A flash of light, and the screaming crowds around you are replaced by bare stone walls as you are transported by the game mages to the predetermined dungeon. The room you currently occupy is small and featureless, and the only exit is an archway in the eastern wall. The thought that there are three rival teams of gladiators bent on your elimination is never far from your minds, and you are well aware that your chances of victory are slim.
Perry stood motionless for a bit as he's suddenly transported from where he was to where he is. His eyes scanning the room and the others present. The others being his makeshift team he'd have to rely on.
"This is rather interesting." Swinging about his lute from behind his back and into his hands as he plucks a few strings and starts making his way through the archway.
Dagon gro-Malog grinned menacingly as he looked around the bare stone chamber, his sharp-tusked visage immediately taking a predatory cast. The half-orc was an imposing sight; standing a full six and a half feet in height, heavily built and muscled like a bull, with a heavy mantle of long black hair that hung in shaggy and unkempt dreadlocks adorned with beads and clasps formed from polished bone. He was likewise decorated with various tribal keepsakes and trophies, and collections of bones, teeth and fur could be found at all areas upon his person. Intimidating patterns of war paint had been tattoo'd onto the skin of his face, neck, arms and hands, testament to the life of unending conflict and battle that the warrior had eagerly chosen for himself. A dull-grey and battle-worn chainmail hauberk protected Dagon's upper body, and in his large hands he hefted a cruel-looking greataxe that would've made even a stalwart soldier blanch with apprehension. The weapon was wickedly sharp and proudly bore the notches and marks earned from a host of slain foes. In all, Dagon physically appeared far more like a barbarous full-blooded Orc than a half-breed, yet there was a dangerous intellect that lurked in his black eyes, a Human keenness of mind that elevated him beyond the ranks of simple savage and potentially made him a truly formidable combatant.
The marauder-turned-gladiator turned his head in the direction of the eastern archway, but he paused before proceeding towards it. He would let the rest of his team get their bearings, and then they would begin the hunt together.
Humphry jumped up with a shout, surprised with the change of scenery. The small elderly gnome noticing first the light pouring in from the archway, sought to hide from whatever lay across its threshold. Scuttling behind the biggest thing he could see in the chamber, he hunched behind the hulking half-orc's legs. Crouching, and peaking from behind the half-orc's boots, his tiny shaking hands tightly grasping at the leather, his eyes flitted about searching for signs of danger. But within a few seconds of engaging in his furious paranoia, he awareness suddenly dawned on him of the nature of his hiding place. Humphry slowly looked up at the face of the imposing mass of muscle above him, though not releasing his grasp on the boots. "Oh h-h-h-hello, big f-f-f-f-fellow." he stuttered, waiting for a response.
Dagon looked down at the gnome clutching at his boot and attempting to hide behind his leg. The half-orc's face was difficult to read; the tattoos and jagged tusks and dark eyes all conveying ferocity without requiring an expression. The marauder let a moment of deliberate silence pass after the gnome's greeting while he just stared at the diminutive figure, then he nodded a small and slow gesture of acknowledgement to his teammate.
"Greetings, pack mate." The half-orc's rumbling voice was deep and gravely, like boulders rolling down a mountainside. "You need not fear. We hunt together today."
Dagon then looked to the Human plucking at his lute and the half-orc nodded another gesture of greeting, but his gaze flicked toward the instrument being held in the man's hands.
"You do not intend to proceed while making that noise, do you? The wolf does not announce his presence to the lamb before going for the kill, and neither should we."
The corridor which leads off the archway hooks right, left, left again, and then goes straight for about 60 feet. Two more corridors branch off of this long one, both to your left.
Perry offered a look back over his shoulder toward Dagon, a smile across his face. "You're taking this a little too serious, friend." A quick glance given to Humphry before continuing through the archway, "Feel free to stay back a few paces if it makes you feel better, but I'm not one to worry about this or that. Look how that's worked out for the gnome there." Still plucking at the strings of his lute.
Still peering from behind Dagon's legs, Humphry's squints one bulging eye at at the monk and says in a gravely muted voice, "It'd be wise to heed his warning, lest you and your string'ed instrument be broken on a silent blade", he ends with an eerie chuckle, allowing Perry to see the wide voids in his smile where teeth once were, and the yellow masses of crooked enamel that still remain.
He blinks and his voice shifts back to its previous shrill creaky nature, and he looks back to the aarakocra who had yet to make any moves, "Oh, y-y-yes, bird man. C-c-c-c-c-ome along now."
"We've got a half orc in chain mail and a stuttering gnome, but they're both worried about the man with no home.~" Perry would choose the first of the two corridors to continue down.
Perry walks down a long, winding corridor, at least 500 feet long all told. He encounters four exits, all on his right: the first exit is barred by a wooden portcullis, the second is a corridor which ends at a wooden door, the third is an unlocked door, and the fourth is also a corridor which likewise ends at a wooden door.
