Large Beast, Unaligned
Armor Class 16 natural armor
Hit Points 48 (6d8 + 18)
Speed 25 ft.
STR
19 (+4)
DEX
16 (+3)
CON
19 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws CON +6
Skills Athletics +3
Damage Resistances Slashing
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the abelisaur moves at least 30 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 15 Constitution saving throw or be knocked prone. If the target is prone, the abelisaur can make one swinging headbutt attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) piercing damage.

Ram. Melee Weapon Attack: +8 to hit, reach 3 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Swinging Headbutt. Melee Weapon Attack: +7 to hit, reach 4 ft, up to two targets. Hit: 12 (3d4 + 3) bludgeoning damage. Targets must succeed on a DC 13 Constitution saving throw or be knocked prone. Targets that are already prone are thrown 10 feet to the abelisaur's side, taking an additional hit of 3 bludgeoning damage from the impact.

Description

Abelisaurs are scavenging, tiny-armed dinosaurs with a penchant for surviving in arid climates. A short head and spacious nostrils let them cool off with each breath, and their brow crests shade their eyes from the sunlight. The most famous abelisaur species is Carnotaurus sastrei, mostly for the splendid size of its crests.

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2020 5:39:19 PM
161
14
--
Coming Soon

Monster Tags: Dinosaur

Habitat: DesertGrassland

Oslo0314

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