Armor Class
18
Plate
Hit Points
29
(3d10 + 12)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
9
(-1)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2, Survival +0
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Heavy Weapons Expert: Can use normal weight weapons (instead of light) for Two Weapon Fighting, can add Strength bonus to off-hand bonus action attack.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
2 Melee Weapons: +6 to hit, D8 + 4 bludgeoning or slashing damage each.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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Posted Sep 20, 2020Forgot to fix the to hit and damage modifiers for the weapons to reflect the higher strength.
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Posted Sep 5, 2025Perhaps some more weapon choices, since you gave it the two handed weapon feature.