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Hi, I'm creating a homebrew race that has the shell defense trait (even if I don't have the turtle race). I'm not sure exactly how to stack up all the modifiers (or actions? idk) to the shell defense, what should I do?
I believe it’s these two if I recall correctly:
No, I mean the one when the turtle reatreats into his shell and gains ac, falls prone, etc...
Ahh. Please see the Subclasses & Races FAQ #2: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
Hi, I'm creating a homebrew race that has the shell defense trait (even if I don't have the turtle race). I'm not sure exactly how to stack up all the modifiers (or actions? idk) to the shell defense, what should I do?
I believe it’s these two if I recall correctly:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
No, I mean the one when the turtle reatreats into his shell and gains ac, falls prone, etc...
Ahh. Please see the Subclasses & Races FAQ #2: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting