If you are using the Heroic Chronicle system from the Explorer's Guide to Wildemount and a character rolls (or selects with the concurrence of the DM) the Fateful Moment which reads, in part, "Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again"; I have recreated Table B with all the consumables removed.
The revised table should not change the chances of rolling a given item, but virtually eliminates the need to re-roll.
1-3 Bag of Holding
4 Alchemy jug
5 Cap of water breathing
6 Cloak of the manta ray
7 Driftglobe
8 Googles of night
9 Helm of comprehending languages
10 Immovable rod
11 Lantern of revealing
12 Mariner's armor
13 Mithral armor
14 Ring of swimming
15 Robe of useful items
16 Rope of climbing
17 Saddle of the cavalier
18 Wand of magic detection
19 Wand of secrets
20 Roll again
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If you are using the Heroic Chronicle system from the Explorer's Guide to Wildemount and a character rolls (or selects with the concurrence of the DM) the Fateful Moment which reads, in part, "Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again"; I have recreated Table B with all the consumables removed.
The revised table should not change the chances of rolling a given item, but virtually eliminates the need to re-roll.
1-3 Bag of Holding
4 Alchemy jug
5 Cap of water breathing
6 Cloak of the manta ray
7 Driftglobe
8 Googles of night
9 Helm of comprehending languages
10 Immovable rod
11 Lantern of revealing
12 Mariner's armor
13 Mithral armor
14 Ring of swimming
15 Robe of useful items
16 Rope of climbing
17 Saddle of the cavalier
18 Wand of magic detection
19 Wand of secrets
20 Roll again