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Hey fellow brewers.
Did anyone figure out what the modifier "Damage -> Natural Attacks" actually does?
I was hoping to have it be a damage bonus to all attacks that are classified as "natural" but so far, it doesn't seem to work.
It changes the damage of your unarmed strike, somewhat counterintuitively.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Quote from AlexandrosThegreat >> It changes the damage of your unarmed strike, somewhat counterintuitively.
Natural Weapons used to be a form of Unarmed Strike, but that’s changing.
Hey fellow brewers.
Did anyone figure out what the modifier "Damage -> Natural Attacks" actually does?
I was hoping to have it be a damage bonus to all attacks that are classified as "natural" but so far, it doesn't seem to work.
It changes the damage of your unarmed strike, somewhat counterintuitively.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Natural Weapons used to be a form of Unarmed Strike, but that’s changing.
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