Hello all and thank you in advance for the advice,
In our homebrew a antagonist/enemy utilized a "***** diviner" who managed to trick a couple players into giving up blood, in return for a more "in depth" reading. This has resulted in the enemy scrying them constantly and invading their dreams - one of our party did get smart and is casting lemounds tiny hut nightly but that still doesnt change the fact that with our blood, she can see us almost all the time, with no ability to counter.
Non of us can see invisible creatures, so we cant detect the sensor - and non-detection while known is rather expensive and can really only target one person for a short amount of time. 5e doesnt seem to have many mechanics to avoid scrying while on the move.
So my question is: Is thereanyway to negate the advantage she gets from our blood - would polymorph work? changing into something and then back? or what methods (if any) are there to negate that bonus? I do know nystuls magic aura - but its unclear if that would work
Advice on how to beat this would be helpful as well.
If the characters (as opposed to the players) don't know they're being scryed, well, go with the flow. When they find out, they'll have a good reason not to give out blood to weird ***** diviners that want a "deeper reading". >.>
If they do know, well, there are options to consider, depending on the party's capabilities (level, characters - such as a wizard, availability of magic items, and the like).
Nystul's Magic Aura won't help much against Scrying, but Nondetection will. It also lasts for 8 hours, so it will mask one creature from possibly random attempts at Scrying - Scrying only lasts for 10 minutes, and it's a 5th level spell, not exactly a "constant use" kind of thing. However, as you say, one cast of Nondetection can only help one creature - no Concentration, though, so if you have 3rd level slots to spare you can do a clandestine operation you don't want the enemy to know about. Although it can get a little expensive, I suppose.
I don't think Polymorph or the like help against Scrying, at least more than confusing the scryer for a bit, but clever uses of illusions may help more than you imagine. It usually depends on knowing when you're being scryed, though, or being very paranoid.
On that end, you can turn to an item such as a Lantern of Revealing that will you can keep on without too much effort (compared to See Invisibility or similar), and will let you know when you're being scryed so you don't speak about anything too sensitive even if you don't have access to illusions (I suppose you can also cover discreet communications with something like Rary's Telepathic Bond).
Oh, I forgot, there's also the Amulet of Proof Against Detection and Location, another simply uncommon item that you may not have too hard of a time finding for purchase in a large city, depending on your campaign.
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Hello all and thank you in advance for the advice,
In our homebrew a antagonist/enemy utilized a "***** diviner" who managed to trick a couple players into giving up blood, in return for a more "in depth" reading. This has resulted in the enemy scrying them constantly and invading their dreams - one of our party did get smart and is casting lemounds tiny hut nightly but that still doesnt change the fact that with our blood, she can see us almost all the time, with no ability to counter.
Non of us can see invisible creatures, so we cant detect the sensor - and non-detection while known is rather expensive and can really only target one person for a short amount of time. 5e doesnt seem to have many mechanics to avoid scrying while on the move.
So my question is: Is thereanyway to negate the advantage she gets from our blood - would polymorph work? changing into something and then back? or what methods (if any) are there to negate that bonus? I do know nystuls magic aura - but its unclear if that would work
Advice on how to beat this would be helpful as well.
cheers mates!
If the characters (as opposed to the players) don't know they're being scryed, well, go with the flow. When they find out, they'll have a good reason not to give out blood to weird ***** diviners that want a "deeper reading". >.>
If they do know, well, there are options to consider, depending on the party's capabilities (level, characters - such as a wizard, availability of magic items, and the like).
Nystul's Magic Aura won't help much against Scrying, but Nondetection will. It also lasts for 8 hours, so it will mask one creature from possibly random attempts at Scrying - Scrying only lasts for 10 minutes, and it's a 5th level spell, not exactly a "constant use" kind of thing. However, as you say, one cast of Nondetection can only help one creature - no Concentration, though, so if you have 3rd level slots to spare you can do a clandestine operation you don't want the enemy to know about. Although it can get a little expensive, I suppose.
I don't think Polymorph or the like help against Scrying, at least more than confusing the scryer for a bit, but clever uses of illusions may help more than you imagine. It usually depends on knowing when you're being scryed, though, or being very paranoid.
On that end, you can turn to an item such as a Lantern of Revealing that will you can keep on without too much effort (compared to See Invisibility or similar), and will let you know when you're being scryed so you don't speak about anything too sensitive even if you don't have access to illusions (I suppose you can also cover discreet communications with something like Rary's Telepathic Bond).
And no, we're not talking about Mind Blank. :p
Oh, I forgot, there's also the Amulet of Proof Against Detection and Location, another simply uncommon item that you may not have too hard of a time finding for purchase in a large city, depending on your campaign.