Humphry turns his head towards Perry as he walks through the archway and sneers, "If we have to peel that fool's c-c-c-corpse of the wall, I want the first tug at it." With that, the gnome scrambles from behind Dagon, out the archway and starts following Perry from 15 feet away. Readying his action each turn to cast Chill Touch at the first threat he sees.
(Is there anyway to insert a tooltip over a hyperlink vis a vis the dice roller? It'd just be handy quality of life thing to have?)
The half-orc does not respond to Perry's comments though his heavily shelved brow comes together in a decidedly unpleasant manner. He snorts like an angry bull then snarls and gnashes his teeth, but refrains from indulging in an intemperate response toward his teammate. The warrior follows his companions at a modestly close distance, keeping near enough to remain with them through the corridor's twists and turns but not so close as to be dogging their steps. Dagon's head turns from side to side as he walks and he lifts his nose to the air from time to time to inhale deeply as though smelling for a scent in a gesture remarkably like a wild predator. His massive axe is held at the ready in his hands but a crossbow rests against his back in a place of access should the situation call for it.
Perception Check, attempting to see, hear or smell anything that might give information:22
Upon reaching the quadruple doors, the half-orc pauses and glances at the options. He then glances toward his teammates.
"Are any of you practiced in inspecting doors such as these for trap or lock mechanisms?"
Kic observes his companions hovering 5 feet off the ground in a sitting posture almost as if in a state of meditation. "Let's get this over with" Kic says as his legs unfurl into a standing posture but still hovering above the ground. Kic faces the eastern wall and will cast shillelagh on his staff and follow Dagon.
The half-orc nods in appreciation to Humphry as the gnome inspects their four options, then he turns his gaze back to the paths before them. Without much information to go on, it seemed the group would have to just choose a route for now and see where it led them.
"Maybe this one will lead us to our prey." Dagon growled, reaching for the handle of the unlocked third door.
You open the wooden door to find several iron cages scattered throughout the room, with a charred wooden chest lying in the north-west corner. There are no visible exits.
A flash of light, and the screaming crowds around you are replaced by bare stone walls as you are transported by the game mages to the predetermined dungeon. The room you currently occupy is small and featureless, and the only exit is an archway in the eastern wall. The thought that there are three rival teams of gladiators bent on your elimination is never far from your minds, and you are well aware that your chances of victory are slim.
There is blood in the water.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Perry stood motionless for a bit as he's suddenly transported from where he was to where he is. His eyes scanning the room and the others present. The others being his makeshift team he'd have to rely on.
"This is rather interesting." Swinging about his lute from behind his back and into his hands as he plucks a few strings and starts making his way through the archway.
Performance: 6
Dagon gro-Malog grinned menacingly as he looked around the bare stone chamber, his sharp-tusked visage immediately taking a predatory cast. The half-orc was an imposing sight; standing a full six and a half feet in height, heavily built and muscled like a bull, with a heavy mantle of long black hair that hung in shaggy and unkempt dreadlocks adorned with beads and clasps formed from polished bone. He was likewise decorated with various tribal keepsakes and trophies, and collections of bones, teeth and fur could be found at all areas upon his person. Intimidating patterns of war paint had been tattoo'd onto the skin of his face, neck, arms and hands, testament to the life of unending conflict and battle that the warrior had eagerly chosen for himself. A dull-grey and battle-worn chainmail hauberk protected Dagon's upper body, and in his large hands he hefted a cruel-looking greataxe that would've made even a stalwart soldier blanch with apprehension. The weapon was wickedly sharp and proudly bore the notches and marks earned from a host of slain foes. In all, Dagon physically appeared far more like a barbarous full-blooded Orc than a half-breed, yet there was a dangerous intellect that lurked in his black eyes, a Human keenness of mind that elevated him beyond the ranks of simple savage and potentially made him a truly formidable combatant.
The marauder-turned-gladiator turned his head in the direction of the eastern archway, but he paused before proceeding towards it. He would let the rest of his team get their bearings, and then they would begin the hunt together.
Humphry jumped up with a shout, surprised with the change of scenery. The small elderly gnome noticing first the light pouring in from the archway, sought to hide from whatever lay across its threshold. Scuttling behind the biggest thing he could see in the chamber, he hunched behind the hulking half-orc's legs. Crouching, and peaking from behind the half-orc's boots, his tiny shaking hands tightly grasping at the leather, his eyes flitted about searching for signs of danger. But within a few seconds of engaging in his furious paranoia, he awareness suddenly dawned on him of the nature of his hiding place. Humphry slowly looked up at the face of the imposing mass of muscle above him, though not releasing his grasp on the boots. "Oh h-h-h-hello, big f-f-f-f-fellow." he stuttered, waiting for a response.
