This post has potentially manipulated dice roll results.
(Yeah... sometimes I wish there was a better way to track dice rolls but oh well)
Darklis, your hits produce two deep gashes in the basilisk's tail as it swings under you. It produces and ear-splitting screech as Zuli forces one of its heads upward with a saber, but unfortunately the last swing hit it right on the armored part on the side of its neck. The neck wounds are bleeding inky goo all over you, Zuli. Make a CON saving throw for me as well!
The basilisk's tail swings back around again at you, Darklis, trying to sweep you off your feet again. To Hit: 25 Damage: 11
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
This post has potentially manipulated dice roll results.
(Didn't see UndauntedDM's last post for Agnomally. AGAIN. Sorryy)
The beast convulses as it's hit by lightning, but it steps away, dodging your second attack. The head nearest to you will try to bite you, snarling. To Hit: 26 Damage: 10
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
(Didn't see UndauntedDM's last post for Agnomally. AGAIN. Sorryy)
The beast convulses as it's hit by lightning, but it steps away, dodging your second attack. The head nearest to you will try to bite you, snarling. To Hit: 26 Damage: 10
This post has potentially manipulated dice roll results.
Once again, Darklis dodges the attack. When she lands, she prepares to swing her flamburge once more. As she does, it seems to break apart, radiating blue and purple energy. Each wave in the blade separates from the other, creating six shards all linked together only by the radiant blue and purple light. As she swings each shard flies towards the basilisk, one hits each head, and the others hit its body before they fly back to the hilt, and snap back together recreating the blade.
The basilisk must make a dex save of 16 for half damage.
Each shard causes 1 piercing damage and 1 force damage. On a failed save, it will also be pushed backwards 5ft.
After doing this she will use her breath weapon again as her second action. Dex save 15 for half damage
This post has potentially manipulated dice roll results.
Con save: 14
If she saves...
Zuli shouts angrily at the beast, "You think you're going to send me back to that blasted dreamscape? NOT A CHANCE!!!!!" She roars, her voice growing deeper and louder like the voice of a lion in her anger. Her eyes flare, and her body convulses as if attacked by seizures. Breathing heavily, she forces herself to keep her cool, gripping her sabers with white knuckles. Lifting her head, she smiles, "Try that again, I dare you."
Then she attacks, quick as lighting swinging her swords in a flurry of motion.
(Yikes, terrible roll. Y'all are really hitting this thing hard... Good thing I buffed the original Basilisk or else it would've died before it could even attack. Also Rynn, that flamburge is so, so cool.)
Clementine and Zuli, you can both feel a suffocating, watery force start to overcome you, but you fight it with all your might. Pushing against the force, you find your opportunities to attack.
Seeing that it's not working, all three heads turn their attention to Zuli, giving Clementine the perfect window to sneak under and strike its stomach a few times. All the strikes hit! More ooze gushes out of the fresh wounds. It drips and pools at your feet, and starts climbing up your leg like a strange ferrofluid. Make another CON save!
The beast shrieks as Darklis' flamburge shards hit alongside its scaly body! With a grunt, its pushed back, and more blood gushes to the floor. The whole room reeks of iron. Once again, the basilisk will swing its tail around to try and knock you off your feet.
Tail Attack: To Hit: 11 Bludgeoning Damage: 16
All three of the heads turn their attention to you, Zuli, as you try to slice the Basilisk into ribbons of meat. It winces and convulses as most of your attacks hit. Snarling angrily, it snaps at you twice, with the third locking its gaze with your own. Make another CON save.
Bite Attack 1: To Hit: 23 Piercing Damage: 20
Bite Attack 2: To Hit: 25 Piercing Damage: 14
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
This post has potentially manipulated dice roll results.
Agnomally applies the lightning damage again: Attack roll: 27 (if it’s not in the sphere anymore let me know and I’ll stop rolling with advantage) 12 lightning damage.
She will also attack with shocking grasp: 23 to hit, 15 lightning damage.
(Thank you! Lol it's got one other ability as well! Which I will be using now.)
(Man this thing just can't hit Darklis lol. Most of the attacks directed a the other players would have defiantly hit her. lol It's just rolling so badly against her.)
Once again, Darklis dodges the attack. Rather than hitting it again, she dashes to a place where the majority of her companions are within 15ft of her. (Hopefully Zuli is within range) Then holds her Flamburge in front of her, blade pointing upwards. Once again it radiates with energy and the blade breaks apart. However rather than flying towards the basilisk, they form a circle around her and her companions. Radiant energy pulses out from them creating a dome over them. Anyone within the dome can launch attacks from within it. This shield completely blocks non-magical attacks and halves magical attacks, but does nothing against psychic damage. When holding the shield, Darklis cannot make attacks with anything but her echo.
After the shield is up, she summons her echo to attack the basilisk.
