Armor Class
12
natural armour
Hit Points
69
(5d10)
Speed
60 ft.
STR
12
(+1)
DEX
17
(+3)
CON
25
(+7)
INT
1
(-5)
WIS
1
(-5)
CHA
20
(+5)
Saving Throws
DEX +5, CHA +7
Skills
Perception +5
Damage Resistances
All
Damage Immunities
Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Condition Immunities
Charmed
Senses
Blindsight 120ft blind beyond this radius, Passive Perception 15
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
bendy. bendy takes no damage from critical hits and spells.
human camouflage. gets advantage on charisma (deception) checks on blending in with humanoids
bending ease. running does not provoke opportunity attacks
Actions
legendary resistance 3/day
slam. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: (4d6 + 2) bludgeoning damage.
Reactions
bend. it can ten to its ac
Description
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Posted Jan 10, 2023it can ten to ac?
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Posted Oct 11, 2023it can ten to ac?
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Posted Jul 3, 2025its cr 4 and yet its effectively immortal