*Assuming you mean the idea of managing more followers, for now it’ll be you can play your followers, but Tar, Augur, and I are working out a system.*
*i think running a city with bation rules would be cool*
*Alr, thanks for the input*
*Ration or battalion?*
Chapter 8:
Bastion
s
Noor Rahman
A Bastion by the sea is more than just an adventurer’s getaway
A lot can happen here to fuel stories in the campaign
A Bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.
As DM, you decide whether Bastions are available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to have a Bastion. It’s fine for some players in your campaign to opt in to Bastion ownership and others to opt out.
There’s no need to choose between going on adventures and commanding a Bastion; a character can do both at once. A Bastion has special facilities that generate benefits, and these facilities can also undertake projects while the character is otherwise occupied.
Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign’s larger story, which you strive to make fun for everyone.
*Assuming you mean the idea of managing more followers, for now it’ll be you can play your followers, but Tar, Augur, and I are working out a system.*
*i think running a city with bation rules would be cool*
*Alr, thanks for the input*
*Ration or battalion?*
Chapter 8:
Bastion
s
Noor Rahman
A Bastion by the sea is more than just an adventurer’s getaway
A lot can happen here to fuel stories in the campaign
A Bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.
As DM, you decide whether Bastions are available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to have a Bastion. It’s fine for some players in your campaign to opt in to Bastion ownership and others to opt out.
There’s no need to choose between going on adventures and commanding a Bastion; a character can do both at once. A Bastion has special facilities that generate benefits, and these facilities can also undertake projects while the character is otherwise occupied.
Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign’s larger story, which you strive to make fun for everyone.
*Assuming you mean the idea of managing more followers, for now it’ll be you can play your followers, but Tar, Augur, and I are working out a system.*
*i think running a city with bation rules would be cool*
*Alr, thanks for the input*
*Ration or battalion?*
Chapter 8:
Bastion
s
Noor Rahman
A Bastion by the sea is more than just an adventurer’s getaway
A lot can happen here to fuel stories in the campaign
A Bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.
As DM, you decide whether Bastions are available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to have a Bastion. It’s fine for some players in your campaign to opt in to Bastion ownership and others to opt out.
There’s no need to choose between going on adventures and commanding a Bastion; a character can do both at once. A Bastion has special facilities that generate benefits, and these facilities can also undertake projects while the character is otherwise occupied.
Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign’s larger story, which you strive to make fun for everyone.
Gulpmissle Day, Saturday, February 15th, 2025 💛🤍💜🖤 🩷💛💙
Any pronouns, if you mix them up a lot; otherwise, She/They
Hallo, I am a pan, demigirl, chaotic ADHD mess of a furry. I am Canadian, and yeah. I have been on DDB for a while, and the forums for one or two years. Call me Tara, or Anto. Or tarasque2897!
Kk
When da yit gon flurgin
4+4
When da yit gon flurgin
*Abt my idea*
When da yit gon flurgin
*Assuming you mean the idea of managing more followers, for now it’ll be you can play your followers, but Tar, Augur, and I are working out a system.*
he/they
*i think running a city with bation rules would be cool*
When da yit gon flurgin
*Alr, thanks for the input*
*Ration or battalion?*
he/they
Chapter 8:
Bastion
s
Noor Rahman
A Bastion by the sea is more than just an adventurer’s getaway
A lot can happen here to fuel stories in the campaign
A Bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring, and it provides opportunities for a character to craft magic items, conduct research, harvest poisons, build ships, and carry out a range of other activities.
As DM, you decide whether Bastions are available in a campaign. Bastions are best suited to campaigns that allow characters to return to their Bastions during intervals when they’re not actively adventuring. Not every character needs to have a Bastion. It’s fine for some players in your campaign to opt in to Bastion ownership and others to opt out.
There’s no need to choose between going on adventures and commanding a Bastion; a character can do both at once. A Bastion has special facilities that generate benefits, and these facilities can also undertake projects while the character is otherwise occupied.
Most importantly, a Bastion is a creative playground for a player and a shared storytelling space in the campaign. Be as permissive as you can with the stories players tell in their Bastions, but players should know their control might be limited by the campaign’s larger story, which you strive to make fun for everyone.
When da yit gon flurgin
*Okayokay, will think about it.*
he/they
*But rooms are buildings*
When da yit gon flurgin
*So, I'll make a sea guardian, a fool, a being of life and death, death, and bravery.*
*I have ideas.*
. ݁𝜗~☆Extended Signature☆~𝜚.
Gulpmissle Day, Saturday, February 15th, 2025 💛🤍💜🖤 🩷💛💙
Any pronouns, if you mix them up a lot; otherwise, She/They
Hallo, I am a pan, demigirl, chaotic ADHD mess of a furry. I am Canadian, and yeah. I have been on DDB for a while, and the forums for one or two years. Call me Tara, or Anto. Or tarasque2897!
*:p*
When da yit gon flurgin