiple scrapped projects that never saw the light of day. Or maybe they've all been retasked to develop the ridiculous-looking VTT that no one asked for. Or any number of other scenarios.
I will say that several other sites have licensing rights to DnD material and have somehow managed to make character builders and sheets that are even worse than DDB. So they do have that going for them.
The problem is there is no real option to use all the rules with another builder - it is easy to claim they are the best online sheet when they killed their competition with lawsuits.
The problem is there is no real option to use all the rules with another builder - it is easy to claim they are the best online sheet when they killed their competition with lawsuits.
D&D Beyond is not the only official digital tool set, nor did Wizards kill any of their competition. Roll20, Fantasy Grounds, and Foundry are the other 3 official digital tool sets; go check them out. Additionally, while Beyond might be the most convenient digital tool set, they are far from the best.
And if you are decent with Sheets or Excel, that is basically the digital version of pen and paper, and you have the freedom to do whatever you want, and it would be way more flexible than any digital tool sets out there.
And practically speaking, people can already access all official paid content legally for free regardless of platform anyways. It really is not that difficult to ask your local or online D&D community for GMs who can help share content. Some of us literally pay thousands so our players do not have to. It will take some time to find a sharing GM, but it is honestly much faster and way easier than manually integrating all the physical books into the digital tools yourself.
I'm looking to add a homebrew warlock subclass into dndbeyond to use from homebrew that was purchased. (The Compendium Of Forgotten Secrets--great book!) The problem that I'm having is that I'm struggling with adding all of the information, specifically eldritch invocations. I've found old posts on dndbeyond https://mobdro****/ support that say that it's not possible to add homebrew eldritch invocations. At the same time, when searching to see if anyone else had uploaded the subclass/otherworldy patrons https://vidmate****/, I did find a similar version to what had been published, and they managed to get the eldritch invocations included. Has there been an update to dndbeyond that lets you add eldritch invocations, or how would be best to upload this so I can use it in an upcoming campaign?
There is currently no way to add homebrew invocations to the current list of invocations. Basically you can't add more to the dropdown box where you select from for a Warlock or the Eldritch Adept feat.
What you can do in a homebrew subclass is add a new feature call "Additional Invocations" and have the feature contain Options for each of you new Invocations with all the actions, spells, or modifiers that option allows. You should probably add a note to the regular Invocations feature and the Additional Invocations feature saying "If you pick an Additional Invocation, be sure to leave that level's choice blank in the regular Invocations". If you build the Additional Invocations feature right, it's almost seamless and the only noticeable thing would be something along the lines of "Nothing Selected" under the regular Invocations on your character sheet.
As for adding homebrew Invocations to the Eldritch Adept feat? That sounds more difficult because you can't add things to the regular Invocations list. I'd say create a stand alone feat for any homebrew invocation that would be gained through Eldritch Adept, leaving the official feat blank, or not even added.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
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They won't add homebrew invocations, because that would require somebody at DnDBeyond to learn how to work
They just need to be paid. Nobody wants to work for free.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
What are you talking about? If you are an employee at DnDBeyond, that means you are getting paid by DnDBeyond. Nobody "works for free" at a job that already pays them.
They probably have other assigned duties already. If you want them to work on the projects you want them to finish, they need to be compensated, and I do not think Wizards wants to pay them overtime.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
They have bugs from 2017 that still haven't been fixed. Not sure what these "other duties" are, if they can't manage something as simple as deleting encounters from the encounter manager beta that hasn't changed for over 5 years now. I applied to work for them, literally asking for a temp job to fix some of the issues they have, and even with experience and multiple job applications, I've never once heard back from them. It's almost like their entire dev team has been sleeping for 8 years, and their HR team is stuck in the Forgotten Realms or something.
I am not upset at the employees of dndbeyond, I am entirely flabbergasted at their lack of coordination though. Their dev pipeline has been deleted from public forums multiple times, and after WotC bought them out, things have only gotten worse.
You're not wrong that the product performs below the standards of most web apps. Where you're wrong is when you make assumptions about why this is. We just don't know, and assuming the worst of the whole dev team just comes off as overly grumpy and a bit childish.
Maybe the devs suck. Or maybe they're being pulled in a different direction every week by waffling Hasbro execs. Or maybe the product team can't get their act together and they've worked on multiple scrapped projects that never saw the light of day. Or maybe they've all been retasked to develop the ridiculous-looking VTT that no one asked for. Or any number of other scenarios.
I will say that several other sites have licensing rights to DnD material and have somehow managed to make character builders and sheets that are even worse than DDB. So they do have that going for them.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The problem is there is no real option to use all the rules with another builder - it is easy to claim they are the best online sheet when they killed their competition with lawsuits.
D&D Beyond is not the only official digital tool set, nor did Wizards kill any of their competition. Roll20, Fantasy Grounds, and Foundry are the other 3 official digital tool sets; go check them out. Additionally, while Beyond might be the most convenient digital tool set, they are far from the best.
And if you are decent with Sheets or Excel, that is basically the digital version of pen and paper, and you have the freedom to do whatever you want, and it would be way more flexible than any digital tool sets out there.
And practically speaking, people can already access all official paid content legally for free regardless of platform anyways. It really is not that difficult to ask your local or online D&D community for GMs who can help share content. Some of us literally pay thousands so our players do not have to. It will take some time to find a sharing GM, but it is honestly much faster and way easier than manually integrating all the physical books into the digital tools yourself.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >