I’ve been looking over the earlier posts in this thread, and they are strange.
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All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
Clerics of the chaos domain worship gods of entropy and lawlessness. They believe that everyone deserves freedom, and that none should be controlled or oppressed by others, but should instead life how they want, unchained and unrestrained. They often harness destructive power to bring about their goals.
When you choose this domain at 1st level, you gain proficiency with martial weapons. You also gain proficiency in the Deception or Performance skill (your choice).
Divine Turmoil
At 1st level, you can invoke the power of chaos to unleash a blast of destructive force. When you cast a cleric spell of 1st level or higher, you can force each creature within 5 feet of you to make a Dexterity saving throw against your cleric spell save DC or take 1d6 force damage.
You can use this feature a number of times equal to your proficiency bonus (minimum of once), and you regain all expended uses when you finish a long rest.
The damage increases to 2d6 when you reach 6th level in this class, 3d6 at 11th level, and 4d6 at 15th level.
Channel Divinity: Pandemonium's Call
You can use your Channel Divinity to summon the power of chaos and paralyze your foes with indecision.
As an action, you present your holy symbol, and any creatures of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be incapacitated until the end of your next turn or until the incapacitated creature takes any damage.
Path to Anarchy
At 6th level, you are resistant to the magical commands of others. You have advantage on saving throws against being charmed, and other creatures have disadvantage on ability checks made to discern your intentions.
Potent Spellcasting
Beginning at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Lord of Chaos
At 17th level, when you take damage from a creature you can see within 60 feet of you, you can use your reaction to unleash the wrath of chaos on that creature. The creature must make a Dexterity saving throw, taking 2d6 acid, cold, fire, force, lightning, and thunder damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you finish a long rest.
Ranger: Deathseeker
Deathseeker rangers wander the world, trying to moderate the balance between the forces of life and death. They believe that obtaining equilibrium between the living and the undead will usher a new age of peace and harmony, where death is no longer something to be feared. However, while they want perfect stability between the dead and they living, they won't hesitate to slay an enemy that attacks them, since their own survival is crucial to reaching this balance.
Deathseeker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Deathseeker Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
At 3rd level, you gain one of the following features of your choice.
Devourer of the Living
Once on each of your turns, when you make a weapon attack against a creature that is not a construct or undead, you can deal an additional 1d4 necrotic damage to the creature on a hit.
When you reach 11th level in this class, the damage increases to 1d6.
Punisher of the Undead
When an undead that you can see within 60 feet of you hits you with an attack, you can use your reaction to deal radiant damage to that undead equal to your ranger level.
Warden of Balance
You gain resistance to radiant and necrotic damage.
Lifebender
At 7th level, you gain one of the following features of your choice.
Death Warden
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
You can’t use this feature again until you finish a short or long rest.
Deathly Resistance
As a bonus action, you can gain resistance to nonmagical bludgeoning, piercing, and slashing damage for one minute.
Once you use this feature, you can't use it again until finish a long rest.
Empowering Vigor
When you are healed by a spell, ability, of feature, you regain the maximum number of hit points possible.
Undying Zeal
At 11th level, your hit point maximum cannot be reduced by any means. Additionally, as a reaction, you can reduce the damage you take from one source to zero.
Once you use this feature in this way, you can't do so again until you finish a long rest.
Deathseeker's Might
At 15th level, you gain one of the following features of your choice.
Bane of the Dead
You have advantage on attack rolls against undead, and you are immune to poison damage and the poisoned condition.
Blade of Life and Death
As a bonus action, you can force each creature of your choice within 30 feet of you to make a Dexterity save against your spell save DC, taking 3d10 radiant damage and 3d10 necrotic damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you complete a long rest.
Grim Demise
If you deal damage to a creature that is not an undead or construct, it cannot regain hit points until the start of your next turn. Additionally, when you cast the animate dead spell, you do not have reassert control over the undead after the 24-hour period ends, unless you have 8 or more undead under your control.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Yeah, the spell is supposed to be chaos bolt but I don't own anything on D&DBeyond besides Tasha's.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I like the list. maybe chaos bolt instead of color spray?
