I have a homebrew race that can get an ASI (like a class ASI, +2 to one stat, +1 to two stats, or a feat). I've set up this ASI with options to allow picking either but if I select feat instead of the ability score increase, it does not allow me to select a feat (no drop down to select).
I have it set up like the following:
ASI
Option: Ability Score Increase
Option: Feat (modifier: Feat - choose a feat)
Is this correct or does it require me to select a specific feat instead of being able to choose one from the entire list?
There are workarounds (manually adding modifiers to abilities or selecting a feat on the character sheet), just hoping that I can have it work in the builder.
The “choose a feat” modifier and subtype won’t work if it is part of an “option.” Instead of making it an option, instead make it as a “variant” version of the race just like “Variant Human.”
Posted asking about this a couple months ago, ended up not working on it because creating a variant seemed like a lot of work, but today I had an epiphany, I just allowed the race to choose a feat and then I created a feat that acts like an ASI, far easier than a variant for each race.
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I have a homebrew race that can get an ASI (like a class ASI, +2 to one stat, +1 to two stats, or a feat). I've set up this ASI with options to allow picking either but if I select feat instead of the ability score increase, it does not allow me to select a feat (no drop down to select).
I have it set up like the following:
ASI
Is this correct or does it require me to select a specific feat instead of being able to choose one from the entire list?
There are workarounds (manually adding modifiers to abilities or selecting a feat on the character sheet), just hoping that I can have it work in the builder.
The “choose a feat” modifier and subtype won’t work if it is part of an “option.” Instead of making it an option, instead make it as a “variant” version of the race just like “Variant Human.”
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Thanks, I will give that a try.
Posted asking about this a couple months ago, ended up not working on it because creating a variant seemed like a lot of work, but today I had an epiphany, I just allowed the race to choose a feat and then I created a feat that acts like an ASI, far easier than a variant for each race.