The world is overrun, filled with the fae and the ancients. Their roots and vines going over most of the past cities and towns. Gigantic forests reach up to the sky, harboring vast beasts and wild people alike. The desert's sandstorms last for either months, years, or decades, making it one of the harshest places to live in. The frozen tundra offers no more protection than them. While the sea seems like the safest, it is currently ripe with war. Between the Sahuagin, Tritons, and the monsters lurking underneath them all, it is a war zone not many come back from. So we all fled from it, avoiding the conflicts with nature by magic and technology. Inscribing and the making of huge engines, propelled our cities to the sky, granting us safety from the harsh life with mother nature. This led us to use smaller engines, to propel our ships and enable travel between the last few cities and to have expeditions to the world. It was a wonderful beginning to an era, but we can't avoid our human nature.
Old habits die hard and with few expeditions successful, some were getting desperate. People started to resort to theft, hoarding, and an occasional murder for their goods. It took a decade for a war to start between the few cities. Started by a raid on one of the cities successful visits to the world. The skyships blasted each other out of the skies and rammed into each other. On the world, they ambushed expeditions, practically slaughtering the scholars and workers. It was only called to a halt when a battle too close to the city, damaged an city engine. It caused the whole city to shake and tilt to the malfunctioning engine. Buildings and goods were lost, yes, but the total amount of people that died due to falling off was too much for either city to bear total blame. The engine started to function again soon after, leveling the city once more. But the people cannot forget how those innocents died due to a misfire. People started to revolt against their governments, stating that it is too much to have war when there is so little to gain and so much to lose. Thus the peace treaty was enacted, to ensure the survival of the few cities and their people.
Although war has been resolved, that does not make the skies any safer. Airships without a city would attack merchants and government ships, taking their cargo for their own. People started to refer to these as the Sky Pirates. They'd plunder the airships and leave them adrift among the open skies, their crew knocked out or mostly dead. Some people even went far as to say they were employed by the cities, to avoid harming the peace treaty and still have supplies for themselves. While the truth is the sky pirates are a greedy bunch. Taking what they want from others and making their own safe havens. They do sometimes work for the cities but for the most part are in it for themselves. They're a despicable bunch who should be executed for their crimes...I'm sorry, after all, I'm talking of you in your cell. Caught for plundering a ship, causing a mutiny, or overall you broke the law.
Welcome all to a campaign with airships, floating cities, and most of all guns! Your character has just been caught by the Aerovail military and you're in a warship headed there now. But before we get there, how about we get to know you? What did you do to land yourself in this cell?
(Application)
Name:
Race:
Alignment:
Age:
Class:
Background:
Short Bio and tell me what did you do?:
(Info on Cities)
Aerovail
Center of the islands, home to the kingdom of NItry and their king, King Jerod Avarid. The city boasts a booming population and a place of safety. For it was this city that suffered Tilted Day. All of the cities contributed to helping Aerovail recover, becoming home to embassies as a way to keep peace between them all. The people appreciated the gesture, that this city that suffered from war shall be the place to keep it. Every half year the king, councils and dictator meet here to convene upon matters of state. To make sure their cities are alright and to discuss dealing with the sky pirates. The city becomes an impenetrable fort during that summit, bolstered by all the cities militaries. Pirates tend to avoid going there during that time.
Soarvern
Home of the Blade Empire with its dictator, Orc King as Orc King. Her real name is Tovi, yet she had butchered her way through the top with skill, cunning, and a fearsome battle axe to earn her title of Orc King. Her reign is as most orcs, favor the strong, bully the weak. But when the Tilted Day occurred, she realized how weak her empire is. A city just upon stilts as it was. So, she begrudgingly agreed to the peace treaty, keeping her empire alive from its constant lust for war. To fulfill that need of war, she sought out the pirates. She had her military show no mercy upon them, either killing them or bringing them to the city for the Pit. In the center of the city, lies the Pit, a small arena carved out with a small opening in the center. That opening is leads out of the city, from the bottom to the open sky. The orcs, hobs, and goblins enjoy the sight of one of their own or criminals they’ve caught fight and throw their opponent down the hole. It is a long way down for anyone.
Flying Chalice
Home to the democracy of Little Heights. A bustling city with many gnomes, dwarves, halflings, and other races of small stature. While there are other races there, the predominant race there goes to the vertically challenged. It is also home to the advancing technology of airships and guns. While their military boasts a number of clockworks, it is also having one of the fastest battleships ever. The Dracogriffon, a battle ship rivaling several dragons and with a speed of 10 griffons. A true monster of the skies. Their council is made of a goblin, a gnome, and a halfling. Each time the summit comes around the representative changes, to fit the people’s say. A good place to get top of the line ship and some of the best weapons.
Dragon’s Roost
Home to the clans of dragonborn and lizardfolk. While the Yuan-ti also reside there, they’re not as vast as the many draconic beings there. The dragonborn leads most of the dealings here, with a clan patriarch as the leader of the city. The lizardfolk serve the dragonborn as part of their military, craftsmen, and general helpers for them along with the kobolds managing menial tasks or the like. Their main task of late has been to help the Yuan-ti settle in on their own city. They’ve been making frequent trips to the world to find a sufficient place for them. The reason for helping them is due to an old clan tradition, they’ve saved the eggs of the head clan. No one really know how it happened, but it occurred before the Tilted day so no one bothered to look into it. Dragon’s Roost is also home to the unique offer of having flying mounts. Wryms, Griffons, and other monsters that soar the skies. A good way to move if you don’t want to be seen. The current patriarch is Kerrhylon Agryt, an elder brass Dragonborn.
(Races not allowed.)
Gith - Their point of origin is too strange to fit into the campaign and can make them a very volatile race. Adding to pirates, gith, and military fighting.in the air puts the cities in too much in danger.
Centuar & Minotaur - While they are in the campaign, I don't envision them as pirates or criminals. Their size and build is quite awkward and presents the problem of why would they leave the world for life in the sky.
