Weapon (any), rare

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

Applicable Weapons:

Name Type Damage Properties
Club Simple Melee 1d4 bludgeoning Light
Dagger Simple Melee 1d4 piercing Finesse, light, thrown (range 20/60)
Greatclub Simple Melee 1d8 bludgeoning Two-handed
Handaxe Simple Melee 1d6 slashing Light, thrown (range 20/60)
Javelin Simple Melee 1d6 piercing Thrown (range 30/120)
Light hammer Simple Melee 1d4 bludgeoning Light, thrown (range 20/60)
Mace Simple Melee 1d6 bludgeoning --
Quarterstaff Simple Melee 1d6 bludgeoning Versatile (1d8)
Sickle Simple Melee 1d4 slashing Light
Spear Simple Melee 1d6 piercing Thrown (range 20/60), versatile (1d8)
Yklwa Simple Melee 1d8 piercing Thrown (range 10/30)

 

Name Type Damage Properties
Crossbow, light Simple Ranged 1d8 piercing Ammunition, (range 80/320), loading, two-handed
Dart Simple Ranged 1d4 piercing Finesse, thrown (range 20/60)
Shortbow Simple Ranged 1d6 piercing Ammunition, (range 80/320), two-handed
Sling Simple Ranged 1d4 bludgeoning Ammunition, (range 30/120)

 

Name Type Damage Properties
Battleaxe Martial Melee 1d8 slashing Versatile (1d10)
Flail Martial Melee 1d8 bludgeoning --
Glaive Martial Melee 1d10 slashing Heavy, reach, two-handed
Greataxe Martial Melee 1d12 slashing Heavy, two-handed
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Halberd Martial Melee 1d10 slashing Heavy, reach, two-handed
Lance Martial Melee 1d12 piercing Reach, special
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Maul Martial Melee 2d6 bludgeoning Heavy, two-handed
Morningstar Martial Melee 1d8 piercing --
Pike Martial Melee 1d10 piercing Heavy, reach, two-handed
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light
Trident Martial Melee 1d6 piercing Thrown (range 20/60), versatile (1d8)
War pick Martial Melee 1d8 piercing --
Warhammer Martial Melee 1d8 bludgeoning Versatile (1d10)
Whip Martial Melee 1d4 slashing Finesse, reach

 

Name Type Damage Properties
Blowgun Martial Ranged 1 piercing Ammunition, (range 25/100), loading
Crossbow, hand Martial Ranged 1d6 piercing Ammunition, (range 30/120), light, loading
Crossbow, heavy Martial Ranged 1d10 piercing Ammunition, (range 100/400), heavy, loading, two-handed
Longbow Martial Ranged 1d8 piercing Ammunition, (range 150/600), heavy, two-handed
Net Martial Ranged -- Special, thrown (range 5/15)

 

Name Type Damage Properties
Pistol Martial Ranged 1d10 piercing Ammunition (range 30/90), loading
Musket Martial Ranged 1d12 piercing Ammunition (range 40/120), loading, two-handed

 

Name Type Damage Properties
Pistol, automatic Martial Ranged 2d6 piercing Ammunition (range 50/150), reload (15 shots)
Revolver Martial Ranged 2d8 piercing Ammunition (range 40/120), reload (6 shots)
Rifle, hunting Martial Ranged 2d10 piercing Ammunition (range 80/240), reload (5 shots), two-handed
Rifle, automatic Martial Ranged 2d8 piercing Ammunition (range 80/240), burst fire, reload (30 shots), two-handed
Shotgun Martial Ranged 2d8 piercing Ammunition (range 30/90), reload (2 shots), two-handed

 

Name Type Damage Properties
Laser pistol Martial Ranged 3d6 radiant Ammunition (range 40/120), reload (50 shots)
Antimatter rifle Martial Ranged 6d8 necrotic Ammunition (range 120/360), reload (2 shots), two-handed
Laser rifle Martial Ranged 3d8 radiant Ammunition (range 100/300), reload (30 shots), two-handed

Notes: Damage: Additional, Damage, Combat

Item Tags: Damage Combat

Basic Rules, pg. 209

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