This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
Yeah and to expand on this, nothing in the description says you have to think of the item to get it. That's in the description for Heward's Handy Haversack, but not for the bag of holding.
The way I play it at my table, if you look inside the bag from the outside it appears empty, but if you stick your head in it, you see a 4' x 4' x 4' space which has all the items in it in a pile. In my opinion, making finding an item in the bag cost one action diminishes the value of the Handy Haversack significantly. At my table, we play that it takes two actions to find an item in a bag of holding, making it pretty useless in combat.
Can you fit a human body inside a bag of holding?
the opening of the bag is 2 feet in diameter: yes
As a workaround, I've created a new level 1 character to represent the Bag of Holding. I just store the contents of the bag on him instead of the character holding the bag.
Would taking the bag into the area created by magnificent mansion or the rope trick and similar spells trigger the astral plane rupture?
pro tip: at the start of a long rest use all of you spell slots by casting whatever spell you want in to the bag. do this for the next few sessions. when you get into a fight, turn the bag inside out toward an enemy and just watch them get incinerated
Ditto, just got one in my campaign and would love to make use of it within the character sheet
So you can zombies and stuff in it because they don't need air right because if so imagine the necromancer with like 10 BoH and like 50 zombies
Could I keep an air genasi in a bag of holding indefinite seeing as how they can hold their breath?
Arrowhead of total destruction!!!
Yes you could(there shouldn't be a problem), perfect for infiltrations. This would work with a necklace of adaptations
Really, using the bag of holding rather than a backpack is possible. All you have to do is put your gear inside. Since a bag of holding can hold 64 cubic feet of items or 500 pounds, you could go on a while before using your backpack.
If a bag of holding is damaged but not destroyed then can it be repaired?
Can hold 25,000 Gold Pieces (because of weight)
I always make sure to get my hands on 2, so when I barely live through everything I can just pull the old 'Martyrdom: Drop a Live Grenade When Killed'.
how many GPs might a bag of holding be worth?
What materials does an Artificer need to make a Bag Of Holding? (Don’t know where else to go)
I am here to figure out the same thing! But as I read these, I started to wonder if we can't just turn our packs, or any bag, into one? The infusion description says that you touch a normal object and turn it into a magical one, and as Artificer I assume all of our infusions are cobbled together rather than fancy.
Yes this is how it works. You make a normal bag into a BoH