I'm trying to configure a wild talent table for my Dark Sun campaign. The table has 20 different selectable options, each with an attendant action/limited use. Each character gets one wild talent from the list and must select the talent at character creation. I've figured out how to have a selectable list for a race and that works fine, however it took a long time and I'd rather not have to repeat that for all 12 playable races in the game (plus it seems clunky)!
So just wondering if there's a way to reference a common table for all characters in a campaign, or if there's another easier way to configure this, e.g. use a custom subclass rather than race?
For what you seem to be talking about, I'd suggest creating those Traits as Feats. Once players are in your campaign you can go to the Features & Traits tab of your players' characters, go to the bottom of the tab, and you'll see an option to manually add a Feat.
Doing it this way will not use up any of the feats the players could take, rather it adds a bonus feat, which in this case is the trait they got.
It may be tedious, but custom races can simplify things. I'm in a west marches group that has a culture mechanic that gives some things. Plus every character gets a free feat. It's a pretty harsh world. I've lost 2 PCs so far. Had another raised dead on. Don't knock the starting power boost.
There's 53 culture options. Each giving an ability score bump, one to a few skill proficiencies, other proficiencies, a few get some spells, a rare few get a form of action. 12 base races, with several sub-races or variant races. Some cultures were restricted to certain races. I had to make a spreadsheet to keep track of everything.
This took weeks of early pandemic alone time.
After weeks of constant repetition, checking and rechecking. Waiting for the server cache to catch up to see if some minor tweak took effect yet. Back and forth with the DM about clarification. Constant testing to see if the character sheet did what I wanted to or at least display a useful note for how to do it themselves due to something missing from homebrew (like pick 1 of 2 specific skills for proficiency)
Was it easy? Heck no.
Was it fun? Yeah
Plus there's a few dozen people that I'm friends with that are constantly making new characters using my homebrew in a campaign with me.
I'm trying to configure a wild talent table for my Dark Sun campaign. The table has 20 different selectable options, each with an attendant action/limited use. Each character gets one wild talent from the list and must select the talent at character creation. I've figured out how to have a selectable list for a race and that works fine, however it took a long time and I'd rather not have to repeat that for all 12 playable races in the game (plus it seems clunky)!
So just wondering if there's a way to reference a common table for all characters in a campaign, or if there's another easier way to configure this, e.g. use a custom subclass rather than race?
For what you seem to be talking about, I'd suggest creating those Traits as Feats. Once players are in your campaign you can go to the Features & Traits tab of your players' characters, go to the bottom of the tab, and you'll see an option to manually add a Feat.
Doing it this way will not use up any of the feats the players could take, rather it adds a bonus feat, which in this case is the trait they got.
OMG you're a genius! Thats much easier, thank you!
It may be tedious, but custom races can simplify things. I'm in a west marches group that has a culture mechanic that gives some things. Plus every character gets a free feat. It's a pretty harsh world. I've lost 2 PCs so far. Had another raised dead on. Don't knock the starting power boost.
There's 53 culture options. Each giving an ability score bump, one to a few skill proficiencies, other proficiencies, a few get some spells, a rare few get a form of action. 12 base races, with several sub-races or variant races. Some cultures were restricted to certain races. I had to make a spreadsheet to keep track of everything.
This took weeks of early pandemic alone time.
After weeks of constant repetition, checking and rechecking. Waiting for the server cache to catch up to see if some minor tweak took effect yet. Back and forth with the DM about clarification. Constant testing to see if the character sheet did what I wanted to or at least display a useful note for how to do it themselves due to something missing from homebrew (like pick 1 of 2 specific skills for proficiency)
Was it easy? Heck no.
Was it fun? Yeah
Plus there's a few dozen people that I'm friends with that are constantly making new characters using my homebrew in a campaign with me.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
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