I am the Master of a new D&D group. We are about to finish the Sturmwrack Isle and wanted to dive into the real D&D world. I want to use prewritten adventures and while looking for a campaign I got a little overwhelmed by the different universes of D&D. Do you know any long campaigns that take place in the forgotten realms or do I need to look into other universes? If so,can I play them with the core books or do I need an additional rule books?
Another question :
We play mostly online. I was thinking about subscribing to the master tier and using Maps, but then I saw that they are only three adventures already ready for Maps. Can I scan maps or dungeons from a book and load into Maps and use the fog of war etc. or isn’t that possible?
And if I would purchase an adventure on roll20, would that include the maps needed for that adventure on their system?
Purchasing an adventure on Roll20 includes everything needed to run it, story, maps, tokens, stats for PCs and monsters, traps, magic items etc exclusive rules etc
I just finished running Icewind Dale: Rimes of the Frostmaiden it was quite fun.
I am the Master of a new D&D group. We are about to finish the Sturmwrack Isle and wanted to dive into the real D&D world. I want to use prewritten adventures and while looking for a campaign I got a little overwhelmed by the different universes of D&D. Do you know any long campaigns that take place in the forgotten realms or do I need to look into other universes? If so,can I play them with the core books or do I need an additional rule books?
Another question :
We play mostly online. I was thinking about subscribing to the master tier and using Maps, but then I saw that they are only three adventures already ready for Maps. Can I scan maps or dungeons from a book and load into Maps and use the fog of war etc. or isn’t that possible?
And if I would purchase an adventure on roll20, would that include the maps needed for that adventure on their system?
I would be thankful if you could help me out :-)
Scroll down about 40% of the way to find a list of the 5E published adventures from here on DnD Beyond that are set in Forgotten Realms and the level ranges they are intended to cover. Curse of Strahd and Baldur's Gate: Descent Into Avernus have Forgotten Realms tie-ins but are largely based on other planes.
Unless I am missing it someplace DnD Beyond is shockingly bad at telling you what resources are available in Maps here. Strange when they are clearly trying to promote it. I went through the DnDBeyond changelog and found the following, so a huge # of published adventures are supposed to be available. I am just finding info in the Changelog itself so do your own research to verify if you are not sure on something please. The list is obviously quite extensive. These are all from summer 2024 or earlier:
I cannot speak for other digital toolsets since I have not used them, but please make sure you try out ALL the digital tools before you commit and spend money on any of them.
With my five years of experience on Beyond, this is the easiest and most convenient digital toolset to get into, since you do not need to download anything. Everything is browser based. Beyond has an app though if you want to make it easier to use on your phone. However, if you want to utilize niche rules, use third party content, make homebrew, or do anything removely even slightly advanced, Beyond is not the tool for you. Beyond has severe system limitations on what it can do, so while it is fine for beginning and casual players, if you plan to dive deeper into the hobby, it starts to be frustrating to use. If you plan to commit to Beyond, you have to absolutely make sure you have tried out all the other official digital tools first so you know what features you are missing out on, and you will have to be okay with that.
Additionally, ask your D&D community for help. You can go to your local game store or library, or go to various online communities, for help. People are more than likely to allow you to borrow their books or access their digital tools if you ask nicely.
We play mostly online. I was thinking about subscribing to the master tier and using Maps, but then I saw that they are only three adventures already ready for Maps. Can I scan maps or dungeons from a book and load into Maps and use the fog of war etc. or isn’t that possible?
You can upload your own maps to the Maps tool. The three adventures that are ready for maps are the free adventures I believe. I think most or all adventures should be integrated with Maps at this point, so if you buy an adventure here, it should show up in maps, but you need to double check to be sure.
And if I would purchase an adventure on roll20, would that include the maps needed for that adventure on their system?
Not sure how Roll20's system work, but asking on their forum will probably give you the best answer. However, I am pretty sure if you buy an adventure on any of the official digital platforms, it should give you all the relevant maps.
I am the Master of a new D&D group. We are about to finish the Sturmwrack Isle and wanted to dive into the real D&D world. I want to use prewritten adventures and while looking for a campaign I got a little overwhelmed by the different universes of D&D. Do you know any long campaigns that take place in the forgotten realms or do I need to look into other universes? If so,can I play them with the core books or do I need an additional rule books?
