There are two Cannons on top of every Train Car and the top of every Train Car has railing. You are currently on the Third to the Last one, which also has a Gatling Gun. The Gatling Gun has no Ammunition but each of the Cannons has around 10 Cannonballs and a barrel of Gunpowder nearby. Each Cannon has two Goblins working on it: First putting the Cannonballs into together before splitting up, one putting in Gunpowder, while the other one lights the fuse. You are all fairly certain that the Gunpowder should be put in first and this is why they are missing.
The Dragon swoops in on a pair of Goblins putting in a Cannonball, lifting them off the Train Car. The Goblins scream before being quickly consumed by the Bulettes that were swimming just behind the Train. The Cannon on the Right is now free.
Combat Order will be decided when Heck rolls Initative.
Vito, it's your turn. Your at the bottom of the Ladders leading up to the top. You can get up there and move to the Cannon with your Movement. What will you do?
"Well, gentlemen," Vito screams over the cannon fire, "maybe one of us should find some ammo for that Gatling gun. I'll head on up and get these Goblins correctly situated." Vito then holsters his pistol and climbs the ladder to the train's roof and quickly scrambles to one of the Cannons. While he scrambles to one of the Cannons he has one hand holding onto his bowler and he yells at the Goblins, "gunpowder in first, ya morons. Gunpowder first!"
This post has potentially manipulated dice roll results.
Vitotakes some of the gunpowder and loads it into the cannon and then takes a cannonball and loads it into the cannon. He then takes out one of his matches, strikes it against the heel of his boot and gets ready to aim, light the fuse, and fire.
((if he can't fire because his action turn was used during the loading of the cannon he'll just aim and to a perception check))
You'll need to use your Action next Turn to Fire it. Bonus Action was Gunpowder, Action was Loading Cannonball. I'm giving your Attack Advantage for your target being one that hasn't acted yet.
Also, you don't have to put something in the Spoilers unless you want to hide it.
Eugene scrambles up the ladder onto the roof of the train. "Heck and Falk, I join yeh in battle and ye yeh shall not walk alone. By the planes of hell shall ye not misuse the blessing I call forth!" The preacher pulls his holy amulet from under his collar and casts bless on the trio. He then looks around the roof of the train for any gattling gun ammo.
((Action to load or fire, bonus action for gunpowder, got it. Do I need to roll investigation or anything?))
This post has potentially manipulated dice roll results.
While there is no complete Drum of Ammunition for the Gatling Gun, it appears that a half spent one is on top of the Second to Last Car. Anyone attempting to get it would need to Dash to get to it in one Turn, pick it up as a Bonus Action, and Dash back next Turn. Without using the Dash Action it would take four turns to get back.
The Goblin's realize that they have been using the Cannons wrong. "Damnit, boys!" A portly one, with a Shotgun, and standing on the Caboose shouts, "I thought you had this drilled!" As the other Goblins regroup and restart their efforts the portly one takes a shot at the Dragon.
Attack Roll: 10
The shot was too low though, the portly Goblin clicks his tongue, "Just not my day."
((So just to clarify, without the dash action it would be 1. run across the first car and jump to the next one 2. run across that car and pick up the ammo 3. run back across 4. jump back & run over to the gun? Just trying to get a sense of distance))
This post has potentially manipulated dice roll results.
It is roughly 60ft from where you started to the ammo, so yes jsmall, that is correct.
The Dragon swoops closer, takes a deep breath, and exhales a breath of lightning at the Left side of the Wheels.
Damage to the Wheels: 79
The Train's Wheels can't handle the stress of the attack. Some of the wheels burst right off, others melt, while still others lock up and refuse to move. The Train Cars lurch towards the damaged side. Another pair of Goblins, one Train Car in front, are bucked off the Train by this and eaten by the Bulettes, while a few lose their balance, all others are safe. Sparks begin to fly due to the friction and the Train begins to slow.
Roll an DC 10 Acrobatics Check or Dexterity Save to stay standing.
((This Cannon will deal 6d10 Bludgeoning Damage if it Hits. Hit is the same as all Ranged Weapons, you will have Advantage and a d4 from Bless for the Attack Roll))
This post has potentially manipulated dice roll results.
Vito squints his eyes at the blue dragon and swivels the cannon to aim at the flying beast. "Time to send this ***** back where it came from."He lights the match and then lights the fuse.
"I like the spirit o' yeh two!" Eugene cries.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Yeah, well, the odds are better if we're working together," Vito says as he adjusts his bowler hat.
