Well, it did have some problems with things like encouraging parties to use the same tactics in every fight: open with the encounter powers, then switch to at wills once you used the encounter powers, and fights dragging on because party damage output didn't keep up with the way monsters grew in durability.
Well, it's not like using the same tactics every fight was a new thing to 4th edition, it's not like 3e or 5e don't do the same thing. You'd probably need a random powers system (say, a deck of power cards where you only get a few of them) to really get variance in tactics. Higher level slog was an issue, but it's not like it was the only edition that started seeing considerable scaling problems after level ten or so.
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Well, it's not like using the same tactics every fight was a new thing to 4th edition, it's not like 3e or 5e don't do the same thing. You'd probably need a random powers system (say, a deck of power cards where you only get a few of them) to really get variance in tactics. Higher level slog was an issue, but it's not like it was the only edition that started seeing considerable scaling problems after level ten or so.