Hi! This might not be possible but I thought I'd ask anyway. For a while now I've been trying to make a custom attack for a monk subclass, allowing them to add both their Dexterity + Wisdom modifier to their damage. I've searched the forums extensively but cannot seem to find a way to do so.
I imagine it would work the same way as the unarmoured defence, but whereas I can work out the snippet code {{modifier:dex+modifier:wis}} for such an attack, I cannot find a way to add the modifiers together for the actual attack on my character test sheet.
Best I can think is to make a feat that adds an attack action using your dexterity modifier to your character and then from the character sheet customize it to give it a damage bonus equal to your wisdom modifier. I haven't been able to find a way to make it auto-calculate your Wisdom modifier unfortunately so if the wisdom modifier changes, you'd have to re-customize it to account for that.
Hi! This might not be possible but I thought I'd ask anyway. For a while now I've been trying to make a custom attack for a monk subclass, allowing them to add both their Dexterity + Wisdom modifier to their damage. I've searched the forums extensively but cannot seem to find a way to do so.
I imagine it would work the same way as the unarmoured defence, but whereas I can work out the snippet code {{modifier:dex+modifier:wis}} for such an attack, I cannot find a way to add the modifiers together for the actual attack on my character test sheet.
Is there a way of doing this?
Any help would be appriciated.
You cannot.
Snippets don’t actually “do” anything, they just display calculated figures.
Modifiers affect characters generally, they only ever only affect specific attacks if they have been specifically designed to affect that specific type of attack. For example, since there is a specific Modifier that specifically affects only unarmed strikes, it might be possible to add the characters Wis mod to all unarmed strikes that character makes, but not just a specific, special kind of unarmed strike. Modifiers also cannot create attacks either.
You will have to create a “weapon” Action attached to your subclass feature to generate the attack, and in the description specify that it also adds the monk’s Wis modifier to the damage roll. For the snippet, simply use the code to accurately display that Wis mod ({{modifier:wis}}), and then trust the player to adjust their damage rolls accordingly. They can do that either by simply remembering to add that number to their damage rolls when they tell you how much damage they do with that attack, or by customizing the damage for that action directly on their character sheet to automatically include that additional number.
Okay, thank you! Yeah, I'm aware that snippets don't actually do anything apart from displaying the calculation but I wasn't sure if there was any way to get an attack to include two modifiers. Seems like there should be since it works for other things, like unarmored defence, but hopefully this is something we could get in a future update.
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Evan Antor
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Hi! This might not be possible but I thought I'd ask anyway. For a while now I've been trying to make a custom attack for a monk subclass, allowing them to add both their Dexterity + Wisdom modifier to their damage. I've searched the forums extensively but cannot seem to find a way to do so.
I imagine it would work the same way as the unarmoured defence, but whereas I can work out the snippet code {{modifier:dex+modifier:wis}} for such an attack, I cannot find a way to add the modifiers together for the actual attack on my character test sheet.
Is there a way of doing this?
Any help would be appriciated.
Evan Antor
Best I can think is to make a feat that adds an attack action using your dexterity modifier to your character and then from the character sheet customize it to give it a damage bonus equal to your wisdom modifier. I haven't been able to find a way to make it auto-calculate your Wisdom modifier unfortunately so if the wisdom modifier changes, you'd have to re-customize it to account for that.
You cannot.
Snippets don’t actually “do” anything, they just display calculated figures.
Modifiers affect characters generally, they only ever only affect specific attacks if they have been specifically designed to affect that specific type of attack. For example, since there is a specific Modifier that specifically affects only unarmed strikes, it might be possible to add the characters Wis mod to all unarmed strikes that character makes, but not just a specific, special kind of unarmed strike. Modifiers also cannot create attacks either.
You will have to create a “weapon” Action attached to your subclass feature to generate the attack, and in the description specify that it also adds the monk’s Wis modifier to the damage roll. For the snippet, simply use the code to accurately display that Wis mod ({{modifier:wis}}), and then trust the player to adjust their damage rolls accordingly. They can do that either by simply remembering to add that number to their damage rolls when they tell you how much damage they do with that attack, or by customizing the damage for that action directly on their character sheet to automatically include that additional number.
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Okay, thank you! Yeah, I'm aware that snippets don't actually do anything apart from displaying the calculation but I wasn't sure if there was any way to get an attack to include two modifiers. Seems like there should be since it works for other things, like unarmored defence, but hopefully this is something we could get in a future update.
Evan Antor