(Info on allowed races besides common ones)
Aasimar:
They’re few in number but have at times dramatically challenged people’s faiths in gods and such. Some for good, some for bad. One of the most notably ones is some tale lovers like to tell. How an Aasimar Cleric and a Tiefling Warlock fell in love. Other than that, some were small heroes who worked for their being and moved on to save others. Aasimar can’t be discerned by the naked eye of their celestial nature, one must witness their powers in action to believe one is an Aasimar.
Tiefling:
Their numbers are greater than that of the Aasimar, but not so much as the common races. Their fiendish heritage long forgiven as the past was on the world. While some are evil, most just remember the tale of lovers. They’re easily distinguished from other Tieflings, while some bear red or blue skin, or that of hooves and wings.
Firbolg:
Their home is down on the world, living in the forests or traveling with their clans. One of the few races that can stand the harsh nature. While Firbolg are uncommon for leaving the world, it is not unheard of seeing a Firbolg in a city. Even a Firbolg hero who people have claimed to have restored the engine on Tilted day.
Genasi:
A rather Uncommon race, birthed with elemental power from genies. Perhaps brought by the Yuan-ti or people have stumbled upon a genie themselves. Either way, their appearance makes people a bit amazed. Sometimes asking for a show of their inherited abilities.
Goliath:
A rather large and hardy people, who find their home in challenges and in the frozen tundra to the south. Rarely do airships travel there, only to hope to find their rumored town or of their weapons of old. A goliath is a rare sight in the skies, and perhaps an omen. As it may be charging to you, to slaughter or save you. Most likely to fight you to see if you pose a challenge.
Tabaxi:
They’re wandering tribes of traders, inhabiting either a single ship or a group of them. They tend to restock and sell their goods to each city, some from other cities or from the world. They’re rather known for acquiring interesting trinkets.
Tortle:
Adventurer’s in a shell. They travel the lands and skies only to stop at their town on the surface. Protected by a wall of shells made from their ancestors. They train and learn while they’re young and leave when they’re old enough. Only to come back to that same town to have babies and add their shell to the wall.
Kenku and Aarakocra:
Very welcome in the cities, their natural abilities wanted in most of them. The Aarakocra’s ability to fly and the Kenku’s nimbleness and mimicry. Kenku stay to see if they can be given the power to fly again. And the Aarakocra, were mostly just paid as to study flight.
(Info on Guns.)
The only guns available are the pistol and musket. More guns are being developed at the moment but mostly just mass producing them for military, pirates, and all who have the coin for it. While any class can use it, those with proficiency are the Barbarian, Fighter, Ranger, and Paladin. It is considered a martial ranged weapon.
(Campaign shall start at level one but you won't have access to starting equipment as you are currently in a cell.)
Name: Whisper Race: Kenku Alignment: Neutral Good Age: 15 Class: Ranger Background: Charlatan/or something else appropriate (or could I use the Relic Hunter homebrew?) Short Bio and tell me what did you do?: Whisper is a Kenku that was born into a swampy district on Aerovail with poor leadership and wealth. Other Kenku in the area tended to turned to a life of crime under a local evil wizard, but Whisper didn't want to follow a leader. They wanted to obtain the cool and amazing shinies they heard travelers talking about whenever they passed through. Whisper decided they had to become an adventurer so that they could obtain shinies instead of following a leader with empty promises.
Whisper was in the wrong place at the wrong time, though they did intend to steal. They were following up leads as to the whereabouts of an ancient relic and had heard it was aboard a pirate ship. Crazy and willing to do anything to take the shiny relic, Whisper stole onto the ship disguised as one of their Kenku minions, but was quickly found out. Luckily for Whisper, the ship was quickly attacked then boarded by the Aerovail military before Whisper could be put to death. Unluckily, Whisper was unable to convince those in charge that they were not actually involved with said pirates.
(Can flesh out more about the relic if picked, also I am cool with DM picking what it is as well.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Bio: Fulgrim was born to a poor family of merchants and alchemists. His family was never one to stick to one city, so as soon as they had saved enough, they purchased a simple air vessel. The family flew between cities offering their services as practicioners of natural health. Fulgrim learned a lot about alchemy and the good that it could bring. He spent much of his youth studying and practicing his trade.
One day his family was out traveling, like they have done countless times before. Bang! A loud crash came from rear of the ship, accompanied with the sound of rushing wind. My parents! Fulgrim rushed out his room as fast as he could, he threw open the door only to see what remained of his parents quarters. From above the ship he began to hear footsteps. I’ve got to get out of here! He grabbed this alchemist kit, and what few ingredients he could, and jumped in the escape pod. He didn’t know where he would land, but he hoped he would survive the fall.
The next few moments felt like a lifetime. All he could hear was the rushing wind as he made is descent. He crashed into the trees below. Thank the gods, we weren’t flying over the water. The landing was rough but he would survive. He had to get back to a city, any city. With his knowledge of nature, he was able to survive in the wilderness until he came across a team of gathers, gathering supplies for one of the air cities. He was able to stow aboard and make it safely back to a city. It was there that he found out he could make more money by creating poisons and such, rather than healing droughts. Everything was going great, he was making a decent living. He had one rule, Don’t ask what the customers were using the poison for. He knew it wasn’t good, but he wanted to keep his conscience clear. One day the Aerovail military raided his home. He was cuffed and transported to a military vessel where he was being shipped to prison. The only thing that he was told, was that a poison used to murder an influential figure was traced back to him. He doens’t know how he will do it, all he knows is he has to escape.
Nate is the oldest child of eight siblings. Two years after the youngest daughter, Sara, was born, their parents were killed in the (whatever the malfunction of the engine is called). This left Nate with seven mouths to feed with no way to feed them. So when his friend Piper told him of a job on a ship, he took it, and didn't ask questions. Turned out, Nate was a pretty good sailor. He could navigate, steer, change the sails, and hold his own when it came to a fight. He ignored the fact that they were stealing from merchants ships, thinking that his family needed this. But when his siblings started growing up and began taking care of themselves, he didn't stop. In fact, he rose in the ranks, becoming first mate on the Laughing Duchess, under Captain John Gorswood. That is, until the ship was captured a few days ago. Turns out, one of the crew was a snitch, and ratted out the whole crew for some gold and a clean slate. They didn't go down without a fight, and some of the crew were killed in the process, including the captain. Now Nate's stuck in a cell, probably waiting to be executed, and he needs to get out, NOW.
