TheFriendlyArchfey is an [monster]Ancient Black Dragon[/spell] and I'm using party of 6 lv9 sorcerers (https://ddb.ac/characters/77651382/3qmKz2) Some of them are dead.
Oh cool. I might try once your all done with this encounter.
We could make it a thread
I would join if you allow other classes then sorcerer, but all six characters have to be the same class. Deal?
TheFriendlyArchfey is an [monster]Ancient Black Dragon[/spell] and I'm using party of 6 lv9 sorcerers (https://ddb.ac/characters/77651382/3qmKz2) Some of them are dead.
Oh cool. I might try once your all done with this encounter.
We could make it a thread
I would join if you allow other classes then sorcerer, but all six characters have to be the same class. Deal?
The reason for 6 sorcerers here was that it was a lot easier on my end to user 1 character sheet for all 6 of them and I already had a sorcerer in the bank so it was just level up and choose a few new spell. I see no reason to restrict it for other fights.
TheFriendlyArchfey is an [monster]Ancient Black Dragon[/spell] and I'm using party of 6 lv9 sorcerers (https://ddb.ac/characters/77651382/3qmKz2) Some of them are dead.
Oh cool. I might try once your all done with this encounter.
We could make it a thread
I would join if you allow other classes then sorcerer, but all six characters have to be the same class. Deal?
That would be cool. Although for some reason DDB doesn’t let me make threads. Thats why Dutch made universe canvas for me. Someone else would have to do it.
Legendary action: tail attack ini17 (if i have legendary actions*
26 damage: 18
lair action, water pulls ini17 towards me. DC 15 strength save or be pulled 20 feet towards me and be knocked prone.
Ini17 is dead from the tail legendary swipe. Want to choose a different lair action?
Side note: I also forgot the adding charisma modifier to one of the die rolls. Ini15b hit you once with a Scorching Ray and Once with the Fireball so that's another 10 fire damage you've take so you're at 302 HP, not 312.
Legendary action: tail attack ini17 (if i have legendary actions*
26 damage: 18
lair action, water pulls ini17 towards me. DC 15 strength save or be pulled 20 feet towards me and be knocked prone.
Ini17 is dead from the tail legendary swipe. Want to choose a different lair action?
Side note: I also forgot the adding charisma modifier to one of the die rolls. Ini15b hit you once with a Scorching Ray and Once with the Fireball so that's another 10 fire damage you've take so you're at 302 HP, not 312.
TheFriendlyArchfey is an [monster]Ancient Black Dragon[/spell] and I'm using party of 6 lv9 sorcerers (https://ddb.ac/characters/77651382/3qmKz2) Some of them are dead.
Oh cool. I might try once your all done with this encounter.
We could make it a thread
I would join if you allow other classes then sorcerer, but all six characters have to be the same class. Deal?
The reason for 6 sorcerers here was that it was a lot easier on my end to user 1 character sheet for all 6 of them and I already had a sorcerer in the bank so it was just level up and choose a few new spell. I see no reason to restrict it for other fights.
Ok. But we should still make the party number and level limit restricted as to not have op parties.
TheFriendlyArchfey is an [monster]Ancient Black Dragon[/spell] and I'm using party of 6 lv9 sorcerers (https://ddb.ac/characters/77651382/3qmKz2) Some of them are dead.
Oh cool. I might try once your all done with this encounter.
We could make it a thread
I would join if you allow other classes then sorcerer, but all six characters have to be the same class. Deal?
That would be cool. Although for some reason DDB doesn’t let me make threads. Thats why Dutch made universe canvas for me. Someone else would have to do it.
Not me. My execution of threads recently has not been great.
Ini17 looks at his fail form. He's weak. He's close to death. But he still has magic coursing through his veins. He casts polymorph to stand tall into a Cloud Giant and advances upon the dragon.
Lair Action Ini17 0ft away, 2 4th expended, 1HP, polymorphed to Cloud Giant 200HP Ini15a +220ft away Ini11 +220ft away 9HP You (2/3 legendary resistances) (302 HP) Ini2 +160ft away (frightened) in magical darkness
Ini15a turns to Ini11 and says, "We gotta go back. And we gotta bring some firepower."
Action: Cast Polymorph and Ini15a and Ini11 (using 4 sorcery points with twinned spell metamagic) to turn both into Young Blue Dragons. Moves 80ft towards Black Dragon
Alright. So Ini17 is at 19HP now.
Ini2's WIS save
12 or 14 and dashing +60ft
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Legendary action if you want and Lair action Time
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
I would join if you allow other classes then sorcerer, but all six characters have to be the same class. Deal?
Legendary action: tail attack ini17 (if i have legendary actions*
34 damage: 13
lair action, water pulls ini17 towards me. DC 15 strength save or be pulled 20 feet towards me and be knocked prone.
The reason for 6 sorcerers here was that it was a lot easier on my end to user 1 character sheet for all 6 of them and I already had a sorcerer in the bank so it was just level up and choose a few new spell. I see no reason to restrict it for other fights.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
That would be cool. Although for some reason DDB doesn’t let me make threads. Thats why Dutch made universe canvas for me. Someone else would have to do it.
Ini17 is dead from the tail legendary swipe. Want to choose a different lair action?
Side note: I also forgot the adding charisma modifier to one of the die rolls. Ini15b hit you once with a Scorching Ray and Once with the Fireball so that's another 10 fire damage you've take so you're at 302 HP, not 312.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Move the darkness to ini2.
Ok. But we should still make the party number and level limit restricted as to not have op parties.
Not me. My execution of threads recently has not been great.
Actually scratch that, I'm an idiot. He was at 19 HP. So he's at 1HP now. Do you want still go with the Tidal Wave? Or do the darkness on Ini2?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Darkness on ini2.
Okay.
Ini17 looks at his fail form. He's weak. He's close to death. But he still has magic coursing through his veins. He casts polymorph to stand tall into a Cloud Giant and advances upon the dragon.
Lair Action
Ini17 0ft away, 2 4th expended, 1HP, polymorphed to Cloud Giant 200HP
Ini15a +220ft away
Ini11 +220ft away 9HP
You (2/3 legendary resistances) (302 HP)
Ini2 +160ft away (frightened) in magical darkness
Legendary action before Ini15a?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Ability scores: 14 11 11 16 11 14
Fly 40 feet up. Ini17 must make a DC 23 dex save, taking 16 bludgeoning damage and be knocked prone.
Damage: 13
How do opportunity attacks work with legendary actions? Thinking if Ini17 can make a morning star attack.
DEX Save: fails (can't roll higher than 20)
If can do AOP
To-Hit: 18
Damage: 15
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
They can oppurtunity attack. In some legendary actions, it specifically says it doesn’t provoke them, but it doesn’t in that one.
My turn?
Ini15a turns to Ini11 and says, "We gotta go back. And we gotta bring some firepower."
Action: Cast Polymorph and Ini15a and Ini11 (using 4 sorcery points with twinned spell metamagic) to turn both into Young Blue Dragons.
Moves 80ft towards Black Dragon
Legendary action before Ini11?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Legendary action: fly up 40 feet.
edit: i can’t do that, no legendary action.