To hit: 11
Damage: 12
(She only gets one attack because she is holding the shield.)
Zuli stands firm as the Basilisk strikes at her, its fangs gouging deeply into her flesh. She does not flinch, rather, she smiles. When the creature pulls away from her, the wounds knit themselves back together, mending themselves almost before the fangs had left her skin.
She stares the creature directly in the eyes, confident meeting it with her own blazing gaze.
This post has potentially manipulated dice roll results.
(Yay! Assuming she saved that.)
Zuli laughs, "Pitiful worm. Your attacks are nothing to me." Completely oblivious to Darklis's attempt to protect her, she lunges towards the creature's eyes, aiming to blind it:
(Thank you! Lol it's got one other ability as well! Which I will be using now.)
(Man this thing just can't hit Darklis lol. Most of the attacks directed a the other players would have defiantly hit her. lol It's just rolling so badly against her.)
Once again, Darklis dodges the attack. Rather than hitting it again, she dashes to a place where the majority of her companions are within 15ft of her. (Hopefully Zuli is within range) Then holds her Flamburge in front of her, blade pointing upwards. Once again it radiates with energy and the blade breaks apart. However rather than flying towards the basilisk, they form a circle around her and her companions. Radiant energy pulses out from them creating a dome over them. Anyone within the dome can launch attacks from within it. This shield completely blocks non-magical attacks and halves magical attacks, but does nothing against psychic damage. When holding the shield, Darklis cannot make attacks with anything but her echo.
After the shield is up, she summons her echo to attack the basilisk.
To hit: 11
Damage: 12
(She only gets one attack because she is holding the shield.)
I believe Agnomally is within the dome- shocking grasp is melee! “Yay! Thanks Darklis!”
(Thank you! Lol it's got one other ability as well! Which I will be using now.)
(Man this thing just can't hit Darklis lol. Most of the attacks directed a the other players would have defiantly hit her. lol It's just rolling so badly against her.)
Once again, Darklis dodges the attack. Rather than hitting it again, she dashes to a place where the majority of her companions are within 15ft of her. (Hopefully Zuli is within range) Then holds her Flamburge in front of her, blade pointing upwards. Once again it radiates with energy and the blade breaks apart. However rather than flying towards the basilisk, they form a circle around her and her companions. Radiant energy pulses out from them creating a dome over them. Anyone within the dome can launch attacks from within it. This shield completely blocks non-magical attacks and halves magical attacks, but does nothing against psychic damage. When holding the shield, Darklis cannot make attacks with anything but her echo.
After the shield is up, she summons her echo to attack the basilisk.
To hit: 11
Damage: 12
(She only gets one attack because she is holding the shield.)
I believe Agnomally is within the dome- shocking grasp is melee! “Yay! Thanks Darklis!”
(Thank you! Lol it's got one other ability as well! Which I will be using now.)
(Man this thing just can't hit Darklis lol. Most of the attacks directed a the other players would have defiantly hit her. lol It's just rolling so badly against her.)
Once again, Darklis dodges the attack. Rather than hitting it again, she dashes to a place where the majority of her companions are within 15ft of her. (Hopefully Zuli is within range) Then holds her Flamburge in front of her, blade pointing upwards. Once again it radiates with energy and the blade breaks apart. However rather than flying towards the basilisk, they form a circle around her and her companions. Radiant energy pulses out from them creating a dome over them. Anyone within the dome can launch attacks from within it. This shield completely blocks non-magical attacks and halves magical attacks, but does nothing against psychic damage. When holding the shield, Darklis cannot make attacks with anything but her echo.
After the shield is up, she summons her echo to attack the basilisk.
To hit: 11
Damage: 12
(She only gets one attack because she is holding the shield.)
I believe Agnomally is within the dome- shocking grasp is melee! “Yay! Thanks Darklis!”
"Wow, nice! Thanks!"
(Tis my pleasure)
(Also this will last 3 mins, and during the time the shield is up, Darklis can't move from her current position. You all can move in and out of it as need be though.)
Mugen walks to the scene of the fight and paralyzes all of them and takes them to her house and tends to their wounds. "what were you fighting that give you wounds as bad as these?" She asked with a mild concern.
Mugen walks to the scene of the fight and paralyzes all of them and takes them to her house and tends to their wounds. "what were you fighting that give you wounds as bad as these?" She asked with a mild concern.
(That's... not really... how this works....)
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
This post has potentially manipulated dice roll results.
(Seriously, that flamburge is awesome.
Also, EternalDemon, you're welcome to join the fight, so long as you play by DnD rules. For the time being, you're all still fighting the basilisk.)
The first zap hits, Agnomally! The beast uses a leg to swat at the spot where lightning hit, and upon finding nothing it screeches in frustration. Shocking Grasp doesn't hit, but it brings you right in range for it to try to take a bite out of you.
