The four horsemen of the Yugoloth are four ultroloth that reached a status beyond normal yugoloth through the magic infusions of the Night Hags. They fused with the beasts they ride into a single being. They represent the four great evils of the world: War, Death, Pestilence and Famine. Hein was once the leader of the four and symbolized death, but in the last days the four have each broken into their own ways. Hein is the only one still loyal to the Night Hags that made them. Nuckelavee is a skinny creature, symbolizing famine. She was the first to break away from the other four to hunt her own prey. Yersinia is the horseman symbolizing Pestillence, her loyalty shifted from the Night Hags to Anthraxus, but she remains loyal to the Hellish Hordes. Bellum is the youngest of the horseman and the most restless. He symbolizes war and holds on to the old Yugoloth way of playing both sides. Before the arrival of the Celestial Brigade, Bellum supplied warlocks to the Empire to give them a better fighting chance to prolong the war.
Love this! Can I borrow this for my next campaign?
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
The four horsemen of the Yugoloth are four ultroloth that reached a status beyond normal yugoloth through the magic infusions of the Night Hags. They fused with the beasts they ride into a single being. They represent the four great evils of the world: War, Death, Pestilence and Famine. Hein was once the leader of the four and symbolized death, but in the last days the four have each broken into their own ways. Hein is the only one still loyal to the Night Hags that made them. Nuckelavee is a skinny creature, symbolizing famine. She was the first to break away from the other four to hunt her own prey. Yersinia is the horseman symbolizing Pestillence, her loyalty shifted from the Night Hags to Anthraxus, but she remains loyal to the Hellish Hordes. Bellum is the youngest of the horseman and the most restless. He symbolizes war and holds on to the old Yugoloth way of playing both sides. Before the arrival of the Celestial Brigade, Bellum supplied warlocks to the Empire to give them a better fighting chance to prolong the war.
Love this! Can I borrow this for my next campaign?
The four horsemen of the Yugoloth are four ultroloth that reached a status beyond normal yugoloth through the magic infusions of the Night Hags. They fused with the beasts they ride into a single being. They represent the four great evils of the world: War, Death, Pestilence and Famine. Hein was once the leader of the four and symbolized death, but in the last days the four have each broken into their own ways. Hein is the only one still loyal to the Night Hags that made them. Nuckelavee is a skinny creature, symbolizing famine. She was the first to break away from the other four to hunt her own prey. Yersinia is the horseman symbolizing Pestillence, her loyalty shifted from the Night Hags to Anthraxus, but she remains loyal to the Hellish Hordes. Bellum is the youngest of the horseman and the most restless. He symbolizes war and holds on to the old Yugoloth way of playing both sides. Before the arrival of the Celestial Brigade, Bellum supplied warlocks to the Empire to give them a better fighting chance to prolong the war.
Love this! Can I borrow this for my next campaign?
Of course! Go ahead!
Thanks :)
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
The first peoples on the Continent were the Elves, Giants and Fey like Centaurs and Satyrs. The Elves being the only of those races that's still one of the dominant races, means their name for the continent stuck. That is why it's called Alvenheim. Alvenheim is located in Materia.
Hellish Wastes
A wasteland of scorched land and invested with demons. Currently the Paladins of the Watchers alongside the Celestial Brigade is working with many Mercenary Companies hired by the nations of the world to fight off the hordes. Before the fiends arrived, this place was the original home of many of the races like Leonin, Humans, Halflings, Gnomes and Goblins.
The Frozen North
The Frozen North is the original land of the Loxodon, Minotaurs and Dragonborn. Many of the True Giants fled from the South to the North after being beaten by the humans, causing a reverse migration from the North to the South of these races.
The Eastern Desert
The Eastern Desert is the great barrier between Alvenheim and the Far East. Many monstrosities have made their way through the desert, as well as such races as the Gnoll, Tabaxi and Orcs. This became such a problem that the Paladins of the Watchers created the Fort of Watchtown to protect the main pass through the mountains. Goblins are one of the few races moving in the other direction, going east. There is also a large population of Centaur, though the Desert centaur are smaller than their Southern counterparts.