Short Bio and tell me what did you do?: Furnace is the child of two Genasi. His family are outsiders, distrusted and shunned by the people of the city they inhabit. As outcasts, it was difficult for his parents to provide for the family and he grew up in poverty. As an adult, Furnace was unable to keep a steady job or find regular work, continuing the cycle of poverty he grew up with. Eventually, fed up with it, Furnace fell in with a group of pirates and took up life on a pirate ship. Much of the money he has gained from attacking and plundering other ships has been sent back to his parents to give them a better life. Unfortunately, in the last attack the ship was badly damaged and the target ship escaped to report the attack. The Aerovail military was able to track down Furnace's ship and capture it, along with almost the entire crew, besides the few who died resisting.
Name: Liana the Red Race: Half-Elf Alignment: Chaotic Good Age: 28 Class: Sorcerer (Divine) Background: Folk Hero Short Bio and tell me what did you do?: Liana's versatile, adventurous and loyal. She was born and grew up in a needy, family on the outskirts of Aerovail, she lived free of worries until she was about 10 years old, but at that point life took a turn for the worst. Due to the greed of a local lord, the place Liana called home had a rise in crime against the rich and well-off. The thugs would regularly steal from the rich and give to the poor, and fueled Liana's fancy for a life such as their's. Witnessing these events would later form Liana's sense of right and wrong and strong disregard of the law. It wasn't until Liana was 16 that her angelic heritage and sorceress powers displayed themselves. Instead of being fearful, Liana leapt into action against the higher classes and turned the tides of the conflict many times over with her healing abilities.
After the situation had been allevated, mostly due to the king replacing the corrupt lord with one that was, at the very least, less abusive, Liana could not return to her regular life. The girl could feel a call to continue this work of liberating the poor, weak, and defenseless against the tyranny of unjust law outside of Aerovail. So began Liana's journey to do just that. Liana has spent the last 12 years earning a name for herself, though how good that name is depends on who you speak with. Those who praise authority tend to view her as a horrid sky pirate who murders and plunders the fortunate, while others look to her as a force of unstoppable good that might one day come to help them as well. She has come to be known as Liana the Red, for her spells are colored in shades of red. Most haven't seen her face, as she wears a mask to stay focused on her duty, though it is rumored her face is the last thing her enemies see.
In her most recent escapade, Liana boarded a rumored slaver ship and started a revolution as she unshackled the slaves. Her final act before being apprehended by the authorities was killing a ranking official in Aerovail city that seemed to be involved in the slave trade. Liana is certainly guilty and is sentenced to death, but Liana hasn't followed the law before and definitely will not accept such judgment now.
(I am willing to work on this backstory and make tweaks, of course! Edit: I'm also willing to be a storm sorc if the party ends up skewing heavily towards heals. :) I just really want to be a sorc or a ranger right now hah)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Bio: Scrim was a fighter as long as he can remember, although he doesn’t recall much of his childhood. Many people turned away from his terrifying appearance. His apperance is quite unsettling, even for tiefling. He has horns that are as black as onyx, eyes that are as dark as the night, and his legs ended in a set of hooves. Despite his appearance, he was a fighter for the weak, and those who can’t defend themselves. A few years back, he found himself in Dragon’s Roost, it was there that he found his him home and enlisted in the military. Due to his gift, a pair of devilish wings, he became part of an elite group of intelligence operations, The Black Wings. He became a renown fighter, known for his tenacity and fierceness in battle. Due to his appearance, others in the military did not trust him, and tried to do everything in their power to get rid of him. It was the time of the Summit, and Scrim was put on the personal guard of the Commander in Chief. During the summit, an official from Soarvern was found dead, with the Scrim’s knife sticking out f his back. Although he was innocent, there was nothing he could do to clear his name. He surrendered and was taken captive by the Aerovail military. If he is able to escape, he has vowed his life to discovering who framed him.
Short Bio: Sariel Phyll is a young elven man who had a father who was a bard and a mother who was a priestess of Lathander. Their love knew no bounds. His father taught Sariel how to play the viol which he picked up quickly. At times when his father was out on an adventure or even at the local tavern in Aerovail, Sariel spent his time with his mother tending the sick and feeding the poor. He was a curious and mischievous lad at times, getting into trouble with the other kids in the neighborhood. This is usually when his father wasn't home. When his father was around, he would play music with him. Often times outside of their home. Locals and some travelers passing through would tip Sariel and his father for their viol duet. It became a usual routine especially if his father stayed for a long period of time. It wasn't too long til his father was called into another adventure leaving on an airship. He was 13 when his father left and did not return. At 15, Sariel decided to follow his mother's footsteps and became man of the divine. He became a cleric of Milil. Not a typical deity to follow for a cleric but he believed that his father's music, including his own, were clearly a gift from him. His mother was very proud of what his son was becoming. He would play music for children. He would donate some of his tips for playing music to charity or give some to the poor. He is now spreading his work around Aerovail, helping those in need of healing by divine favor or by playing his viol to spread goodwill and cheer.
Short Bio and tell me what did you do?: Veil is part of the Silent Storm clan of tabaxi that once resided in the foothills of the deserts before the world went to shambles. They were quick to flee when everyone left for the skies and they found their already nomadic way of life to be quite fitting with trade between cities. Given that way of life, it is never surprising when one of the clan members (especially so for tabaxi) get sticking fingers; it is easy to avoid getting caught when you don't have a set home and your face isn't seen working pockets each day. Veil had a fondness for all things shiny, especially if they were not his, but he found that he quickly grew bored with them and decided to move onto the next wonderful thing. Unfortunately for Veil, one day his attention was drawn to the shiny necklace around the neck of an Aerovailin Captain's wife. He overestimated his skills and was quickly placed in irons. He tried working his silvered tongue, but even his charms couldn't talk him out of this one and he was quickly hauled off to his current predicament.
