(Oh and since we're all sharing our homebrew weapons and magic items, I'll add the only homebrew weapon I've created. I bet you can't find it! Ha!)
Lily-of-the-Valley Darts and Mechanized Blowgun:
A mechanical blowgun made through years of (normal) tinkering. First shared project made by Sheerow [one of my characters] and her mentor/adoptive mother, Elro. It works like a smaller version of a blowgun, but it's hidden as the lily-of-the-valley brooch she always wears. Its stem is curved, and when a small hidden button on its side is pressed, it straightens out and turns hollow enough to shoot darts from. The flowers are also 5 miniscule darts in disguise, laced with just a tiny amount of the essence of the Lily-of-the-Valley plant to cause a non-lethal form of cardiac arrhythmia, causing those affected to fall unconscious for a short period of time due to an irregular/slowed heartbeat.
Darklis will send her echo towards the Skull, change places with her echo, then summon her wings in order to stay at it's level. If this succeeds, she will pick up the pendant and open it.
Then I will wait for Tez to add me to the group. i just gave him a homebrew item, which is an artifact using the mechanics of the Betrayer Artifacts, in its dormant state and without any beneficial or detrimental abilities - so should be a strong rare item in terms of power level. Let's see how this sword will perform and how the finished version of it with its awakened and exalted state will look like :-)
Just so's ya know, leveling is pretty slow here, so it could take quite a long time to achieved exalted state.
Out of pure curiosity, can we see the weapon's stats?
You should be able to see it on Arthilas's character sheet. Since it is still work in progreess, it is not published yet :-) Here they are again:
Ristalîr, or the Singing Blade in the common tongue, is a [Tooltip Not Found] belonging to an ancient dynasty of elven warriors and battlemages from an age where dragons reigned the world. The sword likely played an important part in the rise of the elves following that age, being a particularly effective weapon against these scaly monsters - each rune on its blade represents an ancient dragon or greatwyrm slain by it. Over time however, its magic slowly faded as the dragons disappeared from the world. The lineage of elven warriors still exists today, they still practice the art of bladesinging - and they still have the sword in their possession and protect it as a family heirloom, but its true powers and purpose have become forgotten - the sword spent the last elven generations as a decorative piece of art mounted on the wall above their hearth. All of that changed when the dragons came back and the youngest descendant of that lineage saw the sword's blade glowing, alerting him just in time before the mighty roar of a dragon echoed through the night like rolling thunder, followed by a fiery breath scorching almost the entire village.
Sentience. A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.
Personality. Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose. The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Dormant.The longsword grants you the following properties while in its dormant state:
The sword has the finesse property.
The sword works as a weapon of warning and its blade glows when there is a dragon within 1 mile of you.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Spellblade: You can use the sword as a spellcasting focus for your wizard spells. When you use your action to cast a spell of 1st level or higher while your bladesong is active, you can use a bonus action to make an attack with the sword. If the spell you cast dealt damage, this attack deals an additional 1d8 plus the spell's level damage of the same type.
(Oh boy I missed a lot. Welcome, Semako! I'm the DM for this room. I don't mind homebrew feats, items, or weapons, as long as they're not obviously OP. Just use common sense, I guess, and you'll be ok!
Feel free to introduce Arthilas with whatever entrance you choose, just keep in mind the rest of the party is locked in battle with a three-headed Basilisk. Escape from the dreamscape, fall from the sky, come in from a portal of holy light riding a magic hoverboard... whatever you want. Zuli (Aroc_of_Eaf), Darklis (Rynn_Elocin), and Clementine (plopped123) are nowhere to be seen, but since your character is new I guess you don't have to worry about that. I'll set the scene for you after you introduce yourself!)
Clementine:
I probably should've been more concise with this, but the void extends in all directions BUT the floor. Both gravity and the floor exist. Idk if that'll change what you'd like to do, but yea.
Anyways you wander around and in the distance you see a big floating thing. It's too far away for you to see what it is, though.
Zuli:
I'll add this, because of what Clementine said she'd do with her last action: the void extends in all directions BUT the floor. Both gravity and the floor exist.
It's too high up for you to reach it. But you notice that whatever direction you jump at it from, it's always facing you.
Darklis:
I'll add this, because of what Clementine said she'd do with her last action: the void extends in all directions BUT the floor. Both gravity and the floor exist.
It's too high up for you to investigate it closely. But you notice that whatever direction you jump at it from, it's always facing you. You recognize the pendant as the pendant from the previous dreamscape.
Agnomally, yes the shield is gone. The basilisk roars in pain as you zap it, extra hard, again. Seeing the shield is gone, it lunges and tries to snap at you again. Because of the movement your second zap misses. To Hit: 10 Piercing Damage: 14
Basilisk WIS save: 7
Okay... I do not know where the basilisk is being fought, but since you mentioned falling from the sky, let's do that:
While you are fighting the basilisk, you suddenly hear a distant roar. It is not the roar you would expect to hear from an attacking monster, it is more of a cry of pain. Then you hear the faint sound of flapping wings - wings that struggle to keep the creature aloft. As you look around, you might see a struggling white dragon in the distance, a young one at best as you can discern from its size. There seems to be something or, yes, someone moving on its back? And then you hear another bloodcurdling roar as the dragon's wings stop moving and it starts falling from the sky. With a "thump" it crashes into the ground. The figure on the falling dragon's back jumped off and seems to be slowly floating towards the ground.
The figure then starts running into your direction... and you see a young male elf with long, blonde hair tied into a ponytail and tattoos covering his muscular, athletic upper body. He seems to be wearing pants with leg armor and what almost looks like the bottom part of a wizard's robe attached to his belt; on his upper body he only wears a harness of leather straps, probably to carry a pair of shortswords on his back. He also has a single pauldron on his left shoulder and a single gauntlet on his left hand, the hand he holds a longsword with.
The thrill of glorious battle fills your veins as you jump from one battle to the next, Arthlias. The young white dragon behind you melts into inky goo, and once completely melted it blends in with the black marble floor and walls. It's dark, and there only a few torches lining the walls. It's barely enough for you to see that there is a carving on the wall. Your surveys of the room are promptly interrupted by the basilisk's tail, launching full speed ahead right at you!
The thrill of glorious battle fills your veins as you jump from one battle to the next, Arthlias. The young white dragon behind you melts into inky goo, and once completely melted it blends in with the black marble floor and walls. It's dark, and there only a few torches lining the walls. It's barely enough for you to see that there is a carving on the wall. Your surveys of the room are promptly interrupted by the basilisk's tail, launching full speed ahead right at you!
Mugen, you pop into existence in the middle of the room, the tip of the basilisk's tail just barely missing you.
13 misses (AC 18 with mage armor). Arthilas quickly reacts to the tail being swung at him. He rolls out of the tail's path, then attempts to grapple it as the basilisk pulls it back.
Then he speaks arcane words and an aura of light surrounds him. Out of that light, spectral elven warriors manifest and the sounds of battle fill the room - he casts spirit shroud.
The runes on his sword start to glow and lightning starts arcing around its blade as he rises it and brings it down on the basilisk. The spectral warriors around him also bring their blades down on the basilisk.
Is there any way to edit a post with dice rolls without them changing in any way? When I edited my post above, I got lucky and rolled the same for the attack and shove check, only the damage roll changed.
Unfortunately it seems like the dice roller has been breaking more and more. Sometimes editing it messes with it and sometimes it doesn’t. (Sometimes it will change it even if you never edit your post.) I would just type the original rolls next to the numbers so that you always know what it is.
(Sorry I've been out for like two-ish days! I was traveling. Also sorry I completely forgot to add everyone's (but Arthilas') actions in the last post.
