If a creature is in free-fall, and it is hit with an effect that would push it in the direction of the ground, would the push effect cause extra damage from the fall?
For example, if a level 5 Fairy Warlock was flying directly above an enemy, and hit it with Eldritch Blast, could they then use Grasp of Hadar to lift the enemy 10 feet into the air, followed by the Repelling Blast effect to "slam" the enemy into the ground harder than the normal 10 feet of free-fall?
Makes sense in real life, but not sure how this scenario would translate to 5E rules.
If the target of Grasp of Hadar is moved 10 feet in the air, it would fall 10 feet and take 1d6 damage. Pushing a falling creature towards the ground doesn't inherently cause more damage, it simply decrease the distance from the ground. Some DM could rule it run out of time to push the creature immediately dropping the entire distance of a fall based on XGE optional rule for falling.
If the effect doesn't give extra damage for pushing the enemy into a wall, pushing them into the ground is no different. (It's just a wall from a different frame of reference.)
If it does give damage for pushing into a wall (I can't actually think of an effect that does, but that means little; there's a lot of effects out there), I'd say that you get that damage, but not the falling damage. This is game mechanics, not physics: you only take falling damage if the falling rules were why you hit the ground.
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If your Warlock is high enough level for >1 beam of Eldritch Blast, you can definitely try doing the "pick-up-and-drop" technique, but it's up to the DM to decide whether the fall from Grasp of Hadar effect happens instantaneously or not. If it happens instantaneously, then you cannot also do Repelling Blast on the same target with any measurable push effect (unless maybe the ground is mud or sand). However, there is no reason for extra damage from slamming the enemy into the ground that is greater than the normal fall damage.
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If a creature is in free-fall, and it is hit with an effect that would push it in the direction of the ground, would the push effect cause extra damage from the fall?
For example, if a level 5 Fairy Warlock was flying directly above an enemy, and hit it with Eldritch Blast, could they then use Grasp of Hadar to lift the enemy 10 feet into the air, followed by the Repelling Blast effect to "slam" the enemy into the ground harder than the normal 10 feet of free-fall?
Makes sense in real life, but not sure how this scenario would translate to 5E rules.
RAW doesn’t cover this, so it’s going to be a DM ruling. Personally, I would not give extra damage for it.
If the target of Grasp of Hadar is moved 10 feet in the air, it would fall 10 feet and take 1d6 damage. Pushing a falling creature towards the ground doesn't inherently cause more damage, it simply decrease the distance from the ground. Some DM could rule it run out of time to push the creature immediately dropping the entire distance of a fall based on XGE optional rule for falling.
If the effect doesn't give extra damage for pushing the enemy into a wall, pushing them into the ground is no different. (It's just a wall from a different frame of reference.)
If it does give damage for pushing into a wall (I can't actually think of an effect that does, but that means little; there's a lot of effects out there), I'd say that you get that damage, but not the falling damage. This is game mechanics, not physics: you only take falling damage if the falling rules were why you hit the ground.
RAW no. ROC yes.
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If your Warlock is high enough level for >1 beam of Eldritch Blast, you can definitely try doing the "pick-up-and-drop" technique, but it's up to the DM to decide whether the fall from Grasp of Hadar effect happens instantaneously or not. If it happens instantaneously, then you cannot also do Repelling Blast on the same target with any measurable push effect (unless maybe the ground is mud or sand). However, there is no reason for extra damage from slamming the enemy into the ground that is greater than the normal fall damage.