Hey Virst, did you want characters to be FROM the locations you have listed? I didn't see those before, so I was being vague in my descriptions of where the characters are from.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Preferably, but it is not limited to the ones I mention. There still exists small towns and tribes upon the world but they are scattered and not well known. So for Whisper I'd just change swampy boat city to a city district and for Liana can just be from the outskirts of the city. It is completely up to you.
Okay, thanks! When I get a chance, I will make some slight edits to better reflect what you told me.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Name: Vayu (pronounced vai-you). He has no last name.
Race: (Air) Genasi
Alignment: Chaotic Neutral
Age: 17
Class: Fighter
Background: Pirate
Bio: From the time Vayu could remember he's been a member of the Blue Bastion under command of the infamous Captain Bennet Skriver. Captain Skriver was like a dad to Vayu. He's looked after and taught him everything he knows. Captain Skriver would always tell him stories of his raids and adventures during down time on the ship, however whenever Vayu asked about where he came from, the Captain would tell him to drop it and never to ask again.
The Blue Bastion was known for her crews' expertise. They weren't bloodthirsty cutthroats like most pirates, instead they were well trained mercenaries. All her raids had been successful until the mutiny of the captain and his followers. A new captain took his place, Captain Khaf Lumeri (pronounced cough loo-meer-ee). Those loyal to Skriver did all they could to ensure the survival of Vayu. Vayu was able to successfully get away along with a few others, but the rest were slain by the evil pirate gang. Now the ship and the crew go by the name of the Bloody Duchess.
Since then Vayu and the others went into hiding. Vayu didn't make it long because he was soon caught by the guards trying to steal food. Once they discovered he was one of Captain Skriver's men, Vayu was put onto a ship with other prisoners to be taken to Aerovail.
Hello! I’d love to throw my hat in the ring if you don’t mind. I think it would be a really fun campaign! Allow me to put forth my two ideas.
Name: Cepheus Petros
Race: Earth Genasi
Alignment: Chaotic Good
Age: 29
Class: Life Cleric
Background: Sailor
Short Bio and tell me what did you do: Born to a Human father and Genasi mother in the city of Aerovail, Cepheus enjoyed a quiet childhood. Once a sailor by trade, Cepheus was called to a life of service by a power far beyond him. He appeared to Cepheus one night aboard the ship he was on. For reasons unknown to Cepheus, he alone heard his arrival, for all the other crew members were asleep. He called himself the Lord of Heavenly Hosts. This Lord called Cepheus to his service, and Cepheus has been serving since. As for his arrest, Cepheus can get a little... passionate when it comes to teaching. A guy was throwing some harsh words around, making threats he shouldn’t have, you know the deal. Maybe Cepheus was a little hasty. He’s working on it, but some people just have it coming, come on!
and
Name: Lil’ Big Tony
Race: Goblin
Alignment: Chaotic Neutral
Age: 40
Class: Monk
Background: Criminal
Short Bio and tell me what did you do?: What’d he do? Might be quicker to ask what he didn’t do! Haha badabing. Let’s be frank here, there ain’t no better hired gun (gun meaning fist o’course) in Flying Chalice than Lil’ Big Tony. Well, ‘cept for his father, Big Tony and maybe grandpa Tony too. See, Lil’ Big Tony comes from a very, very large family. Most people see it and say, “Woah! That’s The Family.” They make a majority of their lavish funds through protection. They’re nice people like that. Anyway, that ain’t important. The bottom line is that out of his many brothers, sisters, cousins, siblings-in-law, and honorary uncles, Tony is undoubtedly, unequivocally, indisputably the best... probably. Oh yeah, what’d he do! Mistaken identity. All goblins look the same, am I right!
Laurine was like a normal human when she was born in the city of Flying Chalice, her father was a tinkerer that worked alongside the gnomish races and specialized in firearms. Her mother took care of her and her older siblings, a brother and sister. She had a fairly normal childhood, treated just as well as her siblings, until her early teenage years when her celestial bearing truly began to shine through and it became apparent that she was an aasimar. Her parents were stunned and considered it a blessed omen. Sadly for Laurine, they began to dote on her more so than her siblings. Now, children can be cruel when they is an obvious favorite child in a family and it was clearly Laurine. Her sister began to loathe Laurine for all the attention that was heaped upon her, thinking (incorrectly) that her younger sister thrived off all the attention. People around began to take notice, word spread of the blessed young woman among the Stargard family, and suddenly Laurine became a symbol as opposed to a young girl; people would seek her out for her 'sage advice' in all manner of problems, they asked her to bless the ventures, to heal their sick family members, etc. The attention became too much for the young woman and she became insular and withdrawn, she did not want to leave her home for fear of being swarmed by strangers. Her mother and father pushed her to be the beacon for those people, forcing her into public when she wanted nothing more than to live a normal life. The more this happened, the more her sister began to hate her and the more despondent Laurine became. It did not help the young woman had some external force pushing her through cryptic dreams and visions to be that same beacon her parents pushed her to become. She railed against everyone pushing her to be someone, no... something that was not her; never was she asked what she wanted, it was always the wants of others that was put first. Her sister sensed this and seized an opportunity to gain some attention back upon herself. She convinced Laurine that the only way she could truly be free was to leave home and runaway, to start all over somewhere else, be someone else. At first the idea was terrifying, but the more everyone around her pushed and pushed, the harder she pushed back until one day she could no longer stand the pressure and disappeared into the night with all her belongings.
The first few years were terrible for the young woman as many took advantage of her naivety and she learned the harsh truths of the world. She learned how to lie and how to take from others that which they could not keep themselves. Even now, despite how far she had fallen from the life she once had, she could still feel that awful force nagging at her constantly pushing her towards what she could only describe as the 'greater good' of all. She wanted nothing to do with that, she wanted to make her choices to be the one to decide where she went and why she did the things she chose to do. She quickly learned to to disguise herself and hide all traces of her celestial heritage, but still somehow it seemed to follow her. Her name was still whispered here and there in certain dark corners of the shady streets. She began to hear whispers of a group seeking out the 'angel girl' and she grew fearful of what she learned about this group. She learned how to forge for herself a new identity and left behind her home city for a new start; Aerovail.
