Armor Class
11
(natural armor)
Hit Points
24
(4d8 + 6)
Speed
40 ft., climb 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
CON +4
Skills
Perception +3
Condition Immunities
Frightened
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Elemental Damage: When an attack hits, rule 1 extra damage die for the attack. The damage type of the extra die is one of the following, decided by a d4 role:
1: Poison
2: Fire
3: Cold
4: Necrotic
Description
These bears have been touched by a chaotic energy from the abyss. Their eyes, mouths and patches of skin glow with a pulsing, changing color.
this shouldt be a beast