Semi-Amphibious. The Crabsquid breathes water, and can hold its breath on land for 15 minutes.
Multiattack: The Crabsquid makes 2 attacks with its legs.
EMP Blast. The Crabsquid makes a burst of electricity in a 50 foot radius around itself. Creatures within this radius must make a Constitution saving throw with DC 13, on which constructs have disadvantage. On a failed save, they take 2d10 Lightning damage and, if constructs, are paralyzed for 2d10 rounds, or half as much on a successful save (both damage and stun duration).
Leg. Melee Weapon Attack: +5 to hit, reach 10ft., 1 target. Hit: 10 (2d6 + 4) Slashing damage.
Description
With a crab's legs and a squid's head, Crabsquids are anomalies hunting in deep waters.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/28/2020 4:53:10 PM
|
23
|
1
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted May 10, 2021I can practically hear it now