In Aerovail she began a new life as a new woman and things appeared well for a time; she kept her ears to the ground, listening to the whispers of the shady streets as she worked in a small inn and that was when she began to hear the repeated name of Stargard in Aerovail. It would seem that her past was attempting to catch up to her. She moved on again and again, and each time she would listen. Each time she heard her real surname whispered and the context in which the name was whispered made her fearful of those searching for her. She suddenly realized that she desperately needed the guidance of the voice that had once whispered gently, but urgently in her dreams; a voice that had long since quieted. She sought for that voice and the guidance it had once offered her, but received nothing but silence... That is until one day a voice did whisper to her, but it was not the same and she knew not from where it came. This new voice promised to share with her secrets on how to keep herself safe and it promised not to be the demanding force that once sought to use her for its own goals; all it asked for in return was minor supplication and perhaps the occasional favor. She readily agreed and very soon she was gifted with the ability to perform minor magical tricks, ones that landed her in the position in which she finds herself currently. She was walking home one night when, from behind, she felt a hand suddenly upon her shoulder and heard a voice say "We found you, Stargard." She immediately turned and conjured a blast of eldritch force that ripped through the shoulder of the City Guard, severing his arm completely! She almost made her escape home before she was waylaid and taken into custody as Lillianna Peacemourn...
The world is overrun, filled with the fae and the ancients. Their roots and vines going over most of the past cities and towns. Gigantic forests reach up to the sky, harboring vast beasts and wild people alike. The desert's sandstorms last for either months, years, or decades, making it one of the harshest places to live in. The frozen tundra offers no more protection than them. While the sea seems like the safest, it is currently ripe with war. Between the Sahuagin, Tritons, and the monsters lurking underneath them all, it is a war zone not many come back from. So we all fled from it, avoiding the conflicts with nature by magic and technology. Inscribing and the making of huge engines, propelled our cities to the sky, granting us safety from the harsh life with mother nature. This led us to use smaller engines, to propel our ships and enable travel between the last few cities and to have expeditions to the world. It was a wonderful beginning to an era, but we can't avoid our human nature.
Old habits die hard and with few expeditions successful, some were getting desperate. People started to resort to theft, hoarding, and an occasional murder for their goods. It took a decade for a war to start between the few cities. Started by a raid on one of the cities successful visits to the world. The skyships blasted each other out of the skies and rammed into each other. On the world, they ambushed expeditions, practically slaughtering the scholars and workers. It was only called to a halt when a battle too close to the city, damaged an city engine. It caused the whole city to shake and tilt to the malfunctioning engine. Buildings and goods were lost, yes, but the total amount of people that died due to falling off was too much for either city to bear total blame. The engine started to function again soon after, leveling the city once more. But the people cannot forget how those innocents died due to a misfire. People started to revolt against their governments, stating that it is too much to have war when there is so little to gain and so much to lose. Thus the peace treaty was enacted, to ensure the survival of the few cities and their people.
Although war has been resolved, that does not make the skies any safer. Airships without a city would attack merchants and government ships, taking their cargo for their own. People started to refer to these as the Sky Pirates. They'd plunder the airships and leave them adrift among the open skies, their crew knocked out or mostly dead. Some people even went far as to say they were employed by the cities, to avoid harming the peace treaty and still have supplies for themselves. While the truth is the sky pirates are a greedy bunch. Taking what they want from others and making their own safe havens. They do sometimes work for the cities but for the most part are in it for themselves. They're a despicable bunch who should be executed for their crimes...I'm sorry, after all, I'm talking of you in your cell. Caught for plundering a ship, causing a mutiny, or overall you broke the law.
Welcome all to a campaign with airships, floating cities, and most of all guns! Your character has just been caught by the Aerovail military and you're in a warship headed there now. But before we get there, how about we get to know you? What did you do to land yourself in this cell?
(Application)
(Info on Cities)
Aerovail
Center of the islands, home to the kingdom of NItry and their king, King Jerod Avarid. The city boasts a booming population and a place of safety. For it was this city that suffered Tilted Day. All of the cities contributed to helping Aerovail recover, becoming home to embassies as a way to keep peace between them all. The people appreciated the gesture, that this city that suffered from war shall be the place to keep it. Every half year the king, councils and dictator meet here to convene upon matters of state. To make sure their cities are alright and to discuss dealing with the sky pirates. The city becomes an impenetrable fort during that summit, bolstered by all the cities militaries. Pirates tend to avoid going there during that time.
Soarvern
Home of the Blade Empire with its dictator, Orc King as Orc King. Her real name is Tovi, yet she had butchered her way through the top with skill, cunning, and a fearsome battle axe to earn her title of Orc King. Her reign is as most orcs, favor the strong, bully the weak. But when the Tilted Day occurred, she realized how weak her empire is. A city just upon stilts as it was. So, she begrudgingly agreed to the peace treaty, keeping her empire alive from its constant lust for war. To fulfill that need of war, she sought out the pirates. She had her military show no mercy upon them, either killing them or bringing them to the city for the Pit. In the center of the city, lies the Pit, a small arena carved out with a small opening in the center. That opening is leads out of the city, from the bottom to the open sky. The orcs, hobs, and goblins enjoy the sight of one of their own or criminals they’ve caught fight and throw their opponent down the hole. It is a long way down for anyone.
Flying Chalice
Home to the democracy of Little Heights. A bustling city with many gnomes, dwarves, halflings, and other races of small stature. While there are other races there, the predominant race there goes to the vertically challenged. It is also home to the advancing technology of airships and guns. While their military boasts a number of clockworks, it is also having one of the fastest battleships ever. The Dracogriffon, a battle ship rivaling several dragons and with a speed of 10 griffons. A true monster of the skies. Their council is made of a goblin, a gnome, and a halfling. Each time the summit comes around the representative changes, to fit the people’s say. A good place to get top of the line ship and some of the best weapons.