SKT, TOD, OOTA, POTA, W:DH, W:DOTMM, BG:DIA, ID:ROTF, and PAB:TSO are all adventure books that has the Forgotten Realms as their setting.
If you want something not as long as a book, but longer than a regular starter set, there is DOIP from the Essentials Kit. DOIP is about the same length as an adventure from the Starter Sets, but DOIP also got three more sequel digital-only adventures, so it is a nice middle ground.
Do you know any long campaigns that take place in the forgotten realms or do I need to look into other universes?
There are several. If you could tell us what kind of adventure you'd like to do, we can try to match you up with it. What style of game would you like? What kind of genre? What specifically did you like about Storm wreck Isle?
The more you tell us, the easier tell be for us to point you in the direction of something you'll like.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Thank you for your tips! These are all very helpful. I did not find the List when I googled before (maybe cause I was searching in German). and it’s good know the adventures work in Maps and in roll20. But I believe it’s to stressful for me to test every toolkit there is. I was even thinking about not using any at all, so I can buy the book in German and don’t have to translate back and forth all the time…
Do you know any long campaigns that take place in the forgotten realms or do I need to look into other universes?
There are several. If you could tell us what kind of adventure you'd like to do, we can try to match you up with it. What style of game would you like? What kind of genre? What specifically did you like about Storm wreck Isle?
The more you tell us, the easier tell be for us to point you in the direction of something you'll like.
Hm, I personally like the roleplay part more than the fights. I like than one player of my party likes to find ways to avoid a fight by distracting, talking, use of spells etc. (not, than it always works…) So it’s nice when that’s a possibility. Other than that, I like the classic fantasy, but I will hear what the others liked or didn’t like when we meet in 2 weeks.
I understand from other folks reviews that 'Wild Beyond the Witchlight' allows for campaigns to be more RP focused - perhaps worth a look? :)
I've never DMed or played Wild Beyond the Witchlight but a selling feature of it from what I recall is that every situation supposedly was set up so non-combat approaches were viable.
Thank you for your tips! These are all very helpful. I did not find the List when I googled before (maybe cause I was searching in German). and it’s good know the adventures work in Maps and in roll20. But I believe it’s to stressful for me to test every toolkit there is. I was even thinking about not using any at all, so I can buy the book in German and don’t have to translate back and forth all the time…
There are only four to test out. Beyond, Roll20, Fantasy Grounds, and Foundry are the four official digital tool sets. I highly recommend trying them out before you spend money.
If you plan to use digital toolsets to run official premade adventures, then I would cross off Foundry. They are the newest partner, so they are missing a lot of official D&D books, and they seem pretty slow in adding them into their platform.
If you plan to use slightly niche rules, third party content, or do homebrew, I would cross off Beyond as well. While Beyond got some homebrew capabilities and some third party content, Beyond is significantly behind Roll20 and Fantasy Grounds in those departments. For me personally, my main issue with Beyond is that they are not able to support all the rules: Epic Boons, Spell Points, Dark Gifts, Company Positions, etc. are all missing. While there are ways to work around it, if you are going to spend money on digital tools, you might as well spend that money on a platform that can actually support all the rules that you paid for.
Beyond is fine if you plan to play D&D casually, but seems like every GM I encounter eventually want more out of Beyond than what Beyond can provide. When I first started, I did not care about the more niche and optional rules too much, but overtime I keep hitting brickwalls over and over regarding them. It is not a big deal in most cases, but it does get annoying and frustrating. If finances are not an issue, utilizing multiple digital toolsets is very nice and convenient, allowing you to leverage the best that each has to offer.
The thing to know about buying digital content is that it will be locked to a platform. So if you buy a book or adventure on Roll20, you have to buy it again if you switch to dndbeyond, and vice versa.
I understand from other folks reviews that 'Wild Beyond the Witchlight' allows for campaigns to be more RP focused - perhaps worth a look? :)
I've never DMed or played Wild Beyond the Witchlight but a selling feature of it from what I recall is that every situation supposedly was set up so non-combat approaches were viable.
Thank you both for the suggestion. Wild Beyond the Witchlight looks very promising. Is the feywild setting more complicated than forgotten realms or is a more or less the same? I did not mean I want no combat at all - I just meant I would not enjoy an adventure with combat as the main focus. The amount we had on storm wreck isle was enough 😉 I was just wondering if for example in princes of the apocalypse your main goal is always to destroy all enemies or if there are also quests to reveal secrets, time to explore a culture etc.
