Large Monstrosity, Chaotic Evil
Armor Class 12 Natural Armour
Hit Points 30 (1d10 + 3)
Speed 20 ft., Fly 5 ft. Doesnt really fly directionally more upwards, can move slowly in a direction before crash landing.
STR
17 (+3)
DEX
3 (-4)
CON
15 (+2)
INT
4 (-3)
WIS
5 (-3)
CHA
2 (-4)
Saving Throws STR +5
Damage Vulnerabilities Fire
Damage Resistances Force
Damage Immunities Poison
Senses Passive Perception 20
Languages Knows no Languages, Was kept as a pet by Jailors of the undead Asylum as a Monstrous guard dog.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Crash Landing. Asylum demon flies straight up into the air, assessing his target before coming crashing back down attempting to flatten his opponent. (5ft Range) - 1d10 Crushing damage

Crush. Melee Weapon Attack: , ( 10 ft Range ), 1d8 Crushing damage

Swipe. Melee Weapon Attack: - Asylum Demon Musters a big Horizontal Swing That hits in a 90 degree cone with 10ft range.  +1 to hit,  (10ft Range), 3 target (10ft Cone 90 degrees) 1d8 Crushing Damage

Lunge. Melee Weapon Attack: - Asylum Demon lunges forward with an overhead swing. +1 to hit, range 20ft., 1 target. 1d8 Crushing damage.

Reactions

Surprise Smash: If the party engages through the Balcony of the Asylum, If they fail to do anything for 10 Seconds, Asylum demon will fly upwards and smash the Balcony, Dealing 1d6 Crushing damage to everyone standing there and causing them to fall into the room.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Asylum Demon wields a Demon's Great Hammer, an intimidating weapon molded from stone archtrees. The demon has an almost draconic appearance, with spotted blue-green scales all over its body and a pair of stubby wings on its back. It sports a tail and horn-like growths portrude from its legs and arms. Dark red eyes are accompanied by a set of large teeth that are revealed by the demon's permanently exposed gums.

Lair and Lair Actions

The Undead Asylum

Lair Actions

Surprise Smash: If the party Initiates the boss fight from the balcony above, Delaying for more than 10 seconds will cause Asylum Demon to fly up and destroy the balcony, Dealing 1d6 Crushing damage, This causes all party members standing on the balcony to fall into the arena.

Destroy Pillars: Asylum demon can destroy pillars if party members are standing nearby or hiding behind them for cover. This is accidental and up to the DMs discretion as to when it happens.

Jump Down: In its initial encounter Asylum Demon jumps from the balcony, Upon landing it unleashes a mighty roar which will cause enemies to flee if they fail an INT check. DC 15.

Regional Effects

The door to the Undead Asylum is Locked, Upon Slaying the Asylum Demon, Players will Loot the key, allowing the doors to open, After this, Heading to the large birds nest at the cliff edge will transport them to Firelink Shrine.

Monster Tags: monstrosity

Habitat: UnderdarkUrban

norsetreeman

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