There are two Cannons on top of every Train Car and the top of every Train Car has railing. You are currently on the Third to the Last one, which also has a Gatling Gun. The Gatling Gun has no Ammunition but each of the Cannons has around 10 Cannonballs and a barrel of Gunpowder nearby. Each Cannon has two Goblins working on it: First putting the Cannonballs into together before splitting up, one putting in Gunpowder, while the other one lights the fuse. You are all fairly certain that the Gunpowder should be put in first and this is why they are missing.
The Dragon swoops in on a pair of Goblins putting in a Cannonball, lifting them off the Train Car. The Goblins scream before being quickly consumed by the Bulettes that were swimming just behind the Train. The Cannon on the Right is now free.
Combat Order will be decided when Heck rolls Initative.
Initiative 12
Combat Order:
Vito
Eugene
Goblins
Heck
Dragon
Vito, it's your turn. Your at the bottom of the Ladders leading up to the top. You can get up there and move to the Cannon with your Movement. What will you do?
"Well, gentlemen," Vito screams over the cannon fire, "maybe one of us should find some ammo for that Gatling gun. I'll head on up and get these Goblins correctly situated." Vito then holsters his pistol and climbs the ladder to the train's roof and quickly scrambles to one of the Cannons. While he scrambles to one of the Cannons he has one hand holding onto his bowler and he yells at the Goblins, "gunpowder in first, ya morons. Gunpowder first!"
Any Bonus Action or Action?
Vito takes some of the gunpowder and loads it into the cannon and then takes a cannonball and loads it into the cannon. He then takes out one of his matches, strikes it against the heel of his boot and gets ready to aim, light the fuse, and fire.
((if he can't fire because his action turn was used during the loading of the cannon he'll just aim and to a perception check))
Attack: 10
Perception: 24
You'll need to use your Action next Turn to Fire it. Bonus Action was Gunpowder, Action was Loading Cannonball. I'm giving your Attack Advantage for your target being one that hasn't acted yet.
Also, you don't have to put something in the Spoilers unless you want to hide it.
Eugene?
Eugene scrambles up the ladder onto the roof of the train. "Heck and Falk, I join yeh in battle and ye yeh shall not walk alone. By the planes of hell shall ye not misuse the blessing I call forth!" The preacher pulls his holy amulet from under his collar and casts bless on the trio. He then looks around the roof of the train for any gattling gun ammo.
((Action to load or fire, bonus action for gunpowder, got it. Do I need to roll investigation or anything?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
While there is no complete Drum of Ammunition for the Gatling Gun, it appears that a half spent one is on top of the Second to Last Car. Anyone attempting to get it would need to Dash to get to it in one Turn, pick it up as a Bonus Action, and Dash back next Turn. Without using the Dash Action it would take four turns to get back.
The Goblin's realize that they have been using the Cannons wrong. "Damnit, boys!" A portly one, with a Shotgun, and standing on the Caboose shouts, "I thought you had this drilled!" As the other Goblins regroup and restart their efforts the portly one takes a shot at the Dragon.
Attack Roll: 10
The shot was too low though, the portly Goblin clicks his tongue, "Just not my day."
It is Heck's Turn. What will you do?
Heck will dash and pick up the Gatling gun ammo. Hold the bastard off, boys, we’ll see if a few extra holes won’t put this lizard off his dinner!
((So just to clarify, without the dash action it would be 1. run across the first car and jump to the next one 2. run across that car and pick up the ammo 3. run back across 4. jump back & run over to the gun? Just trying to get a sense of distance))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
It is roughly 60ft from where you started to the ammo, so yes jsmall, that is correct.
The Dragon swoops closer, takes a deep breath, and exhales a breath of lightning at the Left side of the Wheels.
Damage to the Wheels: 79
The Train's Wheels can't handle the stress of the attack. Some of the wheels burst right off, others melt, while still others lock up and refuse to move. The Train Cars lurch towards the damaged side. Another pair of Goblins, one Train Car in front, are bucked off the Train by this and eaten by the Bulettes, while a few lose their balance, all others are safe. Sparks begin to fly due to the friction and the Train begins to slow.
Roll an DC 10 Acrobatics Check or Dexterity Save to stay standing.
It is then Vito's Turn.
((what type of dice do I use for using the cannon?))
((This Cannon will deal 6d10 Bludgeoning Damage if it Hits. Hit is the same as all Ranged Weapons, you will have Advantage and a d4 from Bless for the Attack Roll))
Dexterity: 4 + 3
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Vito squints his eyes at the blue dragon and swivels the cannon to aim at the flying beast. "Time to send this ***** back where it came from." He lights the match and then lights the fuse.
Attack: 14 Damage: 38
Bless Bonus: 4
Acrobatics: 13
Bless: 1
Eugene falls face forward and begins to roll towards the edge of the Train, luckily the Left Side Cannon stops him as he reflexively grabs it.
No Damage, but it did hurt a little. It will take 15ft of your Move to Stand up.