Simland
Simland is a dirt and swamp land that gets a lot of floods. Many of the races that live here are semi-aquatic like the Grung, Bullywug, Sea Elves, Locathath and Kuo-toa. Other races that originate from here seek shelter in the mountains like the Aarakocra, Goliath and Vedalken. The large city of Simia has recently seen the development of people who combine themselves with sealive to better protect themselves from the fiends that are still very close. These beings are called Simic Hybrids.
Westsands
Westsands is a dangerous land to traverse as it is where the purple worms live. It used to be a lush land that was inhabited by the Tortle, Lizardfolk, Kobolds and Verdan, but these races have since fled the area as the Purple Worms have turned what was once a jungle into a desert. The only hold-out is the great Yuan-Ti capital of Sandthorn. The only group that still thrives here are the Thri-Kreen, though their once great cities are gone.
Imperial Basin
The Imperial Basin is the old heartland of the Latsian Empire. An Empire ruled by Humans before the fiends destroyed it. The last remainder of this once mighty empire is the old Capital of Latsia. Latsia still acts as if it's an empire with a claim on all of Alvenheim, but many of the other city-states ignore this. The Basin itself is infested with Gnoll Warbands, Bandits and Shifter Clans. The other city in the Basin is Nightfall City, which is prized as a haven of equality by many in the former empire, but even here there is still the social preference for Humans.
Southlands
The Southlands are the four city-states that managed to hold out against the hordes of fiends during the initial conquest. They used to be a part of the Latsian Empire, but have since broken free and act as independent nations. They are the main suppliers for the Paladins of the Watchers and the Celestial Brigade. Most of these cities are led by Human nobility, with the exception of Orestan which has been taken by the Dwarves.
Kyo
Kyo and its surrounding areas are the home of the Samurai, a clan of warriors that held out against the Fiends with the help of the old Monk Temples that used to exist in the far south that have now settled in the city.
Port-au-Vin
Port-au-Vin is the largest trading port in the world. It is also the home of many vineyards and other alcohol productions. It is said that all good alcohol comes from Port-au-Vin. Port-au-Vin is also home to a half-elven district as they do so much trade with elves that babies happen a lot.
Dwarfhome
Dwarfhome is the origin of the dwarves. Where the dwarves came from is a well-kept secret, though it is rumored that they are a species evolved from the underdark Duergar that integrated with the surface species. Dwarves integrated well with the Human Empire and the Dominant Elves, and as such are well respected.
Isle of Hope
The Isle of Hope is the Bastion of the Elves. Errandil belongs to the High Elves, while Feycircle belongs to the Wood Elves. This is the source of their power. As they were never involved with the Fiends, their armies are some of the strongest in the world.
Mount Dragonbreath
Mount Dragonbreath is a Volcanic Island that is the home of the Kalashtar. It is a mysterious island as not many travel to it and survive. Kalashtar claim that the spirits of the volcano do not allow those without a connection to them to set foot there.
Valling Forrest
Valling Forrest is the old home of the Giants, it is currently overrun by many dangers, though two remaining giant races known as the Firbolg and the Cyclopses are rebuilding their clans in the forest. These two giant races seek cooperation with the humans, rather than the wars of the old True Giants. The forest is named after the First king of the giants named Valling, who misspelled Forest as Forrest.
Wood of Woe
The Wood of Woe is a dark place rumoured to be infested with everything that crawls in the night. There are rumours of ghosts, undead hordes, abandoned constructs and vampires. It is also said that many of the fiends from the war never left. The Wood of Woe, is a magical forest that brings those connected together as it feeds on the drama. The lay-out of the forest also constantly shifts and changes.
Errenwood
Errenwood is a holy place, said to be the place where the first gods touched upon the land. It is a beautiful forest protected by the Paladins of the Ancients. It has however had a tough time dealing with infestations from the East that invade through the mountain passes. This led to an offshoot of the Paladins of the Ancients, named the Paladins of the Watchers, being formed with the goal to keep the hordes at bay.
