Armor Class
14
Natural armor
Hit Points
48
(6d8 + 24)
Speed
STR
15
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
5
(-3)
WIS
16
(+3)
CHA
4
(-3)
Skills
Perception +8
Damage Vulnerabilities
Fire
Damage Resistances
Cold
Damage Immunities
Necrotic
Senses
Blindsight 60 ft., Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The hound has advantage on an Attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage plus (2d6)necrotic damage. The bloodhound recovers hit points equal to the necrotic damage dealt.
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Posted Oct 3, 2020Forgot to add a speed, this creature has a speed of 30 feet.