Large Monstrosity, Unaligned
Armor Class 13 Natural Armor
Hit Points 55 (7d10 + 20)
Speed 40 ft., Swim 40 ft.
STR
10 (+0)
DEX
10 (+0)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +7
Damage Resistances Lightning
Senses Darkvision 120 ft, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Semi-Amphibious. The Crabsquid breathes water, and can hold its breath on land for 15 minutes.

Actions

Multiattack: The Crabsquid makes 2 attacks with its legs.

EMP Blast. The Crabsquid makes a burst of electricity in a 50 foot radius around itself. Creatures within this radius must make a Constitution saving throw with DC 13, on which constructs have disadvantage. On a failed save, they take 2d10 Lightning damage and, if constructs, are paralyzed for 2d10 rounds, or half as much on a successful save (both damage and stun duration).

Leg. Melee Weapon Attack: +5 to hit, reach 10ft., 1 target. Hit: 10 (2d6 + 4) Slashing damage. 

Description

With a crab's legs and a squid's head, Crabsquids are anomalies hunting in deep waters.

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2020 4:53:10 PM
23
1
--
Coming Soon

Habitat: CoastalUnderwater

Someonee404

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