Do we have any way of making Enlarge or Reduce a permanent effect in D&D Beyond? I’ve been looking around and am coming up short (no pun intended). I’ve got some wonderful cursed scrolls I’m wanting to use in a trap, but also want to be able to track it here online.
Also; having the Enlarge feat available would be great for a centaur that had a growth spurt to Clydesdale size!
There's a guide for creating the effects of enlarge/reduce as homebrew magic items, so that you can toggle them. It should work if you create it as a feat.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
edit: I tried creating a feat just using Modifiers to get the effects I wanted, and it almost worked. Advantage on STR saves and ability checks showed up, but extra damage on melee attacks did not. One of the Modifier options was size! So I was able to hard code it to "large", since the majority of players are medium.
But since only the STR advantage displayed, i have no idea if setting the size in the feat worked.
You also need to use the modifier to set the carrying capacity to Large. And the damage bonus will not show on the character sheet, you’ll have to add an Action to the feat to put the rollable 1d4 bonus damage under Actionson the character sheet (like Sneak Attack gets handled).
Do we have any way of making Enlarge or Reduce a permanent effect in D&D Beyond? I’ve been looking around and am coming up short (no pun intended). I’ve got some wonderful cursed scrolls I’m wanting to use in a trap, but also want to be able to track it here online.
Also; having the Enlarge feat available would be great for a centaur that had a growth spurt to Clydesdale size!
There's a guide for creating the effects of enlarge/reduce as homebrew magic items, so that you can toggle them. It should work if you create it as a feat.
Enlarge
Reduce
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
edit: I tried creating a feat just using Modifiers to get the effects I wanted, and it almost worked. Advantage on STR saves and ability checks showed up, but extra damage on melee attacks did not. One of the Modifier options was size! So I was able to hard code it to "large", since the majority of players are medium.
But since only the STR advantage displayed, i have no idea if setting the size in the feat worked.
You also need to use the modifier to set the carrying capacity to Large. And the damage bonus will not show on the character sheet, you’ll have to add an Action to the feat to put the rollable 1d4 bonus damage under Actionson the character sheet (like Sneak Attack gets handled).
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