Dragon’s Roost
Home to the clans of dragonborn and lizardfolk. While the Yuan-ti also reside there, they’re not as vast as the many draconic beings there. The dragonborn leads most of the dealings here, with a clan patriarch as the leader of the city. The lizardfolk serve the dragonborn as part of their military, craftsmen, and general helpers for them along with the kobolds managing menial tasks or the like. Their main task of late has been to help the Yuan-ti settle in on their own city. They’ve been making frequent trips to the world to find a sufficient place for them. The reason for helping them is due to an old clan tradition, they’ve saved the eggs of the head clan. No one really know how it happened, but it occurred before the Tilted day so no one bothered to look into it. Dragon’s Roost is also home to the unique offer of having flying mounts. Wryms, Griffons, and other monsters that soar the skies. A good way to move if you don’t want to be seen. The current patriarch is Kerrhylon Agryt, an elder brass Dragonborn.
(Races not allowed.)
(Info on allowed races besides common ones)
Aasimar:
They’re few in number but have at times dramatically challenged people’s faiths in gods and such. Some for good, some for bad. One of the most notably ones is some tale lovers like to tell. How an Aasimar Cleric and a Tiefling Warlock fell in love. Other than that, some were small heroes who worked for their being and moved on to save others. Aasimar can’t be discerned by the naked eye of their celestial nature, one must witness their powers in action to believe one is an Aasimar.
Tiefling:
Their numbers are greater than that of the Aasimar, but not so much as the common races. Their fiendish heritage long forgiven as the past was on the world. While some are evil, most just remember the tale of lovers. They’re easily distinguished from other Tieflings, while some bear red or blue skin, or that of hooves and wings.
Firbolg:
Their home is down on the world, living in the forests or traveling with their clans. One of the few races that can stand the harsh nature. While Firbolg are uncommon for leaving the world, it is not unheard of seeing a Firbolg in a city. Even a Firbolg hero who people have claimed to have restored the engine on Tilted day.
Genasi:
A rather Uncommon race, birthed with elemental power from genies. Perhaps brought by the Yuan-ti or people have stumbled upon a genie themselves. Either way, their appearance makes people a bit amazed. Sometimes asking for a show of their inherited abilities.
Goliath:
A rather large and hardy people, who find their home in challenges and in the frozen tundra to the south. Rarely do airships travel there, only to hope to find their rumored town or of their weapons of old. A goliath is a rare sight in the skies, and perhaps an omen. As it may be charging to you, to slaughter or save you. Most likely to fight you to see if you pose a challenge.
Tabaxi:
They’re wandering tribes of traders, inhabiting either a single ship or a group of them. They tend to restock and sell their goods to each city, some from other cities or from the world. They’re rather known for acquiring interesting trinkets.
Tortle:
Adventurer’s in a shell. They travel the lands and skies only to stop at their town on the surface. Protected by a wall of shells made from their ancestors. They train and learn while they’re young and leave when they’re old enough. Only to come back to that same town to have babies and add their shell to the wall.
Kenku and Aarakocra:
Very welcome in the cities, their natural abilities wanted in most of them. The Aarakocra’s ability to fly and the Kenku’s nimbleness and mimicry. Kenku stay to see if they can be given the power to fly again. And the Aarakocra, were mostly just paid as to study flight.
(Info on Guns.)
The only guns available are the pistol and musket. More guns are being developed at the moment but mostly just mass producing them for military, pirates, and all who have the coin for it. While any class can use it, those with proficiency are the Barbarian, Fighter, Ranger, and Paladin. It is considered a martial ranged weapon.
(Campaign shall start at level one but you won't have access to starting equipment as you are currently in a cell.)
Name: Whisper
Race: Kenku
Alignment: Neutral Good
Age: 15
Class: Ranger
Background: Charlatan/or something else appropriate (or could I use the Relic Hunter homebrew?)
Short Bio and tell me what did you do?: Whisper is a Kenku that was born into a swampy district on Aerovail with poor leadership and wealth. Other Kenku in the area tended to turned to a life of crime under a local evil wizard, but Whisper didn't want to follow a leader. They wanted to obtain the cool and amazing shinies they heard travelers talking about whenever they passed through. Whisper decided they had to become an adventurer so that they could obtain shinies instead of following a leader with empty promises.
Whisper was in the wrong place at the wrong time, though they did intend to steal. They were following up leads as to the whereabouts of an ancient relic and had heard it was aboard a pirate ship. Crazy and willing to do anything to take the shiny relic, Whisper stole onto the ship disguised as one of their Kenku minions, but was quickly found out. Luckily for Whisper, the ship was quickly attacked then boarded by the Aerovail military before Whisper could be put to death. Unluckily, Whisper was unable to convince those in charge that they were not actually involved with said pirates.
(Can flesh out more about the relic if picked, also I am cool with DM picking what it is as well.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Name: Fulgrim Penteratrix
Race: Eladrin
Alignment: Neutral
Age: 23
Class: Rogue
Background: Sage (Alchemist)
Bio: Fulgrim was born to a poor family of merchants and alchemists. His family was never one to stick to one city, so as soon as they had saved enough, they purchased a simple air vessel. The family flew between cities offering their services as practicioners of natural health. Fulgrim learned a lot about alchemy and the good that it could bring. He spent much of his youth studying and practicing his trade.
One day his family was out traveling, like they have done countless times before. Bang! A loud crash came from rear of the ship, accompanied with the sound of rushing wind. My parents! Fulgrim rushed out his room as fast as he could, he threw open the door only to see what remained of his parents quarters. From above the ship he began to hear footsteps. I’ve got to get out of here! He grabbed this alchemist kit, and what few ingredients he could, and jumped in the escape pod. He didn’t know where he would land, but he hoped he would survive the fall.
The next few moments felt like a lifetime. All he could hear was the rushing wind as he made is descent. He crashed into the trees below. Thank the gods, we weren’t flying over the water. The landing was rough but he would survive. He had to get back to a city, any city. With his knowledge of nature, he was able to survive in the wilderness until he came across a team of gathers, gathering supplies for one of the air cities. He was able to stow aboard and make it safely back to a city. It was there that he found out he could make more money by creating poisons and such, rather than healing droughts. Everything was going great, he was making a decent living. He had one rule, Don’t ask what the customers were using the poison for. He knew it wasn’t good, but he wanted to keep his conscience clear. One day the Aerovail military raided his home. He was cuffed and transported to a military vessel where he was being shipped to prison. The only thing that he was told, was that a poison used to murder an influential figure was traced back to him. He doens’t know how he will do it, all he knows is he has to escape.