Dagon looked down at the gnome clutching at his boot and attempting to hide behind his leg. The half-orc's face was difficult to read; the tattoos and jagged tusks and dark eyes all conveying ferocity without requiring an expression. The marauder let a moment of deliberate silence pass after the gnome's greeting while he just stared at the diminutive figure, then he nodded a small and slow gesture of acknowledgement to his teammate.
"Greetings, pack mate." The half-orc's rumbling voice was deep and gravely, like boulders rolling down a mountainside. "You need not fear. We hunt together today."
Dagon then looked to the Human plucking at his lute and the half-orc nodded another gesture of greeting, but his gaze flicked toward the instrument being held in the man's hands.
"You do not intend to proceed while making that noise, do you? The wolf does not announce his presence to the lamb before going for the kill, and neither should we."
The corridor which leads off the archway hooks right, left, left again, and then goes straight for about 60 feet. Two more corridors branch off of this long one, both to your left.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Perry offered a look back over his shoulder toward Dagon, a smile across his face. "You're taking this a little too serious, friend." A quick glance given to Humphry before continuing through the archway, "Feel free to stay back a few paces if it makes you feel better, but I'm not one to worry about this or that. Look how that's worked out for the gnome there." Still plucking at the strings of his lute.
Still peering from behind Dagon's legs, Humphry's squints one bulging eye at at the monk and says in a gravely muted voice, "It'd be wise to heed his warning, lest you and your string'ed instrument be broken on a silent blade", he ends with an eerie chuckle, allowing Perry to see the wide voids in his smile where teeth once were, and the yellow masses of crooked enamel that still remain.
He blinks and his voice shifts back to its previous shrill creaky nature, and he looks back to the aarakocra who had yet to make any moves, "Oh, y-y-yes, bird man. C-c-c-c-c-ome along now."
"We've got a half orc in chain mail and a stuttering gnome, but they're both worried about the man with no home.~" Perry would choose the first of the two corridors to continue down.
Perry walks down a long, winding corridor, at least 500 feet long all told. He encounters four exits, all on his right: the first exit is barred by a wooden portcullis, the second is a corridor which ends at a wooden door, the third is an unlocked door, and the fourth is also a corridor which likewise ends at a wooden door.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Humphry turns his head towards Perry as he walks through the archway and sneers, "If we have to peel that fool's c-c-c-corpse of the wall, I want the first tug at it." With that, the gnome scrambles from behind Dagon, out the archway and starts following Perry from 15 feet away. Readying his action each turn to cast Chill Touch at the first threat he sees.
(Is there anyway to insert a tooltip over a hyperlink vis a vis the dice roller? It'd just be handy quality of life thing to have?)
The half-orc does not respond to Perry's comments though his heavily shelved brow comes together in a decidedly unpleasant manner. He snorts like an angry bull then snarls and gnashes his teeth, but refrains from indulging in an intemperate response toward his teammate. The warrior follows his companions at a modestly close distance, keeping near enough to remain with them through the corridor's twists and turns but not so close as to be dogging their steps. Dagon's head turns from side to side as he walks and he lifts his nose to the air from time to time to inhale deeply as though smelling for a scent in a gesture remarkably like a wild predator. His massive axe is held at the ready in his hands but a crossbow rests against his back in a place of access should the situation call for it.
Perception Check, attempting to see, hear or smell anything that might give information: 22
Upon reaching the quadruple doors, the half-orc pauses and glances at the options. He then glances toward his teammates.
"Are any of you practiced in inspecting doors such as these for trap or lock mechanisms?"
Dagon cannot smell, see, or hear anything of interest.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"I'm already o-o-on it, big guy." Humphry begins to inspect each door in succession. (As a note, my passive investigation is 15.)
First exit: Investigation 18
Second exit: Investigation 6
Third exit: Investigation 19
Fourth exit: Investigation 21
(As a note, my passive investigation is 15.)
Neither the doors nor the wooden portcullis appear to be rigged with any traps.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic observes his companions hovering 5 feet off the ground in a sitting posture almost as if in a state of meditation. "Let's get this over with" Kic says as his legs unfurl into a standing posture but still hovering above the ground. Kic faces the eastern wall and will cast shillelagh on his staff and follow Dagon.
"We're all g-g-g-g-good." Humphry exclaims, "W-well, gentlemen, where t-t-t-to?" The gnome looks back and forth between Dagon and Perry expectantly.
The half-orc nods in appreciation to Humphry as the gnome inspects their four options, then he turns his gaze back to the paths before them. Without much information to go on, it seemed the group would have to just choose a route for now and see where it led them.
"Maybe this one will lead us to our prey." Dagon growled, reaching for the handle of the unlocked third door.
Perry nodded in approval to the half orcs choice. "Excellent choice, friend. I would have chosen the same." Plucking the strings in anticipation.
You open the wooden door to find several iron cages scattered throughout the room, with a charred wooden chest lying in the north-west corner. There are no visible exits.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash