Both Banshees move North 30 feet, using horified gaze.
Ogguimash Easily resists the effects of the banshee and moves to face off with a phantom warrior. His flaming blade hits on the first strike, but misses on the second.
The vampire stays put, ordering the other creatures to attack.
Eldon (frightened of banshee2, sleet storm) Moves up and west a bit on his broom. He is frightened of banshee1 but not of banshee2. He casts sleet storm on the back half of the area.
The vampire spawn keeps his footing on the slippery ice and moves out to threaten Ogguimash but cannot attack this round.
Lucky Moves SW and strikes at the Vampire Spawn with two powerful blows, leaving it sorely wounded.
Phantom Warrior1 moves and attacks Lucky. Spectral Longsword. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 11 force damage. Spectral Longsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 7 force damage. Phantom Warrior2 moves and attacks Wilm. The first strike misses, but the second hits. Phantom Warrior3 moves and attacks Ogguimash. Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 6 force damage. Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 8 force damage. Phantom Warrior4 enters the etherial plane and moves out of the sleet storm, and towards the north. It is in the border etherial, but can be seen, just not harmed.
Leann Saves against the banshees. After casting a protective spell, she moves to attack the phantom warrior near Wilm, but misses both attacks.
Wilm (frightened of banshee 1) Attacks the phantom warrior in front of him, after manifesting his echo, but only hits once out of 3 times, due to disadvantage.
This post has potentially manipulated dice roll results.
The banshees both wail. Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 16 psychic damage.
Leann's save: 9 Eldon save: 17 Wilm save: 19
Ogguimash and Lucky you both need to make the save.
The banshees both wail. Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 7 psychic damage.
Leann's save: 12 Eldon save: 19 Wilm save: 28
Ogguimash and Lucky you both need to make the save.
This post has potentially manipulated dice roll results.
The banshees both wail. Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 psychic damage. Leann fails ehr asave and goes down. Eldon saves and takes damage. Wilm saves and takes damage. Ogguimash and Lucky you both need to make the save.
This post has potentially manipulated dice roll results.
Con save: 15
Second one: 14
Well that's obnoxious. I think Relentless Endurance can be use here, let me know if I'm wrong.
Only Og's hardy orc heritage keeps him on his feet, his head spinning from the endless waves of sound. He tosses back a healing potion, and begins to batter at the vampire spawn. If the vamp goes down, he'll target the spectral warrior.
Potion: 9
Attack 1 (GWM): 14 Damage: 15 slashing, 7 fire
(Used the wrong damage mod, but it doesn't matter anyways.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The banshees both wail. Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 17 psychic damage. Leann fails ehr asave and goes down. Eldon saves and takes damage. Wilm saves and takes damage. Lucky you still need to make the save.
Ogguimash (flaming sword) Slays the vampire spawn with a powerful fire blow of his weapon.
The Blood Drinker vampire flies 40 feet forward.
Eldon Heals leann for 12 and ends his sleet storm spell.
Lucky ... post action please. Need those two Con saves still, DC 13.
This post has potentially manipulated dice roll results.
More than two saves? I made two saves in Post #9. I only see two banshees on the map, so I think that's all the saves I need to roll.
As Ogguimash finishes off the Vampire Spawn, Lucky turns to the Phantom Warrior, and, speaking his sword's command word, flames erupt upon the blade of his glowing greatsword. He swings twice at the Phantom Warrior.
Bonus: Flame Tongue Greatsword
Greatsword attack (with rite of the dawn & flame tongue) #1: 9, damage: 14 magical slashing damage + 10 radiant damage (extra di[c]e added for undead) + 7 fire damage
Greatsword attack (with rite of the dawn & flame tongue) #2: 21, damage: 13 magical slashing damage + 9 radiant damage (extra di[c]e added for undead) + 8 fire damage
More than two saves? I made two saves in Post #9. I only see two banshees on the map, so I think that's all the saves I need to roll.
