Hmm, good question; when adding a Modifier you can add the proficiency bonus by clicking in the Additional Bonus Types and choosing it there, the question is which modifier type to use?
For example, if you're making a magic weapon with bonus damage, you could do a modifier of type Damage with sub-type of the damage type you want, and set proficiency bonus in the additional bonus types and that should give you a scaling damage bonus to the weapon, though it'll be listed under Notes rather than added to the dice roll (even if you use the weapon's damage type).
It gets a bit trickier with feats and race/sub-class traits, and whether you can do what you want may depend on exactly what you want to add the damage to, as there are only a handful of modifiers that add to weapon damage, and they're all a bit specific.
The easiest way to add damage to damage rolls at the moment is to customise the attacks on the character sheet, as these let you set a damage bonus that applies to the virtual dice roller as well, so in the worst case you can always just describe the bonus and then have players pop their current bonus damage onto weapons themselves.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Is there a way to program this with multipliers? I'm wanting to have a sorcerer subclass that has additional hit points that equal twice its proficiency bonus, but I'm having trouble programming it.
That is a total of 4-12 HP over their whole career. You would just list it as a snippet and the player would have to be responsible for adding the 4 HP right away, and then an additional 2 HP again when their Proficiency bonus increased by 1 aat 5th, 9th, 13th, and 17th levels.
how do I add damage that scales with the player's proficiency bonus?
Hmm, good question; when adding a Modifier you can add the proficiency bonus by clicking in the Additional Bonus Types and choosing it there, the question is which modifier type to use?
For example, if you're making a magic weapon with bonus damage, you could do a modifier of type Damage with sub-type of the damage type you want, and set proficiency bonus in the additional bonus types and that should give you a scaling damage bonus to the weapon, though it'll be listed under Notes rather than added to the dice roll (even if you use the weapon's damage type).
It gets a bit trickier with feats and race/sub-class traits, and whether you can do what you want may depend on exactly what you want to add the damage to, as there are only a handful of modifiers that add to weapon damage, and they're all a bit specific.
The easiest way to add damage to damage rolls at the moment is to customise the attacks on the character sheet, as these let you set a damage bonus that applies to the virtual dice roller as well, so in the worst case you can always just describe the bonus and then have players pop their current bonus damage onto weapons themselves.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Is there a way to program this with multipliers? I'm wanting to have a sorcerer subclass that has additional hit points that equal twice its proficiency bonus, but I'm having trouble programming it.
That is a total of 4-12 HP over their whole career. You would just list it as a snippet and the player would have to be responsible for adding the 4 HP right away, and then an additional 2 HP again when their Proficiency bonus increased by 1 aat 5th, 9th, 13th, and 17th levels.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting