Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 Plate
Hit Points 29 (3d10 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2, Survival +0
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Heavy Weapons Expert: Can use normal weight weapons (instead of light) for  Two Weapon Fighting, can add Strength bonus to off-hand bonus action attack. 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

2 Melee Weapons: +6 to hit, D8 + 4 bludgeoning or slashing damage each.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Jamrill

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