Shortly after time-shaping magic was discovered by the wizards of the world, who started creating spells and magic items that would allow them to better manipulate the forces of time, the artificers discovered ways to manipulate time as well, with their own arcane devices. Now, artificers have mastered the art of creating time-shaping technology, along with the ability to create magical arcane foci that when infused can allow them to remotely unlock any door, chest or lock. These artificers call themselves Chonoturgists, master infiltrators, masterminds, and expert timekeepers.
Dunamancy has recently been discovered by the people of Wildemount, allowing them to shift possibilities, shape time, create gravity wells, or summon gray duplicates of themselves. On Faerun, chronomancers have existed for millennia, though rare, still existing. In Eberron, many are attempting to figure out the mysteries of time travel to undo the catastrophic Mourning. No matter the world, time-shifters are present. Many different people have discovered the flexibility of time, but none of them as well as a new breed of artificers. Chronoturgists weave time, like Wizards weave magic.
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. As an action, you may expend a 1st spell slot or higher to change your tool proficiency into a different type of artisan's tools.
Chronoturgist Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class as shown in the Chronoturgist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
Artificer Level
Spell
3rd
shield, gift of alacrity
5th
wristpocket, hold person
9th
slow, pulse wave
13th
dimension door, mordenkainen's private sanctum
17th
temporal shunt, hold monster
Resonant Focus
At 3rd level, you learn how to create a resonant focus. Over the course of a minute, which can be included in a short or long rest, you may use your tinker's tools to put your thieves' tools in an extradimensional space inside of a chosen wand, rod, staff, or crystal. Turning this focus into a resonant focus allows it to be used as your spellcasting focus, as well as allowing it to function as your thieves' tools.
The item also functions as your thieves' tools, but can now extend out to a range. When making a check to use your thieves' tools for unlocking a lock, disarming a trap, or other such actions, you can be an amount of feet away from the target equal to 5 times your amount of levels in this class. Additionally, when making an ability check with your resonant focus you can choose to either use your Dexterity or Intelligence modifier to add to the roll.
Improved Resonant Focus
Starting at level 5, when you cast a spell that causes the target to make a saving throw, you can give the target disadvantage on the roll. You may use this ability a number of times per long rest equal to your Intelligence modifier (minimum of 1). You must he holding the resonant focus when you use this ability.
Brilliant Mind
Starting at 9th level, when you take a long rest you may switch out one infusion that you know for one that you do not know, instead of just when you level up.
Time Master
Starting at level 15, you become a master of manipulating and tracking time. Your study of the track of time has allowed you to know what time of day it is at any moment. If you are aged magically, you know specifically how much you were aged, backwards or forwards. If you travel to a plane of existence or other environment where time is tracked differently, you are able to determine the time of the realm you are on, and what the time is of your home realm.
Additionally, you gain the ability to cast Time Stop as an action, or imbue it into an item, as Spell-Storing Item, but once it is cast in either way, you lose the ability to do so again until you take a long rest.
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https://www.dndbeyond.com/magic-items/1588210-bonded-animated-armour
What do u guys think?
Kind of weird, not to be rude.
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lol its fine
Its basically an animated armour exoskeleton
Chronoturgist Artificer
Shortly after time-shaping magic was discovered by the wizards of the world, who started creating spells and magic items that would allow them to better manipulate the forces of time, the artificers discovered ways to manipulate time as well, with their own arcane devices. Now, artificers have mastered the art of creating time-shaping technology, along with the ability to create magical arcane foci that when infused can allow them to remotely unlock any door, chest or lock. These artificers call themselves Chonoturgists, master infiltrators, masterminds, and expert timekeepers.
Dunamancy has recently been discovered by the people of Wildemount, allowing them to shift possibilities, shape time, create gravity wells, or summon gray duplicates of themselves. On Faerun, chronomancers have existed for millennia, though rare, still existing. In Eberron, many are attempting to figure out the mysteries of time travel to undo the catastrophic Mourning. No matter the world, time-shifters are present. Many different people have discovered the flexibility of time, but none of them as well as a new breed of artificers. Chronoturgists weave time, like Wizards weave magic.
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. As an action, you may expend a 1st spell slot or higher to change your tool proficiency into a different type of artisan's tools.
Chronoturgist Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class as shown in the Chronoturgist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
3rd
shield, gift of alacrity
5th
wristpocket, hold person
9th
slow, pulse wave
13th
dimension door, mordenkainen's private sanctum
17th
temporal shunt, hold monster
Resonant Focus
At 3rd level, you learn how to create a resonant focus. Over the course of a minute, which can be included in a short or long rest, you may use your tinker's tools to put your thieves' tools in an extradimensional space inside of a chosen wand, rod, staff, or crystal. Turning this focus into a resonant focus allows it to be used as your spellcasting focus, as well as allowing it to function as your thieves' tools.
The item also functions as your thieves' tools, but can now extend out to a range. When making a check to use your thieves' tools for unlocking a lock, disarming a trap, or other such actions, you can be an amount of feet away from the target equal to 5 times your amount of levels in this class. Additionally, when making an ability check with your resonant focus you can choose to either use your Dexterity or Intelligence modifier to add to the roll.
Improved Resonant Focus
Starting at level 5, when you cast a spell that causes the target to make a saving throw, you can give the target disadvantage on the roll. You may use this ability a number of times per long rest equal to your Intelligence modifier (minimum of 1). You must he holding the resonant focus when you use this ability.
Brilliant Mind
Starting at 9th level, when you take a long rest you may switch out one infusion that you know for one that you do not know, instead of just when you level up.
Time Master
Starting at level 15, you become a master of manipulating and tracking time. Your study of the track of time has allowed you to know what time of day it is at any moment. If you are aged magically, you know specifically how much you were aged, backwards or forwards. If you travel to a plane of existence or other environment where time is tracked differently, you are able to determine the time of the realm you are on, and what the time is of your home realm.
Additionally, you gain the ability to cast Time Stop as an action, or imbue it into an item, as Spell-Storing Item, but once it is cast in either way, you lose the ability to do so again until you take a long rest.
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wow thats... interesting
i agree
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It's pretty awesome when I realise I was born in a place that celebrates twice per year "THE LOVERS's DAY / EVENT".
1. The St. Valentine day, aka the Vatican-Christian event for the Lovers' day.
2. The St. George day, aka the Anglican-Mediterranean event for the Lovers day.
And I also realised we celebrate, twice per year, the Day of the Books & Comics.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Weird.
So, do you like my subclass?
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Your artificer subclass was really good, mind if I use it as an adventure companion NPC?
No problem, go right ahead.
It's themed a bit off of Doctor Who.
(Also, I'm winning!)
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You are not winning! I love to create homebrew.
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you arent winning either
ur not winning :P
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I am now
no ur not
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DUMBLEDORE!
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Snape, Snape, Severus Snape
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Dumbledore!
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