To Hit: 23 Piercing Damage: 17
Sending forth your echo, Darklis, it raises its flamburge high in attack, only to hit against the basilisk's natural armor. It snarls, and despite being a monster (that has little capacity for facial expressions), you feel like it's looking at you with visceral contempt. It locks eyes with you. Make a CON save!
The second head promptly lets go of your shoulder, Zuli, spitting in disgust as it feels the wounds closing like self-healing plastic. You lunge forward and score it across one eye, black tears bubbling out of the gash with a squelching noise and landing on top of you. Your other two hits only graze the surface of its skin. The goop tries again to encapsulate you. Make a CON save!
Clementine, you kick away the goo that's crawling up your leg and try to attack again. But the ooze has its hold on you, and it's crept up to your waist now. You try to swat at it to no avail. After a few seconds you're covered in the goo and disappear in the puddle below your feet.
Clementine:
In your transition between the rest world and.... wherever this is, you come to and find nothing around you. A black expanse of nothing, a void, stretches out beyond you on all sides. You can't see your friends, or the basilisk, but you can hear them.
Agnomally will apply the storm sphere damage again: 25 to hit, 17 lightning
For her action, shocking grasp: 17 to hit and14 lightning damage.
”Zap! Zappity zap zap!”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
(Yeah... sometimes I wish there was a better way to track dice rolls but oh well)
Darklis, your hits produce two deep gashes in the basilisk's tail as it swings under you. It produces and ear-splitting screech as Zuli forces one of its heads upward with a saber, but unfortunately the last swing hit it right on the armored part on the side of its neck. The neck wounds are bleeding inky goo all over you, Zuli. Make a CON saving throw for me as well!
The basilisk's tail swings back around again at you, Darklis, trying to sweep you off your feet again.
To Hit: 25
Damage: 11
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
(Didn't see UndauntedDM's last post for Agnomally. AGAIN. Sorryy)
The beast convulses as it's hit by lightning, but it steps away, dodging your second attack. The head nearest to you will try to bite you, snarling.
To Hit: 26
Damage: 10
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Don’t worry about it!
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Sorry guys! i was gone for a minute but im pretty sure that i need to make a con save... for 11
Im also going to attack the basilisk if i don't die or something.
Attack: 16 Damage: 11
Attack: 23 Damage: 11 plus 4 psychic damage
As well as 14 sneak attack and 13 psychic damage1
Once again, Darklis dodges the attack. When she lands, she prepares to swing her flamburge once more. As she does, it seems to break apart, radiating blue and purple energy. Each wave in the blade separates from the other, creating six shards all linked together only by the radiant blue and purple light. As she swings each shard flies towards the basilisk, one hits each head, and the others hit its body before they fly back to the hilt, and snap back together recreating the blade.
The basilisk must make a dex save of 16 for half damage.
Each shard causes 1 piercing damage and 1 force damage. On a failed save, it will also be pushed backwards 5ft.
After doing this she will use her breath weapon again as her second action. Dex save 15 for half damage
13 force damage
Con save: 14
If she saves...
Zuli shouts angrily at the beast, "You think you're going to send me back to that blasted dreamscape? NOT A CHANCE!!!!!" She roars, her voice growing deeper and louder like the voice of a lion in her anger. Her eyes flare, and her body convulses as if attacked by seizures. Breathing heavily, she forces herself to keep her cool, gripping her sabers with white knuckles. Lifting her head, she smiles, "Try that again, I dare you."
Then she attacks, quick as lighting swinging her swords in a flurry of motion.
Attack 1:
Attack: 9 Damage: 7
Attack: 27 Damage: 7
Attack 2:
Attack: 9 Damage: 9
(Sorry for being out for a couple of days!! I've been traveling and kinda lost all motivation to do anything... whoops. But I'm back)
Basilisk DEX Save: 8
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
(Yikes, terrible roll. Y'all are really hitting this thing hard... Good thing I buffed the original Basilisk or else it would've died before it could even attack. Also Rynn, that flamburge is so, so cool.)
Clementine and Zuli, you can both feel a suffocating, watery force start to overcome you, but you fight it with all your might. Pushing against the force, you find your opportunities to attack.
Seeing that it's not working, all three heads turn their attention to Zuli, giving Clementine the perfect window to sneak under and strike its stomach a few times. All the strikes hit! More ooze gushes out of the fresh wounds. It drips and pools at your feet, and starts climbing up your leg like a strange ferrofluid. Make another CON save!
The beast shrieks as Darklis' flamburge shards hit alongside its scaly body! With a grunt, its pushed back, and more blood gushes to the floor. The whole room reeks of iron. Once again, the basilisk will swing its tail around to try and knock you off your feet.