Bonus Proficiencies:
good
Pandemonium's Call
its fine power wise, but, IMO, incapacitating does not make that much sense with chaos.
Path to Anarchy.
I really like it!
Potent Casting.
normal.
Lord of Chaos.
maybe a little weak for level 17?
ranger: death seeker:
I already reviewed this one.
Thanks for the feedback!
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
like, seriously, whats more cool or impressive, that to literally just wave you hand, and create an infinitely small ball of matter, that is so heavy, that it literally warps space an time in a millions of mile radius, and seemingly defies gravity, as it makes everything fall toward it at frightening speeds, literally pulling you into a strand that is infinitely long and infinitely thin, before crushing you and...
i could go on forever about what actual black holes are like, but the spell says nothing about. but actually, its pretty cool to conjure a black sphere of death that sucks everything toward it and crushes them.
(I feel like I might have said something very similar to this on last comment wins before....)
What if I word it like, " This item has three charges, you can expend one charge to automatically succeed on a dex save or check. It regains all charges at dawn. After expending the last charge roll a d20, on a roll of 1 this item explodes in a burst of catnip, fur, and kittens that all disappear after 1 minute. "
I’ve been looking over the earlier posts in this thread, and they are strange.
All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
My homebrew setting: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/94809-wakai-a-setting-inspired-by-japanese-folklore-and
This account is kinda old and I haven’t used it in a while
We just do whatever on this thread...
Feel free to post your homebrew or other random stuff. I will give feedback probably.
I am an average mathematics enjoyer.
>Extended Signature<
sneak 100000
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Ok, here are two of my homebrew subclasses.
Chaos Domain Cleric
Clerics of the chaos domain worship gods of entropy and lawlessness. They believe that everyone deserves freedom, and that none should be controlled or oppressed by others, but should instead life how they want, unchained and unrestrained. They often harness destructive power to bring about their goals.
Chaos Domain Spells
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with martial weapons. You also gain proficiency in the Deception or Performance skill (your choice).
Divine Turmoil
At 1st level, you can invoke the power of chaos to unleash a blast of destructive force. When you cast a cleric spell of 1st level or higher, you can force each creature within 5 feet of you to make a Dexterity saving throw against your cleric spell save DC or take 1d6 force damage.
You can use this feature a number of times equal to your proficiency bonus (minimum of once), and you regain all expended uses when you finish a long rest.
The damage increases to 2d6 when you reach 6th level in this class, 3d6 at 11th level, and 4d6 at 15th level.
Channel Divinity: Pandemonium's Call
You can use your Channel Divinity to summon the power of chaos and paralyze your foes with indecision.
As an action, you present your holy symbol, and any creatures of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be incapacitated until the end of your next turn or until the incapacitated creature takes any damage.
Path to Anarchy
At 6th level, you are resistant to the magical commands of others. You have advantage on saving throws against being charmed, and other creatures have disadvantage on ability checks made to discern your intentions.
Potent Spellcasting
Beginning at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Lord of Chaos
At 17th level, when you take damage from a creature you can see within 60 feet of you, you can use your reaction to unleash the wrath of chaos on that creature. The creature must make a Dexterity saving throw, taking 2d6 acid, cold, fire, force, lightning, and thunder damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you finish a long rest.
Ranger: Deathseeker
Deathseeker rangers wander the world, trying to moderate the balance between the forces of life and death. They believe that obtaining equilibrium between the living and the undead will usher a new age of peace and harmony, where death is no longer something to be feared. However, while they want perfect stability between the dead and they living, they won't hesitate to slay an enemy that attacks them, since their own survival is crucial to reaching this balance.
Deathseeker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Deathseeker Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
3rd
inflict wounds
5th
ray of enfeeblement
9th
animate dead
13th
death ward
17th
raise dead
Deathseeker’s Grasp
At 3rd level, you gain one of the following features of your choice.