Triton Straight
The Triton Straight is the most important sealane in Alvenheim. It is home to the Tritons and Merfolk. But it also serves as a route for trade between the North and Southern cities. It also allows ships from the west to go towards the east without going through the pirate-infested Sea of Thieves.
Embracing Mountains
The Embracing Mountains are the natural protection that keep the Purple Worms and Eastern Monsters out of the Imperial Basin. These Mountains are home to many passages into the Underdark as well as Harpies and Dragons.
The Floating Island of El-Quam
El-Quam is a floating island that moves across the Abyssal Sea, currently within reach of the shores of Alvenheim. It is the birthplace of the first Genasi and they still hold a large population on the island. The island and its capital city of Jazireye are hard to reach by conventional means, but those that have visited proclaim the island's abundance of gold and jewels. Of course most of the wealth belongs to the Sultan.
Delicious
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Good, let the mud flow through you
I am also here.
Am snek.
Indeed, go with the flow
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Love this! Can I borrow this for my next campaign?
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Of course! Go ahead!
I am also here.
Am snek.
Thanks :)
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
If I ever post anything here, it means its free to take.
I am also here.
Am snek.
I talk a lot about Alvenheim and its lore, but never showed the map of the continent.

This is the map to the main playing zone of my world:
I am also here.
Am snek.
Very cool!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
thank you
I am also here.
Am snek.
Love it. It seems really detailed. I could almost see myself living there.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Alvenheim
The first peoples on the Continent were the Elves, Giants and Fey like Centaurs and Satyrs. The Elves being the only of those races that's still one of the dominant races, means their name for the continent stuck. That is why it's called Alvenheim. Alvenheim is located in Materia.
Hellish Wastes
A wasteland of scorched land and invested with demons. Currently the Paladins of the Watchers alongside the Celestial Brigade is working with many Mercenary Companies hired by the nations of the world to fight off the hordes. Before the fiends arrived, this place was the original home of many of the races like Leonin, Humans, Halflings, Gnomes and Goblins.
The Frozen North
The Frozen North is the original land of the Loxodon, Minotaurs and Dragonborn. Many of the True Giants fled from the South to the North after being beaten by the humans, causing a reverse migration from the North to the South of these races.
The Eastern Desert
The Eastern Desert is the great barrier between Alvenheim and the Far East. Many monstrosities have made their way through the desert, as well as such races as the Gnoll, Tabaxi and Orcs. This became such a problem that the Paladins of the Watchers created the Fort of Watchtown to protect the main pass through the mountains. Goblins are one of the few races moving in the other direction, going east. There is also a large population of Centaur, though the Desert centaur are smaller than their Southern counterparts.
Simland
Simland is a dirt and swamp land that gets a lot of floods. Many of the races that live here are semi-aquatic like the Grung, Bullywug, Sea Elves, Locathath and Kuo-toa. Other races that originate from here seek shelter in the mountains like the Aarakocra, Goliath and Vedalken. The large city of Simia has recently seen the development of people who combine themselves with sealive to better protect themselves from the fiends that are still very close. These beings are called Simic Hybrids.
Westsands
Westsands is a dangerous land to traverse as it is where the purple worms live. It used to be a lush land that was inhabited by the Tortle, Lizardfolk, Kobolds and Verdan, but these races have since fled the area as the Purple Worms have turned what was once a jungle into a desert. The only hold-out is the great Yuan-Ti capital of Sandthorn. The only group that still thrives here are the Thri-Kreen, though their once great cities are gone.
Imperial Basin
The Imperial Basin is the old heartland of the Latsian Empire. An Empire ruled by Humans before the fiends destroyed it. The last remainder of this once mighty empire is the old Capital of Latsia. Latsia still acts as if it's an empire with a claim on all of Alvenheim, but many of the other city-states ignore this. The Basin itself is infested with Gnoll Warbands, Bandits and Shifter Clans. The other city in the Basin is Nightfall City, which is prized as a haven of equality by many in the former empire, but even here there is still the social preference for Humans.
Southlands
The Southlands are the four city-states that managed to hold out against the hordes of fiends during the initial conquest. They used to be a part of the Latsian Empire, but have since broken free and act as independent nations. They are the main suppliers for the Paladins of the Watchers and the Celestial Brigade. Most of these cities are led by Human nobility, with the exception of Orestan which has been taken by the Dwarves.
Kyo
Kyo and its surrounding areas are the home of the Samurai, a clan of warriors that held out against the Fiends with the help of the old Monk Temples that used to exist in the far south that have now settled in the city.
Port-au-Vin
Port-au-Vin is the largest trading port in the world. It is also the home of many vineyards and other alcohol productions. It is said that all good alcohol comes from Port-au-Vin. Port-au-Vin is also home to a half-elven district as they do so much trade with elves that babies happen a lot.
Dwarfhome
Dwarfhome is the origin of the dwarves. Where the dwarves came from is a well-kept secret, though it is rumored that they are a species evolved from the underdark Duergar that integrated with the surface species. Dwarves integrated well with the Human Empire and the Dominant Elves, and as such are well respected.
Isle of Hope
The Isle of Hope is the Bastion of the Elves. Errandil belongs to the High Elves, while Feycircle belongs to the Wood Elves. This is the source of their power. As they were never involved with the Fiends, their armies are some of the strongest in the world.
Mount Dragonbreath
Mount Dragonbreath is a Volcanic Island that is the home of the Kalashtar. It is a mysterious island as not many travel to it and survive. Kalashtar claim that the spirits of the volcano do not allow those without a connection to them to set foot there.
Valling Forrest
Valling Forrest is the old home of the Giants, it is currently overrun by many dangers, though two remaining giant races known as the Firbolg and the Cyclopses are rebuilding their clans in the forest. These two giant races seek cooperation with the humans, rather than the wars of the old True Giants. The forest is named after the First king of the giants named Valling, who misspelled Forest as Forrest.
Wood of Woe
The Wood of Woe is a dark place rumoured to be infested with everything that crawls in the night. There are rumours of ghosts, undead hordes, abandoned constructs and vampires. It is also said that many of the fiends from the war never left. The Wood of Woe, is a magical forest that brings those connected together as it feeds on the drama. The lay-out of the forest also constantly shifts and changes.
Errenwood
Errenwood is a holy place, said to be the place where the first gods touched upon the land. It is a beautiful forest protected by the Paladins of the Ancients. It has however had a tough time dealing with infestations from the East that invade through the mountain passes. This led to an offshoot of the Paladins of the Ancients, named the Paladins of the Watchers, being formed with the goal to keep the hordes at bay.
Triton Straight
The Triton Straight is the most important sealane in Alvenheim. It is home to the Tritons and Merfolk. But it also serves as a route for trade between the North and Southern cities. It also allows ships from the west to go towards the east without going through the pirate-infested Sea of Thieves.
Embracing Mountains
The Embracing Mountains are the natural protection that keep the Purple Worms and Eastern Monsters out of the Imperial Basin. These Mountains are home to many passages into the Underdark as well as Harpies and Dragons.
The Floating Island of El-Quam
El-Quam is a floating island that moves across the Abyssal Sea, currently within reach of the shores of Alvenheim. It is the birthplace of the first Genasi and they still hold a large population on the island. The island and its capital city of Jazireye are hard to reach by conventional means, but those that have visited proclaim the island's abundance of gold and jewels. Of course most of the wealth belongs to the Sultan.
I am also here.
Am snek.
Very cool
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
A griffin, but the eagle part is a dove and the lion part is a bunny
I am also here.
Am snek.
Chad
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
dad
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Huh?
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Why did it go red and have Spam written on it?
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
You saw it?
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
things get marked as spam randomly. idk why
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