Tail Attack:
To Hit: 11
Bludgeoning Damage: 16
All three of the heads turn their attention to you, Zuli, as you try to slice the Basilisk into ribbons of meat. It winces and convulses as most of your attacks hit. Snarling angrily, it snaps at you twice, with the third locking its gaze with your own. Make another CON save.
Bite Attack 1:
To Hit: 23
Piercing Damage: 20
Bite Attack 2:
To Hit: 25
Piercing Damage: 14
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Agnomally applies the lightning damage again: Attack roll: 27 (if it’s not in the sphere anymore let me know and I’ll stop rolling with advantage) 12 lightning damage.
She will also attack with shocking grasp: 23 to hit, 15 lightning damage.
”Zap! And zap again!”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
(Thank you! Lol it's got one other ability as well! Which I will be using now.)
(Man this thing just can't hit Darklis lol. Most of the attacks directed a the other players would have defiantly hit her. lol It's just rolling so badly against her.)
Once again, Darklis dodges the attack. Rather than hitting it again, she dashes to a place where the majority of her companions are within 15ft of her. (Hopefully Zuli is within range) Then holds her Flamburge in front of her, blade pointing upwards. Once again it radiates with energy and the blade breaks apart. However rather than flying towards the basilisk, they form a circle around her and her companions. Radiant energy pulses out from them creating a dome over them. Anyone within the dome can launch attacks from within it. This shield completely blocks non-magical attacks and halves magical attacks, but does nothing against psychic damage. When holding the shield, Darklis cannot make attacks with anything but her echo.
After the shield is up, she summons her echo to attack the basilisk.
To hit: 11
Damage: 12
(She only gets one attack because she is holding the shield.)
Zuli stands firm as the Basilisk strikes at her, its fangs gouging deeply into her flesh. She does not flinch, rather, she smiles. When the creature pulls away from her, the wounds knit themselves back together, mending themselves almost before the fangs had left her skin.
She stares the creature directly in the eyes, confident meeting it with her own blazing gaze.
CON save: (dice don't fail me now...) 19
(Yay! Assuming she saved that.)
Zuli laughs, "Pitiful worm. Your attacks are nothing to me." Completely oblivious to Darklis's attempt to protect her, she lunges towards the creature's eyes, aiming to blind it:
Attack 1:
Attack: 24 Damage: 8
Attack: 21 Damage: 3
Attack 2:
Attack: 18 Damage: 13
Clementine saves for 21
assuming that works she is going to dive in for more stabs, relishing the bloodshed around her.
Attack: 11 Damage: Unable to parse dice roll.
Attack: 25 Damage: Unable to parse dice roll. plus 4 psychic damage
As well as 8 psychic damage regardless of attacks and 13 sneak attack damage (if either attack hits)
Edit: the damage for those attacks didnt seem to work, use these!
1. 4
2. 8
I believe Agnomally is within the dome- shocking grasp is melee!
“Yay! Thanks Darklis!”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
"Wow, nice! Thanks!"
(Tis my pleasure)
(Also this will last 3 mins, and during the time the shield is up, Darklis can't move from her current position. You all can move in and out of it as need be though.)
Mugen walks to the scene of the fight and paralyzes all of them and takes them to her house and tends to their wounds. "what were you fighting that give you wounds as bad as these?" She asked with a mild concern.
(That's... not really... how this works....)
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
(Seriously, that flamburge is awesome.
Also, EternalDemon, you're welcome to join the fight, so long as you play by DnD rules. For the time being, you're all still fighting the basilisk.)
The first zap hits, Agnomally! The beast uses a leg to swat at the spot where lightning hit, and upon finding nothing it screeches in frustration. Shocking Grasp doesn't hit, but it brings you right in range for it to try to take a bite out of you.
To Hit: 23
Piercing Damage: 17
Sending forth your echo, Darklis, it raises its flamburge high in attack, only to hit against the basilisk's natural armor. It snarls, and despite being a monster (that has little capacity for facial expressions), you feel like it's looking at you with visceral contempt. It locks eyes with you. Make a CON save!
The second head promptly lets go of your shoulder, Zuli, spitting in disgust as it feels the wounds closing like self-healing plastic. You lunge forward and score it across one eye, black tears bubbling out of the gash with a squelching noise and landing on top of you. Your other two hits only graze the surface of its skin. The goop tries again to encapsulate you. Make a CON save!
Clementine, you kick away the goo that's crawling up your leg and try to attack again. But the ooze has its hold on you, and it's crept up to your waist now. You try to swat at it to no avail. After a few seconds you're covered in the goo and disappear in the puddle below your feet.
Clementine:
In your transition between the rest world and.... wherever this is, you come to and find nothing around you. A black expanse of nothing, a void, stretches out beyond you on all sides. You can't see your friends, or the basilisk, but you can hear them.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems