Medium Undead, Any Chaotic Alignment
Armor Class 14 Natural armor
Hit Points 48 (6d8 + 24)
Speed
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
16 (+3)
CHA
4 (-3)
Skills Perception +8
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Necrotic
Senses Blindsight 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The hound has advantage on an Attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage plus (2d6)necrotic damage. The bloodhound recovers hit points equal to the necrotic damage dealt.

CursedGerbil

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