The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
Rat king.
what would the rat king look like? just a big rat? or would it be like the rat king with multiple rats' tails tied together?
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
Rat king.
what would the rat king look like? just a big rat? or would it be like the rat king with multiple rats' tails tied together?
To be decided! Either like a really big real life rat king or a spooky demon lord rat king which I’ll also make some lore for.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
Rat king.
what would the rat king look like? just a big rat? or would it be like the rat king with multiple rats' tails tied together?
To be decided! Either like a really big real life rat king or a spooky demon lord rat king which I’ll also make some lore for.
nice. that's pretty cool. hey that gives me an idea. I wonder if there's an exterminator class already...
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
Rat king.
what would the rat king look like? just a big rat? or would it be like the rat king with multiple rats' tails tied together?
To be decided! Either like a really big real life rat king or a spooky demon lord rat king which I’ll also make some lore for.
nice. that's pretty cool. hey that gives me an idea. I wonder if there's an exterminator class already...
Ooh it could focus on like crowd control and stuff!
Sure, you can give the boss tons of hit points, minions, and high-damage options, but you know what really scares players? When the enemy can't just be handled with a few good rolls. Puzzle bosses. Whether social or combat bosses, the thing that makes such things scary is that they are difficult to deal with, not just time consuming like a lot of bosses are thses days.
For example, one thing I did was give a boss multiple phases. The second one started when it ran out of HP. After that, you had to target its weak points, which were items that it guarded ferociously, meaning that AOEs can only hit a single one. It had a total of around 100 HP (including its weak points) and 16 AC against an optimized 5th-level party of five. It wiped the floor with them since they didn't get that they were supposed to say something other than "I swing my sword," even after some very obvious hints. They knew the gimmick, but they didn't pay enough attention to realize what the weak points were. They were too focused on just whaling on the target until it dropped.
Force players to interact with your story. Force them to think. That is far more evil and rewarding than any monster or insta-kill trap.
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
You should add a disease mechanic. Each time you’re bitten, you have to make a Con save or be poisoned, or something similar. That would kinda slow down combat, though.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
Rat king.
Cool!
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
You should add a disease mechanic. Each time you’re bitten, you have to make a Con save or be poisoned, or something similar. That would kinda slow down combat, though.
Something I plan on doing in Vermios is that there are multiple levels of disease, and they get progressively worse if not dealt with. It's more of a long-term problem than just "poisoned."
Perhaps Arch could go with that?
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
You should add a disease mechanic. Each time you’re bitten, you have to make a Con save or be poisoned, or something similar. That would kinda slow down combat, though.
If we’re worried about slowing down combat, then what if they roll on the next long rest? And if they fail, they contract sewer fever (or whatever that disease in the DM’s guide is called)
Seeing Yvonne dissingage, the spider king focuses on the other version of himself. Anyone with magical abilities in the area notices a strong wave of force in the air, enough to waver spells slightly, and it noticeably gets colder.
Both kings have stopped moving, 10 ft from each other- something's definitely up.
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
You should add a disease mechanic. Each time you’re bitten, you have to make a Con save or be poisoned, or something similar. That would kinda slow down combat, though.
Something I plan on doing in Vermios is that there are multiple levels of disease, and they get progressively worse if not dealt with. It's more of a long-term problem than just "poisoned."
Perhaps Arch could go with that?
That’d be interesting. Sounds like my all-time favorite mechanic, exhaustion. Doesn’t matter how many of you there are, doesn’t matter how many hit points you have — anything (or any monster) that inflicts exhaustion instantly becomes the most dangerous in the room. Six levels of exhaustion and you’re done, and the debilitating effects start long before that.
Yo that's so cool, swarm of rats needed to be leveled up and you've done an awesome job of it! Dutch will love this lmao.
ayy drum nice pfp change!
Thanks! Did it only just load? I changed it a few days ago-
Nah, I think I just haven’t been on at the same time as you much lmao. Other than saying ni! a ton yesterday, but I was on mobile so I guess I didn’t notice.
Yo that's so cool, swarm of rats needed to be leveled up and you've done an awesome job of it! Dutch will love this lmao.
ayy drum nice pfp change!
Thanks! Did it only just load? I changed it a few days ago-
Nah, I think I just haven’t been on at the same time as you much lmao. Other than saying ni! a ton yesterday, but I was on mobile so I guess I didn’t notice.
lmao, yeah we haven't been on at the same time much. How are ya man?
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
You should add a disease mechanic. Each time you’re bitten, you have to make a Con save or be poisoned, or something similar. That would kinda slow down combat, though.
If we’re worried about slowing down combat, then what if they roll on the next long rest? And if they fail, they contract sewer fever (or whatever that disease in the DM’s guide is called)
I decided to make a scarier version of a swarm of rats. So I did.
Horde of Rats
Medium Beast (Swarm), unaligned
Armor Class
10
Hit Points
98 (28d8 - 28)
Speed
40 ft.
STR
5 (-3)
DEX
11 (+0)
CON
9 (-1)
INT
2 (-4)
WIS
14 (+2)
CHA
3 (-4)
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 30 ft., passive Perception 12
Languages
—
Challenge
5 (1,800 XP)
Keen Smell.
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Organized attacks.
The Horde has advantage on attack rolls when it has all of it’s health.
Actions
Bites.
Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Split up.
The horde of rats loses a quarter of its hitpoints as part of the swarm separates from the rest, and a swarm of rats appears in an unoccupied space within 10 feet of the swarm. The swarm of rats is friendly to the horde and will help it fight, acting on the horde’s initiative. After combat ends it will leave, becoming a new horde in 2d8 days.
Feast (1/day).
The horde of rats begins eating one creature that is either at 0 hitpoints or that has died within the last minute. If the target is living, it immediately dies as it is consumed by the rats, only leaving bones behind. Whether the target was alive or not, the rat swarm gains hitpoints equal to the amount of hit dice the target had.
This is why we have pest control.
And I’m gonna make an even more powerful version, that with it’s split up ability, makes rat hordes!
and another one, maybe.
this is the plan so far:
swarm of rats
horde of rats (can create swarms which turn into hordes) takes 4 hordes to create next one
Legion of rats (can create hordes which turn into legions) takes 4 to turn into next one
City of rats (can create legions which turn into cities) takes 4 to turn into next one
vermin tide (I stole the name from a video game but it’s still cool) if left unchecked, the rat king will appear at the center of the vermin tide. The rat king is bad.
Rat king.
what would the rat king look like? just a big rat? or would it be like the rat king with multiple rats' tails tied together?
Pluh. PRAISE JEFF!!!
To be decided! Either like a really big real life rat king or a spooky demon lord rat king which I’ll also make some lore for.
nice. that's pretty cool. hey that gives me an idea. I wonder if there's an exterminator class already...
Pluh. PRAISE JEFF!!!
Ooh it could focus on like crowd control and stuff!
and it also gives me an idea... plague sorcerer?
Sure, you can give the boss tons of hit points, minions, and high-damage options, but you know what really scares players? When the enemy can't just be handled with a few good rolls. Puzzle bosses. Whether social or combat bosses, the thing that makes such things scary is that they are difficult to deal with, not just time consuming like a lot of bosses are thses days.
For example, one thing I did was give a boss multiple phases. The second one started when it ran out of HP. After that, you had to target its weak points, which were items that it guarded ferociously, meaning that AOEs can only hit a single one. It had a total of around 100 HP (including its weak points) and 16 AC against an optimized 5th-level party of five. It wiped the floor with them since they didn't get that they were supposed to say something other than "I swing my sword," even after some very obvious hints. They knew the gimmick, but they didn't pay enough attention to realize what the weak points were. They were too focused on just whaling on the target until it dropped.
Force players to interact with your story. Force them to think. That is far more evil and rewarding than any monster or insta-kill trap.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
You should add a disease mechanic. Each time you’re bitten, you have to make a Con save or be poisoned, or something similar. That would kinda slow down combat, though.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Yo that's so cool, swarm of rats needed to be leveled up and you've done an awesome job of it! Dutch will love this lmao.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Cool!
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
ayy drum nice pfp change!
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Something I plan on doing in Vermios is that there are multiple levels of disease, and they get progressively worse if not dealt with. It's more of a long-term problem than just "poisoned."
Perhaps Arch could go with that?
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
If we’re worried about slowing down combat, then what if they roll on the next long rest? And if they fail, they contract sewer fever (or whatever that disease in the DM’s guide is called)
*Alright, rp time, doing the spider king's turn.*
Seeing Yvonne dissingage, the spider king focuses on the other version of himself. Anyone with magical abilities in the area notices a strong wave of force in the air, enough to waver spells slightly, and it noticeably gets colder.
Both kings have stopped moving, 10 ft from each other- something's definitely up.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Thanks! Did it only just load? I changed it a few days ago-
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
That’d be interesting. Sounds like my all-time favorite mechanic, exhaustion. Doesn’t matter how many of you there are, doesn’t matter how many hit points you have — anything (or any monster) that inflicts exhaustion instantly becomes the most dangerous in the room. Six levels of exhaustion and you’re done, and the debilitating effects start long before that.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Nah, I think I just haven’t been on at the same time as you much lmao. Other than saying ni! a ton yesterday, but I was on mobile so I guess I didn’t notice.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
lmao, yeah we haven't been on at the same time much. How are ya man?
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
That’d be terrifying.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Pretty alright. Schooling along, checking in on my tavern, just trying to enjoy life. How about you?
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
How is that exactly word for word how I am- yeah, I'm good! You been up to much?
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.