Name: Nate Forde
Race: Half-orc
Alignment: Neutral
Age: 25
Class: Fighter
Background: Sailor (Pirate)
Nate is the oldest child of eight siblings. Two years after the youngest daughter, Sara, was born, their parents were killed in the (whatever the malfunction of the engine is called). This left Nate with seven mouths to feed with no way to feed them. So when his friend Piper told him of a job on a ship, he took it, and didn't ask questions. Turned out, Nate was a pretty good sailor. He could navigate, steer, change the sails, and hold his own when it came to a fight. He ignored the fact that they were stealing from merchants ships, thinking that his family needed this. But when his siblings started growing up and began taking care of themselves, he didn't stop. In fact, he rose in the ranks, becoming first mate on the Laughing Duchess, under Captain John Gorswood. That is, until the ship was captured a few days ago. Turns out, one of the crew was a snitch, and ratted out the whole crew for some gold and a clean slate. They didn't go down without a fight, and some of the crew were killed in the process, including the captain. Now Nate's stuck in a cell, probably waiting to be executed, and he needs to get out, NOW.
Update:
Here is character 2.
Name: Liana the Red
Race: Half-Elf
Alignment: Chaotic Good
Age: 28
Class: Sorcerer (Divine)
Background: Folk Hero
Short Bio and tell me what did you do?: Liana's versatile, adventurous and loyal. She was born and grew up in a needy, family on the outskirts of Aerovail, she lived free of worries until she was about 10 years old, but at that point life took a turn for the worst. Due to the greed of a local lord, the place Liana called home had a rise in crime against the rich and well-off. The thugs would regularly steal from the rich and give to the poor, and fueled Liana's fancy for a life such as their's. Witnessing these events would later form Liana's sense of right and wrong and strong disregard of the law. It wasn't until Liana was 16 that her angelic heritage and sorceress powers displayed themselves. Instead of being fearful, Liana leapt into action against the higher classes and turned the tides of the conflict many times over with her healing abilities.
After the situation had been allevated, mostly due to the king replacing the corrupt lord with one that was, at the very least, less abusive, Liana could not return to her regular life. The girl could feel a call to continue this work of liberating the poor, weak, and defenseless against the tyranny of unjust law outside of Aerovail. So began Liana's journey to do just that. Liana has spent the last 12 years earning a name for herself, though how good that name is depends on who you speak with. Those who praise authority tend to view her as a horrid sky pirate who murders and plunders the fortunate, while others look to her as a force of unstoppable good that might one day come to help them as well. She has come to be known as Liana the Red, for her spells are colored in shades of red. Most haven't seen her face, as she wears a mask to stay focused on her duty, though it is rumored her face is the last thing her enemies see.
In her most recent escapade, Liana boarded a rumored slaver ship and started a revolution as she unshackled the slaves. Her final act before being apprehended by the authorities was killing a ranking official in Aerovail city that seemed to be involved in the slave trade. Liana is certainly guilty and is sentenced to death, but Liana hasn't followed the law before and definitely will not accept such judgment now.
(I am willing to work on this backstory and make tweaks, of course! Edit: I'm also willing to be a storm sorc if the party ends up skewing heavily towards heals. :) I just really want to be a sorc or a ranger right now hah)
Reference art:
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Here is my second entry.
Name: Scrim Bolxien
Race: Tiefling(Winged Variant)
Alignment: Neutral
Age: 25
Class: Rogue
Background: Soldier
Bio: Scrim was a fighter as long as he can remember, although he doesn’t recall much of his childhood. Many people turned away from his terrifying appearance. His apperance is quite unsettling, even for tiefling. He has horns that are as black as onyx, eyes that are as dark as the night, and his legs ended in a set of hooves. Despite his appearance, he was a fighter for the weak, and those who can’t defend themselves. A few years back, he found himself in Dragon’s Roost, it was there that he found his him home and enlisted in the military. Due to his gift, a pair of devilish wings, he became part of an elite group of intelligence operations, The Black Wings. He became a renown fighter, known for his tenacity and fierceness in battle. Due to his appearance, others in the military did not trust him, and tried to do everything in their power to get rid of him. It was the time of the Summit, and Scrim was put on the personal guard of the Commander in Chief. During the summit, an official from Soarvern was found dead, with the Scrim’s knife sticking out f his back. Although he was innocent, there was nothing he could do to clear his name. He surrendered and was taken captive by the Aerovail military. If he is able to escape, he has vowed his life to discovering who framed him.
Name: Sariel Phyll
Race: Wood Elf
Alignment: Neutral Good (Follower of Milil)
Age: 23
Class: Cleric (Trickery Domain)
Background: Entertainer
Short Bio: Sariel Phyll is a young elven man who had a father who was a bard and a mother who was a priestess of Lathander. Their love knew no bounds. His father taught Sariel how to play the viol which he picked up quickly. At times when his father was out on an adventure or even at the local tavern in Aerovail, Sariel spent his time with his mother tending the sick and feeding the poor. He was a curious and mischievous lad at times, getting into trouble with the other kids in the neighborhood. This is usually when his father wasn't home. When his father was around, he would play music with him. Often times outside of their home. Locals and some travelers passing through would tip Sariel and his father for their viol duet. It became a usual routine especially if his father stayed for a long period of time. It wasn't too long til his father was called into another adventure leaving on an airship. He was 13 when his father left and did not return. At 15, Sariel decided to follow his mother's footsteps and became man of the divine. He became a cleric of Milil. Not a typical deity to follow for a cleric but he believed that his father's music, including his own, were clearly a gift from him. His mother was very proud of what his son was becoming. He would play music for children. He would donate some of his tips for playing music to charity or give some to the poor. He is now spreading his work around Aerovail, helping those in need of healing by divine favor or by playing his viol to spread goodwill and cheer.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Update:
Would Hexblade warlocks have access to firearm proficiency due to them gaining Martial Weapon proficiency?