I understand from other folks reviews that 'Wild Beyond the Witchlight' allows for campaigns to be more RP focused - perhaps worth a look? :)
I've never DMed or played Wild Beyond the Witchlight but a selling feature of it from what I recall is that every situation supposedly was set up so non-combat approaches were viable.
Thank you both for the suggestion. Wild Beyond the Witchlight looks very promising. Is the feywild setting more complicated than forgotten realms or is a more or less the same? I did not mean I want no combat at all - I just meant I would not enjoy an adventure with combat as the main focus. The amount we had on storm wreck isle was enough 😉 I was just wondering if for example in princes of the apocalypse your main goal is always to destroy all enemies or if there are also quests to reveal secrets, time to explore a culture etc.
The Feywild is sort of sideways to all the other settings so you can easily continue from where you are in the Forgotten Realms and have your players transported to the Feywild. I’ve played about half of Wild Beyond the Witchlight and really enjoyed it, there’s plenty of combat if that’s were you want to take it but as others have said there’s role play ways of avoiding combat too. The setting is very surreal so if you do run it really lean into the Alice in Wonderland type vibes
Thank you both for the suggestion. Wild Beyond the Witchlight looks very promising. Is the feywild setting more complicated than forgotten realms or is a more or less the same? I did not mean I want no combat at all - I just meant I would not enjoy an adventure with combat as the main focus. The amount we had on storm wreck isle was enough 😉 I was just wondering if for example in princes of the apocalypse your main goal is always to destroy all enemies or if there are also quests to reveal secrets, time to explore a culture etc.
I don't have first-hand experience with Princes of the Apocalypse but I know a large focus is on multiple large dungeons. There is a sandbox element to it as well, but most reviews I have read seem to focus on the dungeon crawling aspects. I have no idea how much combat is expected/required in the dungeons vs roleplaying.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hallo everyone,
I am the Master of a new D&D group. We are about to finish the Sturmwrack Isle and wanted to dive into the real D&D world. I want to use prewritten adventures and while looking for a campaign I got a little overwhelmed by the different universes of D&D. Do you know any long campaigns that take place in the forgotten realms or do I need to look into other universes? If so, can I play them with the core books or do I need an additional rule books?
Another question :
We play mostly online. I was thinking about subscribing to the master tier and using Maps, but then I saw that they are only three adventures already ready for Maps. Can I scan maps or dungeons from a book and load into Maps and use the fog of war etc. or isn’t that possible?
And if I would purchase an adventure on roll20, would that include the maps needed for that adventure on their system?
I would be thankful if you could help me out :-)
I'm using Princes of the Apocalypse: a campaign set in the Forgotten Realms that goes to level 15.
Purchasing an adventure on Roll20 includes everything needed to run it, story, maps, tokens, stats for PCs and monsters, traps, magic items etc exclusive rules etc
I just finished running Icewind Dale: Rimes of the Frostmaiden it was quite fun.
Scroll down about 40% of the way to find a list of the 5E published adventures from here on DnD Beyond that are set in Forgotten Realms and the level ranges they are intended to cover. Curse of Strahd and Baldur's Gate: Descent Into Avernus have Forgotten Realms tie-ins but are largely based on other planes.
https://en.wikipedia.org/wiki/List_of_Forgotten_Realms_modules_and_sourcebooks
Unless I am missing it someplace DnD Beyond is shockingly bad at telling you what resources are available in Maps here. Strange when they are clearly trying to promote it. I went through the DnDBeyond changelog and found the following, so a huge # of published adventures are supposed to be available. I am just finding info in the Changelog itself so do your own research to verify if you are not sure on something please. The list is obviously quite extensive. These are all from summer 2024 or earlier:
https://www.dndbeyond.com/changelog
Maps Available Based On Changelog Notes
I hope that helped!
You can upload your own maps to the Maps tool. The three adventures that are ready for maps are the free adventures I believe. I think most or all adventures should be integrated with Maps at this point, so if you buy an adventure here, it should show up in maps, but you need to double check to be sure.
