I am creating a new subclass for paladins and i have this channel divinity:
Pure and Corrupt. As an action, you can purify your allies and corrupt your enemies using your Channel Divinity. Choose up to 3+your Charisma(with a minimum of +1) modifier conditions on creatures you can see within 30 ft. You can choose a new target for each of these conditions, effects created by spells count of this option. Does not include conditions created by physical means.
I though about letting it effect things like bane/bless but i didn't know if it would be too OP and the wording seemed difficult and it's already is for me.
any though/suggestion on how to balance it and word it better?
Pure and Corrupt. You can use your Chanel Divinity to purify your allies and corrupt your enemies. As an action, choose a number of conditions equal to 3 + your Charisma modifier (minimum 1) affecting allied creatures you can see within 30 ft. Those conditions are removed from the creatures they are affecting, and you can choose a new target for each of these conditions. This effect lasts for 1 minute, or until you end this effect as a bonus action. When this effect ends, the chosen conditions return to the creature or creatures from which they were removed.
I am creating a new subclass for paladins and i have this channel divinity:
Pure and Corrupt. As an action, you can purify your allies and corrupt your enemies using your Channel Divinity. Choose up to 3+your Charisma(with a minimum of +1) modifier conditions on creatures you can see within 30 ft. You can choose a new target for each of these conditions, effects created by spells count of this option. Does not include conditions created by physical means.
I though about letting it effect things like bane/bless but i didn't know if it would be too OP and the wording seemed difficult and it's already is for me.
any though/suggestion on how to balance it and word it better?
Pure and Corrupt. You can use your Chanel Divinity to purify your allies and corrupt your enemies. As an action, choose a number of conditions equal to 3 + your Charisma modifier (minimum 1) affecting allied creatures you can see within 30 ft. Those conditions are removed from the creatures they are affecting, and you can choose a new target for each of these conditions. This effect lasts for 1 minute, or until you end this effect as a bonus action. When this effect ends, the chosen conditions return to the creature or creatures from which they were removed.
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