As Ogguimash finishes off the Vampire Spawn, Lucky turns to the Phantom Warrior, and, speaking his sword's command word, flames erupt upon the blade of his glowing greatsword. He swings twice at the Phantom Warrior.
Bonus: Flame Tongue Greatsword
Greatsword attack (with rite of the dawn & flame tongue) #1: 24, damage: 15 magical slashing damage + 8 radiant damage (extra di[c]e added for undead) + 6 fire damage
Greatsword attack (with rite of the dawn & flame tongue) #2: 24, damage: 15 magical slashing damage + 5 radiant damage (extra di[c]e added for undead) + 11 fire damage
Slashing out at the phantom near you you take it down, leaving it as a smoking husk on the ground.
(Sorry missed the previous save post, we are all good.)
This post has potentially manipulated dice roll results.
The phantom warriors attack... #2 attacks Wilm. Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 force damage. Spectral Longsword. Melee Weapon Attack: 6 to hit, reach 5 ft., one target. Hit: 5 force damage. #3 attacks Ogguimash Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 force damage. Spectral Longsword. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 8 force damage. #4 enters the material plane but cannot act this round, it moves to threaten Leann.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Wilm strikes out at the phantom in front of him, moving to flank with Leann. He will make his first 2 strikes himself, then his third through his echo. He will then use action surge to attack again, the same way. He will move to phantom warrior 4, again flanking with Leann, if the first goes down.
Movement: to flank. Bonus action: none. Action: attack.
Attack: 8 Damage: 26
Attack: 21 Damage: 16
Attack: 25 Damage: 10
Action surge:
Attack: 18 Damage: 22
Attack: 20 Damage: 21
Attack: 22 Damage: 10
Wilm's own attacks using great weapon master to take a -5 and do +10 damage, echo just attacking normally as it would not have advantage.
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We
Team 4 round 1 Summary:
Both Banshees move North 30 feet, using horified gaze.
Ogguimash
Easily resists the effects of the banshee and moves to face off with a phantom warrior. His flaming blade hits on the first strike, but misses on the second.
The vampire stays put, ordering the other creatures to attack.
Eldon (frightened of banshee2, sleet storm)
Moves up and west a bit on his broom. He is frightened of banshee1 but not of banshee2. He casts sleet storm on the back half of the area.
The vampire spawn keeps his footing on the slippery ice and moves out to threaten Ogguimash but cannot attack this round.
Lucky
Moves SW and strikes at the Vampire Spawn with two powerful blows, leaving it sorely wounded.
Phantom Warrior1 moves and attacks Lucky.
Spectral Longsword. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 11 force damage.
Spectral Longsword. Melee Weapon Attack: 21 to hit, reach 5 ft., one target. Hit: 7 force damage.
Phantom Warrior2 moves and attacks Wilm. The first strike misses, but the second hits.
Phantom Warrior3 moves and attacks Ogguimash.
Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 6 force damage.
Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 8 force damage.
Phantom Warrior4 enters the etherial plane and moves out of the sleet storm, and towards the north. It is in the border etherial, but can be seen, just not harmed.
Leann
Saves against the banshees. After casting a protective spell, she moves to attack the phantom warrior near Wilm, but misses both attacks.
Wilm (frightened of banshee 1)
Attacks the phantom warrior in front of him, after manifesting his echo, but only hits once out of 3 times, due to disadvantage.
The banshees both wail.
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 16 psychic damage.
Leann's save: 9
Eldon save: 17
Wilm save: 19
Ogguimash and Lucky you both need to make the save.
Leann is down.
Eldon concentration check: 22
The banshees both wail.
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 psychic damage.
Leann fails ehr asave and goes down.
Eldon saves and takes damage.
Wilm saves and takes damage.
Ogguimash and Lucky you both need to make the save.
Ogguimash it is your turn.
Con save: 15
Second one: 14
Well that's obnoxious. I think Relentless Endurance can be use here, let me know if I'm wrong.
Only Og's hardy orc heritage keeps him on his feet, his head spinning from the endless waves of sound. He tosses back a healing potion, and begins to batter at the vampire spawn. If the vamp goes down, he'll target the spectral warrior.