Valaith "Rimehand" Kalukavi - Chronicles of Arden
It does! I just listed the classes and not the subclasses, that already have the proficiency.
Hey Virst, did you want characters to be FROM the locations you have listed? I didn't see those before, so I was being vague in my descriptions of where the characters are from.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Excellent! Good to know, Virst, I appreciate the info. I'll submit a second character here shortly.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Preferably, but it is not limited to the ones I mention. There still exists small towns and tribes upon the world but they are scattered and not well known. So for Whisper I'd just change swampy boat city to a city district and for Liana can just be from the outskirts of the city. It is completely up to you.
Okay, thanks! When I get a chance, I will make some slight edits to better reflect what you told me.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Name: Vayu (pronounced vai-you). He has no last name.
Race: (Air) Genasi
Alignment: Chaotic Neutral
Age: 17
Class: Fighter
Background: Pirate
Bio: From the time Vayu could remember he's been a member of the Blue Bastion under command of the infamous Captain Bennet Skriver. Captain Skriver was like a dad to Vayu. He's looked after and taught him everything he knows. Captain Skriver would always tell him stories of his raids and adventures during down time on the ship, however whenever Vayu asked about where he came from, the Captain would tell him to drop it and never to ask again.
The Blue Bastion was known for her crews' expertise. They weren't bloodthirsty cutthroats like most pirates, instead they were well trained mercenaries. All her raids had been successful until the mutiny of the captain and his followers. A new captain took his place, Captain Khaf Lumeri (pronounced cough loo-meer-ee). Those loyal to Skriver did all they could to ensure the survival of Vayu. Vayu was able to successfully get away along with a few others, but the rest were slain by the evil pirate gang. Now the ship and the crew go by the name of the Bloody Duchess.
Since then Vayu and the others went into hiding. Vayu didn't make it long because he was soon caught by the guards trying to steal food. Once they discovered he was one of Captain Skriver's men, Vayu was put onto a ship with other prisoners to be taken to Aerovail.
Hello! I’d love to throw my hat in the ring if you don’t mind. I think it would be a really fun campaign! Allow me to put forth my two ideas.
and
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Laurine was like a normal human when she was born in the city of Flying Chalice, her father was a tinkerer that worked alongside the gnomish races and specialized in firearms. Her mother took care of her and her older siblings, a brother and sister. She had a fairly normal childhood, treated just as well as her siblings, until her early teenage years when her celestial bearing truly began to shine through and it became apparent that she was an aasimar. Her parents were stunned and considered it a blessed omen. Sadly for Laurine, they began to dote on her more so than her siblings. Now, children can be cruel when they is an obvious favorite child in a family and it was clearly Laurine. Her sister began to loathe Laurine for all the attention that was heaped upon her, thinking (incorrectly) that her younger sister thrived off all the attention. People around began to take notice, word spread of the blessed young woman among the Stargard family, and suddenly Laurine became a symbol as opposed to a young girl; people would seek her out for her 'sage advice' in all manner of problems, they asked her to bless the ventures, to heal their sick family members, etc. The attention became too much for the young woman and she became insular and withdrawn, she did not want to leave her home for fear of being swarmed by strangers. Her mother and father pushed her to be the beacon for those people, forcing her into public when she wanted nothing more than to live a normal life. The more this happened, the more her sister began to hate her and the more despondent Laurine became. It did not help the young woman had some external force pushing her through cryptic dreams and visions to be that same beacon her parents pushed her to become. She railed against everyone pushing her to be someone, no... something that was not her; never was she asked what she wanted, it was always the wants of others that was put first. Her sister sensed this and seized an opportunity to gain some attention back upon herself. She convinced Laurine that the only way she could truly be free was to leave home and runaway, to start all over somewhere else, be someone else. At first the idea was terrifying, but the more everyone around her pushed and pushed, the harder she pushed back until one day she could no longer stand the pressure and disappeared into the night with all her belongings.
The first few years were terrible for the young woman as many took advantage of her naivety and she learned the harsh truths of the world. She learned how to lie and how to take from others that which they could not keep themselves. Even now, despite how far she had fallen from the life she once had, she could still feel that awful force nagging at her constantly pushing her towards what she could only describe as the 'greater good' of all. She wanted nothing to do with that, she wanted to make her choices to be the one to decide where she went and why she did the things she chose to do. She quickly learned to to disguise herself and hide all traces of her celestial heritage, but still somehow it seemed to follow her. Her name was still whispered here and there in certain dark corners of the shady streets. She began to hear whispers of a group seeking out the 'angel girl' and she grew fearful of what she learned about this group. She learned how to forge for herself a new identity and left behind her home city for a new start; Aerovail.
In Aerovail she began a new life as a new woman and things appeared well for a time; she kept her ears to the ground, listening to the whispers of the shady streets as she worked in a small inn and that was when she began to hear the repeated name of Stargard in Aerovail. It would seem that her past was attempting to catch up to her. She moved on again and again, and each time she would listen. Each time she heard her real surname whispered and the context in which the name was whispered made her fearful of those searching for her. She suddenly realized that she desperately needed the guidance of the voice that had once whispered gently, but urgently in her dreams; a voice that had long since quieted. She sought for that voice and the guidance it had once offered her, but received nothing but silence... That is until one day a voice did whisper to her, but it was not the same and she knew not from where it came. This new voice promised to share with her secrets on how to keep herself safe and it promised not to be the demanding force that once sought to use her for its own goals; all it asked for in return was minor supplication and perhaps the occasional favor. She readily agreed and very soon she was gifted with the ability to perform minor magical tricks, ones that landed her in the position in which she finds herself currently. She was walking home one night when, from behind, she felt a hand suddenly upon her shoulder and heard a voice say "We found you, Stargard." She immediately turned and conjured a blast of eldritch force that ripped through the shoulder of the City Guard, severing his arm completely! She almost made her escape home before she was waylaid and taken into custody as Lillianna Peacemourn...
Valaith "Rimehand" Kalukavi - Chronicles of Arden