What was the original damage roll, Semako? Since it's unlikely that that specific attack would kill the basilisk, the damage isn't of the utmost importance.)
Strength (Athletics) check to not get grappled: 10 rolled: 10
Its attempts to shake you off, Arthilas, are made in vain as you successfully hold it in place. However, when you try to strike it bounces off the tough skin with ease.
Agnomally, you muster all the zaps that you can find inside you and unleash it at the beast! However, it doesn't seem to affect it much more than making it wince a little. In response, it tries to bite you again. To Hit: 24 rolled: 24 Piercing Damage: 10 rolled: 10
Darklis:
With the help of your echo, you're able to grab the pendant and land back on the ground. Upon opening it, it seems to be different than the one you found in the other dreamscape: there's nothing engraved inside.
Clementine:
Walking up to the thing in the distance takes a little while. Once you get close enough to see the object you find it's a horse skull mounted on a block of wood. Its suspended high in the air, too high for you to reach it. Around the horse's neck lies a shiny and familiar pendant.
This post has potentially manipulated dice roll results.
Arthilas holds onto the beast's tail and swings it around, attempting to knock it prone.
Athletics: 29
And then, once again, lightnings arc across his blade as he tries to pierce the monster with it - and as he does so, the spectral warriors follow him with their swords.
Attack: 17 Damage: 24
Advantage if the shove succeeds: 15
As a bonus action, he enters a special kind of trance to push his body beyond its limits - and activates his bladesong.
(Sorry I've been out for like two-ish days! I was traveling. Also sorry I completely forgot to add everyone's (but Arthilas') actions in the last post.
What was the original damage roll, Semako? Since it's unlikely that that specific attack would kill the basilisk, the damage isn't of the utmost importance.)
Strength (Athletics) check to not get grappled: 10 rolled: 10
Its attempts to shake you off, Arthilas, are made in vain as you successfully hold it in place. However, when you try to strike it bounces off the tough skin with ease.
Agnomally, you muster all the zaps that you can find inside you and unleash it at the beast! However, it doesn't seem to affect it much more than making it wince a little. In response, it tries to bite you again. To Hit: 24 rolled: 24 Piercing Damage: 10 rolled: 10
Darklis:
With the help of your echo, you're able to grab the pendant and land back on the ground. Upon opening it, it seems to be different than the one you found in the other dreamscape: there's nothing engraved inside.
Clementine:
Walking up to the thing in the distance takes a little while. Once you get close enough to see the object you find it's a horse skull mounted on a block of wood. Its suspended high in the air, too high for you to reach it. Around the horse's neck lies a shiny and familiar pendant.
Clementine sighs before teleporting on top of the horse skull if that is possible? Or on the wood?
She pops a cork on one of the bottles at her side and drinks the slimy contents, and in a explosion of slime she appears on the horse skull. She is going to try to grab the pendant and open it.
(sorry i was out for a minute! i should be around for a minute more but no guarantees! timing is shaky and its a little hard to find time for the computer now)
21 to not be knocked prone by the insanely buff wizard.
Either way, you successfully pierce the basilisk with your sword. It shrieks in pain, and a strange, sticky secretion oozes out of the wound. Make a CON save, Arthilas!
Agnomally, though you say your zaps aren't doing anything, the basilisk falls to the floor (if its not already down there) with your last zap, unconscious and bleeding out. Its safe to say it'll stay down for now. There's no sign of the party members that disappeared, and no sign of the satyr.
Truador:
You're able to bring it down with the help of your echo. Upon closer inspection, it just looks like a regular horse skull. Nothing special about it.
Zuli:
You can't reach the pendant or the skull.
You are able to grab and open the pendant with ease. It looks exactly the same as the pendants in the dreamscape, with one exception. There's nothing engraved in the inside of the opening compartment.
Clementine: ^^^
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I was wondering what the stats for that were. lol
Darklis will send her echo towards the Skull, change places with her echo, then summon her wings in order to stay at it's level. If this succeeds, she will pick up the pendant and open it.
You should be able to see it on Arthilas's character sheet. Since it is still work in progreess, it is not published yet :-) Here they are again:
Ristalîr, or the Singing Blade in the common tongue, is a [Tooltip Not Found] belonging to an ancient dynasty of elven warriors and battlemages from an age where dragons reigned the world. The sword likely played an important part in the rise of the elves following that age, being a particularly effective weapon against these scaly monsters - each rune on its blade represents an ancient dragon or greatwyrm slain by it. Over time however, its magic slowly faded as the dragons disappeared from the world. The lineage of elven warriors still exists today, they still practice the art of bladesinging - and they still have the sword in their possession and protect it as a family heirloom, but its true powers and purpose have become forgotten - the sword spent the last elven generations as a decorative piece of art mounted on the wall above their hearth. All of that changed when the dragons came back and the youngest descendant of that lineage saw the sword's blade glowing, alerting him just in time before the mighty roar of a dragon echoed through the night like rolling thunder, followed by a fiery breath scorching almost the entire village.
Sentience. A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet. The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.
Personality. Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose. The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute. If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
Dormant. The longsword grants you the following properties while in its dormant state:
Okay... I do not know where the basilisk is being fought, but since you mentioned falling from the sky, let's do that:
While you are fighting the basilisk, you suddenly hear a distant roar. It is not the roar you would expect to hear from an attacking monster, it is more of a cry of pain. Then you hear the faint sound of flapping wings - wings that struggle to keep the creature aloft. As you look around, you might see a struggling white dragon in the distance, a young one at best as you can discern from its size. There seems to be something or, yes, someone moving on its back? And then you hear another bloodcurdling roar as the dragon's wings stop moving and it starts falling from the sky. With a "thump" it crashes into the ground. The figure on the falling dragon's back jumped off and seems to be slowly floating towards the ground.
The figure then starts running into your direction... and you see a young male elf with long, blonde hair tied into a ponytail and tattoos covering his muscular, athletic upper body. He seems to be wearing pants with leg armor and what almost looks like the bottom part of a wizard's robe attached to his belt; on his upper body he only wears a harness of leather straps, probably to carry a pair of shortswords on his back. He also has a single pauldron on his left shoulder and a single gauntlet on his left hand, the hand he holds a longsword with.
Ohhhhh, that makes more sense thanks. When you said “void” I imagined like no floor.
Clementine is going to walk towards the floating orb with her swords drawn.
*poof* Mugen appears out of nowhere. "sup"
The thrill of glorious battle fills your veins as you jump from one battle to the next, Arthlias. The young white dragon behind you melts into inky goo, and once completely melted it blends in with the black marble floor and walls. It's dark, and there only a few torches lining the walls. It's barely enough for you to see that there is a carving on the wall. Your surveys of the room are promptly interrupted by the basilisk's tail, launching full speed ahead right at you!
It aims to knock you off your feet!
To Hit: 13
Bludgeoning Damage: 18
Mugen, you pop into existence in the middle of the room, the tip of the basilisk's tail just barely missing you.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
13 misses (AC 18 with mage armor). Arthilas quickly reacts to the tail being swung at him. He rolls out of the tail's path, then attempts to grapple it as the basilisk pulls it back.
28 Athletics to grapple the basilisk.
Then he speaks arcane words and an aura of light surrounds him. Out of that light, spectral elven warriors manifest and the sounds of battle fill the room - he casts spirit shroud.
The runes on his sword start to glow and lightning starts arcing around its blade as he rises it and brings it down on the basilisk. The spectral warriors around him also bring their blades down on the basilisk.
Attack (booming blade, spirit shroud): 11 Damage: 25
(had to delete my original post since I forgot I do not have Action Surge at this level yet)
Is there any way to edit a post with dice rolls without them changing in any way? When I edited my post above, I got lucky and rolled the same for the attack and shove check, only the damage roll changed.
Unfortunately it seems like the dice roller has been breaking more and more. Sometimes editing it messes with it and sometimes it doesn’t. (Sometimes it will change it even if you never edit your post.) I would just type the original rolls next to the numbers so that you always know what it is.
Like this: 18
rolled 18
(Sorry I've been out for like two-ish days! I was traveling. Also sorry I completely forgot to add everyone's (but Arthilas') actions in the last post.
What was the original damage roll, Semako? Since it's unlikely that that specific attack would kill the basilisk, the damage isn't of the utmost importance.)
Strength (Athletics) check to not get grappled: 10
rolled: 10
Its attempts to shake you off, Arthilas, are made in vain as you successfully hold it in place. However, when you try to strike it bounces off the tough skin with ease.
Agnomally, you muster all the zaps that you can find inside you and unleash it at the beast! However, it doesn't seem to affect it much more than making it wince a little. In response, it tries to bite you again.
To Hit: 24
rolled: 24
Piercing Damage: 10
rolled: 10
Darklis:
With the help of your echo, you're able to grab the pendant and land back on the ground. Upon opening it, it seems to be different than the one you found in the other dreamscape: there's nothing engraved inside.
Clementine:
Walking up to the thing in the distance takes a little while. Once you get close enough to see the object you find it's a horse skull mounted on a block of wood. Its suspended high in the air, too high for you to reach it. Around the horse's neck lies a shiny and familiar pendant.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Arthilas holds onto the beast's tail and swings it around, attempting to knock it prone.
Athletics: 29
And then, once again, lightnings arc across his blade as he tries to pierce the monster with it - and as he does so, the spectral warriors follow him with their swords.
Attack: 17 Damage: 24
Advantage if the shove succeeds: 15
As a bonus action, he enters a special kind of trance to push his body beyond its limits - and activates his bladesong.
Agnomally takes 5 because of warding bond. “This is not working! Arg!”
She will apply the damage as a bonus action: 27 to hit, 19 lightning.
Then as her action she will cast blur on herself. “I want to stay alive, please! Stupid thing that can’t really hurt by zaps!”
As she does so, the lightning sphere vanishes- since we’re probably nearing the minute mark anyway.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
If it is still there, Darklis will send her echo up to the skull and try to bring it down with her, so she can get a better look at it.
Zuli growls at the horse skull, then leaps up towards it trying to snatch it and the pendant from its place:
Strength:6
(oof. Man, Zuli is not happy lol)
Clementine sighs before teleporting on top of the horse skull if that is possible? Or on the wood?
She pops a cork on one of the bottles at her side and drinks the slimy contents, and in a explosion of slime she appears on the horse skull. She is going to try to grab the pendant and open it.
(sorry i was out for a minute! i should be around for a minute more but no guarantees! timing is shaky and its a little hard to find time for the computer now)
(That's so much damage. So much.)
21 to not be knocked prone by the insanely buff wizard.
Either way, you successfully pierce the basilisk with your sword. It shrieks in pain, and a strange, sticky secretion oozes out of the wound. Make a CON save, Arthilas!
Agnomally, though you say your zaps aren't doing anything, the basilisk falls to the floor (if its not already down there) with your last zap, unconscious and bleeding out. Its safe to say it'll stay down for now. There's no sign of the party members that disappeared, and no sign of the satyr.
Truador:
You're able to bring it down with the help of your echo. Upon closer inspection, it just looks like a regular horse skull. Nothing special about it.
Zuli:
You can't reach the pendant or the skull.
You are able to grab and open the pendant with ease. It looks exactly the same as the pendants in the dreamscape, with one exception. There's nothing engraved in the inside of the opening compartment.
Clementine: ^^^
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
“It worked! Did you see that??!!! I killed it!!! I can’t believe it!” Agnomally is very excited. “Thanks for all your protection, Verdell!”
Agnomally will search the body. Perception: 6, Investigation: 13
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep