I am creating a subclass, which has Limited Use for multiple different actions. All these actions should share the same Limited Use pool. The fighters Superiority Dice would be similar, but it seems this one does not add actions either. Is it even possible to do that?
Thanks in advance
Public Mod Note
(GPyromania):
Moved from Bugs & Support to Homebrew & House Rules.
You would make one action to track the reset type and the limited uses. Then each of the other actions would each be programmed as part of its own Class Feature Option. They will have no limited use data at all, and only track the information for the specific actions. Because everyone I’ll be part of the same parent feature, they will all stay interrelated.
I am not sure I do understand that properly. I tried creating two class features
Ability Tracker
Tracker Action
Abilities
Ability Action 1
Ability Action 2
Ability Action 3
So far so good, but how can I make the second feature use the tracking of the first? I can not find any options like that would allow that. Do the players have to track the progress by themself?
Don’t make them as two features. Make them all as 1 feature.
Parent Feature:
”Tracking Action”
“Ability Actions 1-3“
Yes, they will have to track things themselves, but by having everything as part of a single class feature it will make that much easier. If everything is part of the same feature, whenever the player taps the Chosen “Ability Action,” a sidebar will slide out for them. Since the “Tracking Action” is attached to the same class feature, the counters it generates will also be listed directly on that sidebar for them to tick off right there for their convenience.
Hey there,
I am creating a subclass, which has Limited Use for multiple different actions. All these actions should share the same Limited Use pool. The fighters Superiority Dice would be similar, but it seems this one does not add actions either. Is it even possible to do that?
Thanks in advance
You would make one action to track the reset type and the limited uses. Then each of the other actions would each be programmed as part of its own Class Feature Option. They will have no limited use data at all, and only track the information for the specific actions. Because everyone I’ll be part of the same parent feature, they will all stay interrelated.
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I am not sure I do understand that properly. I tried creating two class features
So far so good, but how can I make the second feature use the tracking of the first? I can not find any options like that would allow that. Do the players have to track the progress by themself?
Don’t make them as two features. Make them all as 1 feature.
Parent Feature:
Yes, they will have to track things themselves, but by having everything as part of a single class feature it will make that much easier. If everything is part of the same feature, whenever the player taps the Chosen “Ability Action,” a sidebar will slide out for them. Since the “Tracking Action” is attached to the same class feature, the counters it generates will also be listed directly on that sidebar for them to tick off right there for their convenience.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB