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As the title stats is there a way to set a level requirement to unlock a bonus of an item.
E.g.
Have an item that grants X
But if character is level 10 it also grants Y
Then if character is level 15 it will get benifits Z as well.
Items have no way of interacting with a character's level. You'll need to make 3 different items.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Thanks for the reply that is what I thought was just checking and yes I had made three different items.
Was hoping I could do it in one.
Thanks Again for the info
As the title stats is there a way to set a level requirement to unlock a bonus of an item.
E.g.
Have an item that grants X
But if character is level 10 it also grants Y
Then if character is level 15 it will get benifits Z as well.
Items have no way of interacting with a character's level. You'll need to make 3 different items.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Thanks for the reply that is what I thought was just checking and yes I had made three different items.
Was hoping I could do it in one.
Thanks Again for the info