Potion: 9
Attack 1 (GWM): 14 Damage: 15 slashing, 7 fire
(Used the wrong damage mod, but it doesn't matter anyways.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Posting in two points because DDB doesn't like editing)
Attack 2 (No GWM): 17, Damage: 10 slashing, 4 fire
And Divine Smite for 15 radiant damage
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
CON save DC13 #1: 9
CON save DC13 #2: 9
Lucky's still standing. Less than 50% hp left, but still standing.
Your blow cleaves deep into the vampire spawn, taking it out.
"At last, someone has taken down an enemy of worth..." The Arena Master announces at the vampire's death.
The blood drinker vampire growls in rage as he feels his spawn be destroyed. He flies 40 feet forward.
Eldon swoops down to Leann and casts cure wounds as a 3rd-level spell. Healing her for 12 He then flies back up to his original position.
Seeing his sleet storm is useless against phantoms and the flying vampire, he lets it fade out of existance.
The banshees both wail.
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 17 psychic damage.
Leann fails ehr asave and goes down.
Eldon saves and takes damage.
Wilm saves and takes damage.
Lucky you still need to make the save.
Ogguimash (flaming sword)
Slays the vampire spawn with a powerful fire blow of his weapon.
The Blood Drinker vampire flies 40 feet forward.
Eldon
Heals leann for 12 and ends his sleet storm spell.
Lucky ... post action please. Need those two Con saves still, DC 13.
More than two saves? I made two saves in Post #9. I only see two banshees on the map, so I think that's all the saves I need to roll.
As Ogguimash finishes off the Vampire Spawn, Lucky turns to the Phantom Warrior, and, speaking his sword's command word, flames erupt upon the blade of his glowing greatsword. He swings twice at the Phantom Warrior.
Bonus: Flame Tongue Greatsword
Greatsword attack (with rite of the dawn & flame tongue) #1: 9, damage: 14 magical slashing damage + 10 radiant damage (extra di[c]e added for undead) + 7 fire damage
Greatsword attack (with rite of the dawn & flame tongue) #2: 21, damage: 13 magical slashing damage + 9 radiant damage (extra di[c]e added for undead) + 8 fire damage
Slashing out at the phantom near you you take it down, leaving it as a smoking husk on the ground.
(Sorry missed the previous save post, we are all good.)
As the phantom falls, Lucky decides to menace the closest banshee while distancing himself from the other fiends and moves to AB42.
The phantom warriors attack...
#2 attacks Wilm.
Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 force damage.
Spectral Longsword. Melee Weapon Attack: 6 to hit, reach 5 ft., one target. Hit: 5 force damage.
#3 attacks Ogguimash
Spectral Longsword. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 10 force damage.
Spectral Longsword. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 8 force damage.
#4 enters the material plane but cannot act this round, it moves to threaten Leann.
Leann gets to her feet and curses phantom warrior 4. She then strikes at that warrior, her blade burning green.
Movement: get to feet.
Bonus Action: Hexblade Curse.
Action: green flame blade
Attack: 19 Damage: 5 Fire Damage: 1
And 4 fire to the other phantom warrior.
Attack: 19 Damage: 12 Fire Damage: 3
And 11 fire to the other phantom warrior.
Og casts shield.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Wilm strikes out at the phantom in front of him, moving to flank with Leann. He will make his first 2 strikes himself, then his third through his echo. He will then use action surge to attack again, the same way. He will move to phantom warrior 4, again flanking with Leann, if the first goes down.
Movement: to flank.
Bonus action: none.
Action: attack.
Attack: 8 Damage: 26
Attack: 21 Damage: 16
Attack: 25 Damage: 10
Action surge:
Attack: 18 Damage: 22
Attack: 20 Damage: 21
Attack: 22 Damage: 10
Wilm's own attacks using great weapon master to take a -5 and do +10 damage, echo just attacking normally as it would not have advantage.