Not sure how Roll20's system work, but asking on their forum will probably give you the best answer. However, I am pretty sure if you buy an adventure on any of the official digital platforms, it should give you all the relevant maps.
SKT, TOD, OOTA, POTA, W:DH, W:DOTMM, BG:DIA, ID:ROTF, and PAB:TSO are all adventure books that has the Forgotten Realms as their setting.
If you want something not as long as a book, but longer than a regular starter set, there is DOIP from the Essentials Kit. DOIP is about the same length as an adventure from the Starter Sets, but DOIP also got three more sequel digital-only adventures, so it is a nice middle ground.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
There are several. If you could tell us what kind of adventure you'd like to do, we can try to match you up with it. What style of game would you like? What kind of genre? What specifically did you like about Storm wreck Isle?
The more you tell us, the easier tell be for us to point you in the direction of something you'll like.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Thank you for your tips! These are all very helpful. I did not find the List when I googled before (maybe cause I was searching in German).
and it’s good know the adventures work in Maps and in roll20. But I believe it’s to stressful for me to test every toolkit there is. I was even thinking about not using any at all, so I can buy the book in German and don’t have to translate back and forth all the time…
Deleted
Hm, I personally like the roleplay part more than the fights. I like than one player of my party likes to find ways to avoid a fight by distracting, talking, use of spells etc. (not, than it always works…) So it’s nice when that’s a possibility.
Other than that, I like the classic fantasy, but I will hear what the others liked or didn’t like when we meet in 2 weeks.
I understand from other folks reviews that 'Wild Beyond the Witchlight' allows for campaigns to be more RP focused - perhaps worth a look? :)
I've never DMed or played Wild Beyond the Witchlight but a selling feature of it from what I recall is that every situation supposedly was set up so non-combat approaches were viable.
There are only four to test out. Beyond, Roll20, Fantasy Grounds, and Foundry are the four official digital tool sets. I highly recommend trying them out before you spend money.
If you plan to use digital toolsets to run official premade adventures, then I would cross off Foundry. They are the newest partner, so they are missing a lot of official D&D books, and they seem pretty slow in adding them into their platform.
If you plan to use slightly niche rules, third party content, or do homebrew, I would cross off Beyond as well. While Beyond got some homebrew capabilities and some third party content, Beyond is significantly behind Roll20 and Fantasy Grounds in those departments. For me personally, my main issue with Beyond is that they are not able to support all the rules: Epic Boons, Spell Points, Dark Gifts, Company Positions, etc. are all missing. While there are ways to work around it, if you are going to spend money on digital tools, you might as well spend that money on a platform that can actually support all the rules that you paid for.
Beyond is fine if you plan to play D&D casually, but seems like every GM I encounter eventually want more out of Beyond than what Beyond can provide. When I first started, I did not care about the more niche and optional rules too much, but overtime I keep hitting brickwalls over and over regarding them. It is not a big deal in most cases, but it does get annoying and frustrating. If finances are not an issue, utilizing multiple digital toolsets is very nice and convenient, allowing you to leverage the best that each has to offer.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
The thing to know about buying digital content is that it will be locked to a platform. So if you buy a book or adventure on Roll20, you have to buy it again if you switch to dndbeyond, and vice versa.
Thank you both for the suggestion. Wild Beyond the Witchlight looks very promising. Is the feywild setting more complicated than forgotten realms or is a more or less the same?
I did not mean I want no combat at all - I just meant I would not enjoy an adventure with combat as the main focus.
The amount we had on storm wreck isle was enough 😉 I was just wondering if for example in princes of the apocalypse your main goal is always to destroy all enemies or if there are also quests to reveal secrets, time to explore a culture etc.
The Feywild is sort of sideways to all the other settings so you can easily continue from where you are in the Forgotten Realms and have your players transported to the Feywild. I’ve played about half of Wild Beyond the Witchlight and really enjoyed it, there’s plenty of combat if that’s were you want to take it but as others have said there’s role play ways of avoiding combat too. The setting is very surreal so if you do run it really lean into the Alice in Wonderland type vibes
I don't have first-hand experience with Princes of the Apocalypse but I know a large focus is on multiple large dungeons. There is a sandbox element to it as well, but most reviews I have read seem to focus on the dungeon crawling aspects. I have no idea how much combat is expected/required in the dungeons vs roleplaying.