Devourer of the Living
Once on each of your turns, when you make a weapon attack against a creature that is not a construct or undead, you can deal an additional 1d4 necrotic damage to the creature on a hit.
When you reach 11th level in this class, the damage increases to 1d6.
Punisher of the Undead
When an undead that you can see within 60 feet of you hits you with an attack, you can use your reaction to deal radiant damage to that undead equal to your ranger level.
Warden of Balance
You gain resistance to radiant and necrotic damage.
Lifebender
At 7th level, you gain one of the following features of your choice.
Death Warden
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
You can’t use this feature again until you finish a short or long rest.
Deathly Resistance
As a bonus action, you can gain resistance to nonmagical bludgeoning, piercing, and slashing damage for one minute.
Once you use this feature, you can't use it again until finish a long rest.
Empowering Vigor
When you are healed by a spell, ability, of feature, you regain the maximum number of hit points possible.
Undying Zeal
At 11th level, your hit point maximum cannot be reduced by any means. Additionally, as a reaction, you can reduce the damage you take from one source to zero.
Once you use this feature in this way, you can't do so again until you finish a long rest.
Deathseeker's Might
At 15th level, you gain one of the following features of your choice.
Bane of the Dead
You have advantage on attack rolls against undead, and you are immune to poison damage and the poisoned condition.
Blade of Life and Death
As a bonus action, you can force each creature of your choice within 30 feet of you to make a Dexterity save against your spell save DC, taking 3d10 radiant damage and 3d10 necrotic damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you complete a long rest.
Grim Demise
If you deal damage to a creature that is not an undead or construct, it cannot regain hit points until the start of your next turn. Additionally, when you cast the animate dead spell, you do not have reassert control over the undead after the 24-hour period ends, unless you have 8 or more undead under your control.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
chaos domain cleric
Spells:
I like the list. maybe chaos bolt instead of color spray?
Bonus Proficiencies:
good
Pandemonium's Call
its fine power wise, but, IMO, incapacitating does not make that much sense with chaos.
Path to Anarchy.
I really like it!
Potent Casting.
normal.
Lord of Chaos.
maybe a little weak for level 17?
ranger: death seeker:
I already reviewed this one.
I am an average mathematics enjoyer.
>Extended Signature<
12d6 damage is weak?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
oops, i thought it said or, not and. never mind, that is a little too op even!
I am an average mathematics enjoyer.
>Extended Signature<
Yeah, the spell is supposed to be chaos bolt but I don't own anything on D&DBeyond besides Tasha's.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
hi
:)
I exist sometimes, especially when I'm DMing Curse of Strahd.
Rude.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Thanks for the feedback!
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Heh heh.
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
And I have officially decided that Hungarian Rhapsody is a god tier piece.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
I would just like to say:
has anyone realized how EPIC ravenous void is?
like, seriously, whats more cool or impressive, that to literally just wave you hand, and create an infinitely small ball of matter, that is so heavy, that it literally warps space an time in a millions of mile radius, and seemingly defies gravity, as it makes everything fall toward it at frightening speeds, literally pulling you into a strand that is infinitely long and infinitely thin, before crushing you and...
i could go on forever about what actual black holes are like, but the spell says nothing about. but actually, its pretty cool to conjure a black sphere of death that sucks everything toward it and crushes them.
(I feel like I might have said something very similar to this on last comment wins before....)
I am an average mathematics enjoyer.
>Extended Signature<
we may end up posting indefinitly!
Is an item that can grant 29 Dex 1/day for 1minute too OP?
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
yes
I am an average mathematics enjoyer.
>Extended Signature<
What if I word it like, " This item has three charges, you can expend one charge to automatically succeed on a dex save or check. It regains all charges at dawn. After expending the last charge roll a d20, on a roll of 1 this item explodes in a burst of catnip, fur, and kittens that all disappear after 1 minute. "
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
i think 29 dex for just one day is not too op, because it's only 1 day!
besides, someone will cast permanency on the kittens!