I'm homebrewing the 'Oath of Discovery' Paladin oath from The Seas of Vodari since D&D Beyond doesn't have the book on here. One of the features of this class is as follows:
'When you take this oath at 3rd level, you gain knowledge of ancient rites and traditions sacred to your oath. You gain the ability to cast cleric and druid spells with the ritual tag. The spell must be on the spell list for cleric or druid, the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag. You must have the ritual book in hand to cast rituals.
If you come across a spell in written form, such as a magical spell scroll, a ritual book, or a spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag. Copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.'
I'm trying to figure out how to only add the specific ritual spells from the Cleric and Druid spell lists, and adding all of them at level 3 (obviously not being able to cast the ones my class isn't able to yet) but I can't figure out how. Maybe I'm just unfamiliar with how to homebrew subclasses on D&D Beyond (this is my first time trying) but whenever I put in the spell class as Druid or Cleric in the spell section of the feature, on the character builder it gives me a dropdown of the spells to choose from. I want all the spells to be already accessible (provided the character meets the level requirements).
Any help would be greatly appreciated!
Public Mod Note
(GPyromania):
Moved from Bugs & Support to Homebrew & House Rules.
Essentially what this is is two versions of the Ritual Caster feat combined together into a single class feature. If you can use Ritual Caster as a template to make a feat then you can dissect it to see how it works and build your class feature the same way.
I'm homebrewing the 'Oath of Discovery' Paladin oath from The Seas of Vodari since D&D Beyond doesn't have the book on here. One of the features of this class is as follows:
'When you take this oath at 3rd level, you gain knowledge of ancient rites and traditions sacred to your oath. You gain the ability to cast cleric and druid spells with the ritual tag. The spell must be on the spell list for cleric or druid, the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag. You must have the ritual book in hand to cast rituals.
If you come across a spell in written form, such as a magical spell scroll, a ritual book, or a spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag. Copying the spell into your ritual book takes 2 hours per level of the spell, and costs 50 gp per level. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.'
I'm trying to figure out how to only add the specific ritual spells from the Cleric and Druid spell lists, and adding all of them at level 3 (obviously not being able to cast the ones my class isn't able to yet) but I can't figure out how. Maybe I'm just unfamiliar with how to homebrew subclasses on D&D Beyond (this is my first time trying) but whenever I put in the spell class as Druid or Cleric in the spell section of the feature, on the character builder it gives me a dropdown of the spells to choose from. I want all the spells to be already accessible (provided the character meets the level requirements).
Any help would be greatly appreciated!
Essentially what this is is two versions of the Ritual Caster feat combined together into a single class feature. If you can use Ritual Caster as a template to make a feat then you can dissect it to see how it works and build your class feature the same way.
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