Medium Construct, Neutral
Armor Class 18 Natural Armour
Hit Points 75 (10d8 + 30)
Speed 30 ft., Humanoid Form only , Fly 50 ft. Arm Mode only
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages Any languages it's creator knew
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blasting Off. (Arm Mode Only) While in Arm mode the construct flies via rocket propulsion. After transforming to Arm Mode or at the start of it's movement all creatures within 5ft must make a DC 15 Strength Saving throw. On a fail they are pushed back 10ft and take 7(2d6) fire damage. On a success they take half damage and are not pushed back.

Combine! Brute Justice. When a Construct Combiner - Body uses it's Brute Justice ability the construct can immediately use it's Brute Transformation ability to enter Arm Mode (if it is not already in it). It can also then move it's full movement towards the Construct Combiner - Body and combine with it. While combined the construct has a movement of 0 and it can only use it's action to either separate from Brute Justice or use it's Defense Protocols. 

 

Actions

Defense Protocols. As a action the construct can increase it's AC by 2 until the start of it's next turn. While as part of Brute Justice this AC increase applies to all Construct Combiners part of it.  

Brute Transformation. As an action the Construct can transform between Arm mode and Humanoid mode. In Arm mode the Construct gains a flying speed of 50ft but loses it's walking speed. When transforming from Humanoid mode to Arm mode the construct takes flight through rocket propulsions. See it's Blasting Off trait for the effects for this. While in Arm Mode the construct has the shape of a single arm the size of it's whole body. 

Slam (Humanoid Mode only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage. 

Rocket Slam (Arm Mode only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 3) bludgeoning damage. While in Arm Mode if the Construct moves 15ft in a straight line towards a target it can attempt to make a Rocket Slam. On a successful attack roll the target must make a DC 15 Strength Saving throw. On a fail they are considered grappled by the target, as it's large arm holds them. 

Description

Every crazy construct inventor at one point in their life has the childish dream of making a construct that can combine with others to make a even bigger one! Well guess what? Someone was crazy enough to make one.

The Construct Combiner - Left Arm is rather weak by itself. As are the other parts of the combiner. Though once it transforms into it's arm mode it can fly round the battlefield and supply a bigger punch. In it's Arm Mode it is literally a arm the size of a medium creature propelled by rockets. As who wouldn't want to see that?

Though it's true power comes out when it joins with the other Construct Combiners to form to make their ultimate form, Brute Justice! A huge construct of legendary strength. As it's right arm it supplies support increasing the defence of all parts of Brute Justice.

Many people have questioned whether just making one huge construct would have been simpler? The answer is yes it would have been. But making a group that combines is much cooler.....and the inventors workshop door was too small for a huge creature to fit through.  

TheHumanJester

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